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80 lines
4.2 KiB
80 lines
4.2 KiB
/****************************************************************************
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Copyright (c) 2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <memory>
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#include "base/Macros.h"
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#include "core/scene-graph/Node.h"
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#include "physics/spec/IShape.h"
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#include "physics/spec/ICharacterController.h"
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#define CC_PHYSICS_CCT_CLASS(CLASS) \
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class CC_DLL CLASS final : public I##CLASS { \
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protected: \
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std::unique_ptr<I##CLASS> _impl; \
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\
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public: \
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CLASS(); \
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~CLASS() override; \
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bool initialize(Node *node) override; \
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void onEnable() override; \
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void onDisable() override; \
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void onDestroy() override; \
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virtual cc::Vec3 getPosition() override; \
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virtual void setPosition(float x, float y, float z) override; \
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virtual bool onGround() override; \
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virtual void move(float x, float y, float z, float minDist, \
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float elapsedTime) override; \
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void syncPhysicsToScene() override; \
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virtual void setStepOffset(float v) override; \
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virtual float getStepOffset() override; \
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virtual void setSlopeLimit(float v) override; \
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virtual float getSlopeLimit() override; \
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virtual void setContactOffset(float v) override; \
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virtual float getContactOffset() override; \
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virtual void setDetectCollisions(bool v) override; \
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virtual void setOverlapRecovery(bool v) override; \
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virtual void setCenter(float x, float y, float z) override; \
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uint32_t getGroup() override; \
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void setGroup(uint32_t g) override; \
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uint32_t getMask() override; \
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void setMask(uint32_t m) override; \
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void updateEventListener(EShapeFilterFlag flag) override; \
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uint32_t getObjectID() const override;
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namespace cc {
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namespace physics {
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CC_PHYSICS_CCT_CLASS(CapsuleCharacterController)
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void setRadius(float v) override;
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void setHeight(float v) override;
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};
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CC_PHYSICS_CCT_CLASS(BoxCharacterController)
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void setHalfHeight(float v) override;
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void setHalfSideExtent(float v) override;
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void setHalfForwardExtent(float v) override;
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};
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}; // namespace physics
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} // namespace cc
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