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130 lines
4.0 KiB
130 lines
4.0 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <cstdint>
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#include "core/geometry/AABB.h"
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#include "core/geometry/Sphere.h"
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#include "core/scene-graph/Node.h"
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#include "physics/spec/ILifecycle.h"
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namespace cc {
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namespace physics {
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enum class EAxisDirection : uint8_t {
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X_AXIS,
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Y_AXIS,
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Z_AXIS,
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};
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enum class EShapeFilterFlag : uint8_t {
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NONE = 0,
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IS_TRIGGER = 1 << 0,
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NEED_EVENT = 1 << 1,
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NEED_CONTACT_DATA = 1 << 2,
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DETECT_CONTACT_CCD = 1 << 3,
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};
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class IBaseShape : virtual public ILifecycle {
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public:
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~IBaseShape() override = default;
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;
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virtual void initialize(Node *node) = 0;
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virtual void setMaterial(uint16_t id, float f, float df, float r,
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uint8_t m0, uint8_t m1) = 0;
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virtual void setAsTrigger(bool v) = 0;
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virtual void setCenter(float x, float y, float z) = 0;
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virtual geometry::AABB &getAABB() = 0;
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virtual geometry::Sphere &getBoundingSphere() = 0;
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virtual void updateEventListener(EShapeFilterFlag flag) = 0;
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virtual uint32_t getGroup() = 0;
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virtual void setGroup(uint32_t g) = 0;
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virtual uint32_t getMask() = 0;
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virtual void setMask(uint32_t m) = 0;
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virtual uint32_t getObjectID() const = 0;
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};
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class ISphereShape : virtual public IBaseShape {
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public:
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~ISphereShape() override = default;
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;
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virtual void setRadius(float v) = 0;
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};
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class IBoxShape : virtual public IBaseShape {
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public:
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~IBoxShape() override = default;
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;
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virtual void setSize(float x, float y, float z) = 0;
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};
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class ICapsuleShape : virtual public IBaseShape {
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public:
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~ICapsuleShape() override = default;
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;
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virtual void setRadius(float v) = 0;
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virtual void setCylinderHeight(float v) = 0;
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virtual void setDirection(EAxisDirection v) = 0;
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};
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class ICylinderShape : virtual public IBaseShape {
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public:
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~ICylinderShape() override = default;
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;
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virtual void setConvex(uint32_t ObjectID) = 0;
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virtual void setCylinder(float r, float h, EAxisDirection d) = 0;
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};
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class IConeShape : virtual public IBaseShape {
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public:
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~IConeShape() override = default;
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;
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virtual void setConvex(uint32_t ObjectID) = 0;
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virtual void setCone(float r, float h, EAxisDirection d) = 0;
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};
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class IPlaneShape : virtual public IBaseShape {
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public:
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~IPlaneShape() override = default;
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;
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virtual void setConstant(float v) = 0;
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virtual void setNormal(float x, float y, float z) = 0;
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};
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class ITrimeshShape : virtual public IBaseShape {
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public:
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~ITrimeshShape() override = default;
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;
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virtual void setMesh(uint32_t ObjectID) = 0;
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virtual void useConvex(bool v) = 0;
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};
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class ITerrainShape : virtual public IBaseShape {
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public:
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virtual void setTerrain(uint32_t ObjectID, float rs, float cs, float hs) = 0;
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};
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} // namespace physics
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} // namespace cc
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