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97 lines
3.7 KiB
97 lines
3.7 KiB
/****************************************************************************
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Copyright (c) 2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "physics/physx/character-controllers/PhysXCapsuleCharacterController.h"
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#include "physics/physx/PhysXUtils.h"
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#include "physics/physx/PhysXWorld.h"
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#include "math/Utils.h"
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namespace cc {
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namespace physics {
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PhysXCapsuleCharacterController::PhysXCapsuleCharacterController() :
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_mRadius(0.5F), _mHeight(1.0F) {
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}
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void PhysXCapsuleCharacterController::setRadius(float v) {
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_mRadius = v;
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updateScale();
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}
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void PhysXCapsuleCharacterController::setHeight(float v) {
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_mHeight = v;
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updateScale();
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}
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void PhysXCapsuleCharacterController::onComponentSet() {
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create();
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}
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void PhysXCapsuleCharacterController::create() {
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release();
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physx::PxControllerManager& controllerManager = PhysXWorld::getInstance().getControllerManager();
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auto pxMtl = reinterpret_cast<physx::PxMaterial *>(PhysXWorld::getInstance().getPXMaterialPtrWithMaterialID(0));
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physx::PxCapsuleControllerDesc capsuleDesc;
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capsuleDesc.height = _mHeight;
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capsuleDesc.radius = _mRadius;
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capsuleDesc.climbingMode = physx::PxCapsuleClimbingMode::eCONSTRAINED;
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capsuleDesc.density = 10.0;
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capsuleDesc.scaleCoeff = 0.8;
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capsuleDesc.volumeGrowth = 1.5;
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capsuleDesc.contactOffset = fmaxf(0.f, _mContactOffset);
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capsuleDesc.stepOffset = _mStepOffset;
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capsuleDesc.slopeLimit = cos(_mSlopeLimit * mathutils::D2R);
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capsuleDesc.upDirection = physx::PxVec3(0, 1, 0);
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//node is at capsule's center
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Vec3 worldPos = _mNode->getWorldPosition();
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worldPos += scaledCenter();
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capsuleDesc.position = physx::PxExtendedVec3(worldPos.x, worldPos.y, worldPos.z);
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capsuleDesc.material = pxMtl;
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capsuleDesc.userData = this;
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capsuleDesc.reportCallback = &report;
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_impl = static_cast<physx::PxCapsuleController*>(controllerManager.createController(capsuleDesc));
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updateScale();
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insertToCCTMap();
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updateFilterData();
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}
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void PhysXCapsuleCharacterController::updateScale(){
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updateGeometry();
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}
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void PhysXCapsuleCharacterController::updateGeometry() {
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if(!_impl) return;
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auto *node = _mNode;
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node->updateWorldTransform();
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float r = _mRadius * pxAbsMax(node->getWorldScale().x, node->getWorldScale().z);
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float h = _mHeight * physx::PxAbs(node->getWorldScale().y);
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static_cast<physx::PxCapsuleController*>(_impl)->setRadius(physx::PxMax(r, PX_NORMALIZATION_EPSILON));
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static_cast<physx::PxCapsuleController*>(_impl)->setHeight(physx::PxMax(h, PX_NORMALIZATION_EPSILON));
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}
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} // namespace physics
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} // namespace cc
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