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173 lines
7.9 KiB
173 lines
7.9 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "physics/sdk/Shape.h"
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#include "base/memory/Memory.h"
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#include "physics/PhysicsSelector.h"
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#define CC_PHYSICS_SHAPE_DEFINITION(CLASS, WRAPPED) \
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\
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CLASS::CLASS() { \
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_impl.reset(ccnew WRAPPED()); \
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} \
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\
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CLASS::~CLASS() { \
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_impl.reset(nullptr); \
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} \
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\
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void CLASS::initialize(Node *node) { \
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_impl->initialize(node); \
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} \
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\
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void CLASS::onEnable() { \
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_impl->onEnable(); \
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} \
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\
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void CLASS::onDisable() { \
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_impl->onDisable(); \
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} \
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\
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void CLASS::onDestroy() { \
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_impl->onDestroy(); \
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} \
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\
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void CLASS::setMaterial(uint16_t ID, float f, float df, float r, \
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uint8_t m0, uint8_t m1) { \
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_impl->setMaterial(ID, f, df, r, m0, m1); \
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} \
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\
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void CLASS::setAsTrigger(bool v) { \
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_impl->setAsTrigger(v); \
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} \
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\
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void CLASS::setCenter(float x, float y, float z) { \
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_impl->setCenter(x, y, z); \
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} \
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\
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void CLASS::setGroup(uint32_t g) { \
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_impl->setGroup(g); \
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} \
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\
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uint32_t CLASS::getGroup() { \
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return _impl->getGroup(); \
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} \
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\
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void CLASS::setMask(uint32_t m) { \
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_impl->setMask(m); \
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} \
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\
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uint32_t CLASS::getMask() { \
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return _impl->getMask(); \
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} \
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\
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void CLASS::updateEventListener(EShapeFilterFlag v) { \
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_impl->updateEventListener(v); \
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} \
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\
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geometry::AABB &CLASS::getAABB() { \
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return _impl->getAABB(); \
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} \
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\
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geometry::Sphere &CLASS::getBoundingSphere() { \
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return _impl->getBoundingSphere(); \
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} \
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\
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uint32_t CLASS::getObjectID() const { \
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return _impl->getObjectID(); \
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}
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namespace cc {
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namespace physics {
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/// COMMON ///
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CC_PHYSICS_SHAPE_DEFINITION(SphereShape, WrappedSphereShape)
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CC_PHYSICS_SHAPE_DEFINITION(BoxShape, WrappedBoxShape)
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CC_PHYSICS_SHAPE_DEFINITION(PlaneShape, WrappedPlaneShape)
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CC_PHYSICS_SHAPE_DEFINITION(CapsuleShape, WrappedCapsuleShape)
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CC_PHYSICS_SHAPE_DEFINITION(CylinderShape, WrappedCylinderShape)
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CC_PHYSICS_SHAPE_DEFINITION(ConeShape, WrappedConeShape)
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CC_PHYSICS_SHAPE_DEFINITION(TrimeshShape, WrappedTrimeshShape)
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CC_PHYSICS_SHAPE_DEFINITION(TerrainShape, WrappedTerrainShape)
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/// EXTRAS ///
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void SphereShape::setRadius(float v) {
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_impl->setRadius(v);
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}
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void BoxShape::setSize(float x, float y, float z) {
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_impl->setSize(x, y, z);
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}
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void CapsuleShape::setRadius(float v) {
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_impl->setRadius(v);
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}
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void CapsuleShape::setCylinderHeight(float v) {
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_impl->setCylinderHeight(v);
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}
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void CapsuleShape::setDirection(EAxisDirection v) {
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_impl->setDirection(v);
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}
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void PlaneShape::setConstant(float v) {
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_impl->setConstant(v);
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}
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void PlaneShape::setNormal(float x, float y, float z) {
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_impl->setNormal(x, y, z);
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}
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void TrimeshShape::setMesh(uint32_t objectID) {
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_impl->setMesh(objectID);
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}
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void TrimeshShape::useConvex(bool v) {
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_impl->useConvex(v);
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}
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void TerrainShape::setTerrain(uint32_t objectID, float rs, float cs, float hs) {
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_impl->setTerrain(objectID, rs, cs, hs);
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}
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void CylinderShape::setConvex(uint32_t objectID) {
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_impl->setConvex(objectID);
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}
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void CylinderShape::setCylinder(float r, float h, EAxisDirection d) {
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_impl->setCylinder(r, h, d);
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}
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void ConeShape::setConvex(uint32_t objectID) {
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_impl->setConvex(objectID);
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}
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void ConeShape::setCone(float r, float h, EAxisDirection d) {
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_impl->setCone(r, h, d);
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}
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} // namespace physics
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} // namespace cc
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