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121 lines
5.0 KiB
121 lines
5.0 KiB
/****************************************************************************
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Copyright (c) 2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#import "platform/ios/AppDelegateBridge.h"
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#include "platform/ios/IOSPlatform.h"
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#include "platform/interfaces/modules/IScreen.h"
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#include "platform/interfaces/modules/ISystemWindowManager.h"
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@implementation AppDelegateBridge
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cc::IOSPlatform *_platform = nullptr;
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- (void)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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_platform = dynamic_cast<cc::IOSPlatform *>(cc::BasePlatform::getPlatform());
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CC_ASSERT_NOT_NULL(_platform);
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// Create main system window
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CGRect bounds = [[UIScreen mainScreen] bounds];
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cc::ISystemWindowInfo info;
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info.width = static_cast<int32_t>(bounds.size.width);
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info.height = static_cast<int32_t>(bounds.size.height);
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auto *windowMgr = _platform->getInterface<cc::ISystemWindowManager>();
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windowMgr->createWindow(info);
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_platform->loop();
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}
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- (void)applicationWillResignActive:(UIApplication *)application {
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_platform->onPause();
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application {
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_platform->onResume();
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}
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- (void)applicationWillTerminate:(UIApplication *)application {
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_platform->onClose();
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_platform->onDestroy();
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_platform = nullptr;
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}
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- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
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cc::events::LowMemory::broadcast();
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}
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- (float)getPixelRatio {
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cc::BasePlatform *platform = cc::BasePlatform::getPlatform();
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cc::IScreen *screenIntf = platform->getInterface<cc::IScreen>();
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return (float)screenIntf->getDevicePixelRatio();
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}
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- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
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cc::IScreen::Orientation orientation;
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// reference: https://developer.apple.com/documentation/uikit/uiinterfaceorientation?language=objc
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// UIInterfaceOrientationLandscapeRight = UIDeviceOrientationLandscapeLeft
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// UIInterfaceOrientationLandscapeLeft = UIDeviceOrientationLandscapeRight
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switch ([UIDevice currentDevice].orientation) {
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case UIDeviceOrientationPortrait:
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orientation = cc::IScreen::Orientation::PORTRAIT;
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break;
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case UIDeviceOrientationLandscapeRight:
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orientation = cc::IScreen::Orientation::LANDSCAPE_LEFT;
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break;
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case UIDeviceOrientationPortraitUpsideDown:
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orientation = cc::IScreen::Orientation::PORTRAIT_UPSIDE_DOWN;
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break;
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case UIDeviceOrientationLandscapeLeft:
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orientation = cc::IScreen::Orientation::LANDSCAPE_RIGHT;
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break;
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default:
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break;
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}
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cc::DeviceEvent ev;
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cc::BasePlatform *platform = cc::BasePlatform::getPlatform();
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cc::IScreen *screenIntf = platform->getInterface<cc::IScreen>();
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cc::events::Orientation::broadcast((int)screenIntf->getDeviceOrientation());
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float pixelRatio = screenIntf->getDevicePixelRatio();
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cc::WindowEvent resizeEv;
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resizeEv.windowId = 1;
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resizeEv.type = cc::WindowEvent::Type::RESIZED;
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resizeEv.width = size.width * pixelRatio;
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resizeEv.height = size.height * pixelRatio;
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cc::events::WindowEvent::broadcast(resizeEv);
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}
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- (void)dispatchTouchEvent:(cc::TouchEvent::Type)type touches:(NSSet *)touches withEvent:(UIEvent *)event {
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cc::TouchEvent touchEvent;
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touchEvent.windowId = 1;
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touchEvent.type = type;
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for (UITouch *touch in touches) {
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touchEvent.touches.push_back({static_cast<float>([touch locationInView:[touch view]].x),
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static_cast<float>([touch locationInView:[touch view]].y),
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static_cast<int>((intptr_t)touch)});
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}
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cc::events::Touch::broadcast(touchEvent);
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touchEvent.touches.clear();
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}
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@end
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