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123 lines
4.6 KiB
123 lines
4.6 KiB
/****************************************************************************
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Copyright (c) 2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/Macros.h"
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#include "core/scene-graph/Node.h"
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#include "physics/physx/PhysXInc.h"
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#include "physics/spec/ICharacterController.h"
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namespace cc {
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namespace physics {
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class ControllerHitReport : public physx::PxUserControllerHitReport {
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public:
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virtual void onShapeHit(const physx::PxControllerShapeHit& hit) override;
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virtual void onControllerHit(const physx::PxControllersHit& hit) override;
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virtual void onObstacleHit(const physx::PxControllerObstacleHit& hit) override;
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};
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class QueryFilterCallback : public physx::PxQueryFilterCallback {
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public:
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virtual physx::PxQueryHitType::Enum preFilter(const physx::PxFilterData& filterData, const physx::PxShape* shape,
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const physx::PxRigidActor* actor, physx::PxHitFlags& queryFlags) override;
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virtual physx::PxQueryHitType::Enum postFilter(const physx::PxFilterData& filterData, const physx::PxQueryHit& hit) override;
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};
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class PhysXCharacterController : virtual public IBaseCharacterController {
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PX_NOCOPY(PhysXCharacterController)
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PhysXCharacterController();
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public:
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~PhysXCharacterController() override = default;
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void syncScale();
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void syncSceneToPhysics();
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virtual void syncPhysicsToScene() override;
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//ILifecycle
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void onEnable() override;
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void onDisable() override;
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void onDestroy() override;
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//ILifecycle END
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//ICharacterController
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bool initialize(Node* node) override;
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virtual cc::Vec3 getPosition() override;
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virtual void setPosition(float x, float y, float z) override;
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virtual bool onGround() override;
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virtual void move(float x, float y, float z, float minDist, float elapsedTime) override;
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virtual void setStepOffset(float v) override;
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virtual float getStepOffset() override;
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virtual void setSlopeLimit(float v) override;
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virtual float getSlopeLimit() override;
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virtual void setContactOffset(float v) override;
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virtual float getContactOffset() override;
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virtual void setDetectCollisions(bool v) override;
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virtual void setOverlapRecovery(bool v) override;
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virtual void setCenter(float x, float y, float z) override;
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uint32_t getGroup() override;
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void setGroup(uint32_t g) override;
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uint32_t getMask() override;
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void setMask(uint32_t m) override;
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void updateEventListener(EShapeFilterFlag flag) override;
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uint32_t getObjectID() const override { return _mObjectID; };
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//ICharacterController END
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inline physx::PxController& getCCT() { return *_impl; };
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protected:
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physx::PxController* _impl{ nullptr };
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uint8_t _mFlag{ 0 };
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bool _mEnabled{ false };
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uint32_t _mObjectID{ 0 };
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Node* _mNode{ nullptr };
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physx::PxFilterData _mFilterData;
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ControllerHitReport report;
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QueryFilterCallback _mFilterCallback;
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physx::PxControllerFilters controllerFilter;
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physx::PxControllerCollisionFlags _pxCollisionFlags;
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bool _mOverlapRecovery{ true };
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float _mContactOffset{ 0.01f };
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float _mStepOffset{ 1.f };
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float _mSlopeLimit{ 45.f };
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cc::Vec3 _mCenter{ 0.f, 0.f, 0.f };
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void release();
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void updateFilterData();
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void setSimulationFilterData(physx::PxFilterData filterData);
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virtual void create() = 0;
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virtual void onComponentSet() = 0;
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virtual void updateScale() = 0;
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void insertToCCTMap();
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void eraseFromCCTMap();
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cc::Vec3 scaledCenter();
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physx::PxShape* getShape();
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};
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} // namespace physics
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} // namespace cc
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