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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <memory>
#include "base/Macros.h"
#include "base/std/container/vector.h"
#include "core/scene-graph/Node.h"
#include "physics/physx/PhysXEventManager.h"
#include "physics/physx/PhysXFilterShader.h"
#include "physics/physx/PhysXInc.h"
#include "physics/physx/PhysXRigidBody.h"
#include "physics/physx/PhysXSharedBody.h"
#include "physics/physx/character-controllers/PhysXCharacterController.h"
#include "physics/spec/IWorld.h"
#include "renderer/pipeline/GeometryRenderer.h"
namespace cc {
namespace physics {
class PhysXWorld final : virtual public IPhysicsWorld {
public:
static PhysXWorld &getInstance();
static physx::PxFoundation &getFundation();
static physx::PxCooking &getCooking();
static physx::PxPhysics &getPhysics();
static physx::PxControllerManager &getControllerManager();
PhysXWorld();
~PhysXWorld() override;
void step(float fixedTimeStep) override;
void setGravity(float x, float y, float z) override;
void setAllowSleep(bool v) override;
void emitEvents() override;
void setCollisionMatrix(uint32_t index, uint32_t mask) override;
bool raycast(RaycastOptions &opt) override;
bool raycastClosest(RaycastOptions &opt) override;
ccstd::vector<RaycastResult> &raycastResult() override;
RaycastResult &raycastClosestResult() override;
bool sweep(RaycastOptions &opt, const physx::PxGeometry &geometry, const physx::PxQuat &orientation);
bool sweepClosest(RaycastOptions &opt, const physx::PxGeometry &geometry, const physx::PxQuat &orientation);
bool sweepBox(RaycastOptions &opt, float halfExtentX, float halfExtentY, float halfExtentZ,
float orientationW, float orientationX, float orientationY, float orientationZ) override;
bool sweepBoxClosest(RaycastOptions &opt, float halfExtentX, float halfExtentY, float halfExtentZ,
float orientationW, float orientationX, float orientationY, float orientationZ) override;
bool sweepSphere(RaycastOptions &opt, float radius) override;
bool sweepSphereClosest(RaycastOptions &opt, float radius) override;
bool sweepCapsule(RaycastOptions &opt, float radius, float height,
float orientationW, float orientationX, float orientationY, float orientationZ) override;
bool sweepCapsuleClosest(RaycastOptions &opt, float radius, float height,
float orientationW, float orientationX, float orientationY, float orientationZ) override;
ccstd::vector<RaycastResult> &sweepResult() override;
RaycastResult &sweepClosestResult() override;
uint32_t createConvex(ConvexDesc &desc) override;
uint32_t createTrimesh(TrimeshDesc &desc) override;
uint32_t createHeightField(HeightFieldDesc &desc) override;
bool createMaterial(uint16_t id, float f, float df, float r,
uint8_t m0, uint8_t m1) override;
inline ccstd::vector<std::shared_ptr<TriggerEventPair>> &getTriggerEventPairs() override {
return _mEventMgr->getTriggerPairs();
}
inline ccstd::vector<std::shared_ptr<ContactEventPair>> &getContactEventPairs() override {
return _mEventMgr->getConatctPairs();
}
inline ccstd::vector<std::shared_ptr<CCTShapeEventPair>> &getCCTShapeEventPairs() override {
return _mEventMgr->getCCTShapePairs();
}
inline ccstd::vector<std::shared_ptr<CCTTriggerEventPair>> &getCCTTriggerEventPairs() override {
return _mEventMgr->getCCTTriggerPairs();
}
void syncSceneToPhysics() override;
void syncSceneWithCheck() override;
void destroy() override;
inline PhysXSharedBody *getSharedBody(
const Node *node,
PhysXRigidBody *const body = nullptr) {
return PhysXSharedBody::getSharedBody(node, this, body);
}
inline physx::PxScene &getScene() const { return *_mScene; }
uint32_t getMaskByIndex(uint32_t i);
void syncPhysicsToScene();
void addActor(const PhysXSharedBody &sb);
void removeActor(const PhysXSharedBody &sb);
void addCCT(const PhysXCharacterController &cct);
void removeCCT(const PhysXCharacterController &cct);
// Mapping PhysX Object ID and Pointer
uint32_t addPXObject(uintptr_t PXObjectPtr);
void removePXObject(uint32_t pxObjectID);
uintptr_t getPXPtrWithPXObjectID(uint32_t pxObjectID);
// Mapping Wrapper PhysX Object ID and Pointer
uint32_t addWrapperObject(uintptr_t wrapperObjectPtr);
void removeWrapperObject(uint32_t wrapperObjectID);
uintptr_t getWrapperPtrWithObjectID(uint32_t wrapperObjectID);
uintptr_t getPXMaterialPtrWithMaterialID(uint32_t materialID);
float getFixedTimeStep() const override { return _fixedTimeStep; }
void setFixedTimeStep(float fixedTimeStep) override { _fixedTimeStep = fixedTimeStep; }
#if CC_USE_GEOMETRY_RENDERER
void setDebugDrawFlags(EPhysicsDrawFlags flags) override;
EPhysicsDrawFlags getDebugDrawFlags() override;
void setDebugDrawConstraintSize(float size) override;
float getDebugDrawConstraintSize() override;
private:
pipeline::GeometryRenderer *getDebugRenderer();
void debugDraw();
void setDebugDrawMode();
#else
void setDebugDrawFlags(EPhysicsDrawFlags flags) override{};
EPhysicsDrawFlags getDebugDrawFlags() override { return EPhysicsDrawFlags::NONE; };
void setDebugDrawConstraintSize(float size) override{};
float getDebugDrawConstraintSize() override { return 0.0; };
#endif
private:
static PhysXWorld *instance;
physx::PxFoundation *_mFoundation;
physx::PxCooking *_mCooking;
physx::PxPhysics *_mPhysics;
physx::PxControllerManager *_mControllerManager = NULL;
#ifdef CC_DEBUG
physx::PxPvd *_mPvd;
#endif
physx::PxDefaultCpuDispatcher *_mDispatcher;
physx::PxScene *_mScene;
PhysXEventManager *_mEventMgr;
uint32_t _mCollisionMatrix[31];
ccstd::vector<PhysXSharedBody *> _mSharedBodies;
ccstd::vector<PhysXCharacterController *> _mCCTs;
static uint32_t _msWrapperObjectID;
static uint32_t _msPXObjectID;
ccstd::unordered_map<uint32_t, uintptr_t> _mPXObjects;
ccstd::unordered_map<uint32_t, uintptr_t> _mWrapperObjects;
float _fixedTimeStep{1 / 60.0F};
uint32_t _debugLineCount = 0;
uint32_t _MAX_DEBUG_LINE_COUNT = 16384;
EPhysicsDrawFlags _debugDrawFlags = EPhysicsDrawFlags::NONE;
float _debugConstraintSize = 0.3;
};
} // namespace physics
} // namespace cc