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241 lines
6.8 KiB
241 lines
6.8 KiB
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "math/Geometry.h"
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#include <algorithm>
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#include <cmath>
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#include "base/Macros.h"
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// implementation of Vec2
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namespace cc {
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// implementation of Size
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Size::Size() = default;
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Size::Size(float w, float h) : width(w),
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height(h) {
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}
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Size::Size(const Size &other) = default;
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Size::Size(const Vec2 &point) : width(point.x),
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height(point.y) {
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}
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Size &Size::operator=(const Size &other) {
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setSize(other.width, other.height);
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return *this;
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}
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Size &Size::operator=(const Vec2 &point) {
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setSize(point.x, point.y);
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return *this;
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}
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Size Size::operator+(const Size &right) const {
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return Size(this->width + right.width, this->height + right.height);
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}
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Size Size::operator-(const Size &right) const {
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return Size(this->width - right.width, this->height - right.height);
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}
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Size Size::operator*(float a) const {
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return Size(this->width * a, this->height * a);
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}
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Size Size::operator/(float a) const {
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CC_ASSERT_NE(a, 0);
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float inv = 1.0F / a;
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return Size(this->width * inv, this->height * inv);
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}
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void Size::setSize(float w, float h) {
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this->width = w;
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this->height = h;
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}
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bool Size::equals(const Size &target) const {
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return (std::abs(this->width - target.width) < FLT_EPSILON) && (std::abs(this->height - target.height) < FLT_EPSILON);
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}
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const Size Size::ZERO = Size(0, 0);
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// implementation of Rect
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Rect::Rect() {
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setRect(0.0F, 0.0F, 0.0F, 0.0F);
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}
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Rect::Rect(float x, float y, float width, float height) {
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setRect(x, y, width, height);
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}
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Rect::Rect(const Vec2 &pos, const Size &dimension) {
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setRect(pos.x, pos.y, dimension.width, dimension.height);
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}
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Rect::Rect(const Rect &other) {
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setRect(other.x, other.y, other.width, other.height);
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}
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Rect &Rect::operator=(const Rect &other) {
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setRect(other.x, other.y, other.width, other.height);
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return *this;
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}
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void Rect::setRect(float x, float y, float width, float height) {
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// CGRect can support width<0 or height<0
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// CC_ASSERT(width >= 0.0f && height >= 0.0f);
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this->x = x;
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this->y = y;
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this->width = width;
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this->height = height;
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}
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bool Rect::equals(const Rect &rect) const {
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return (std::abs(this->x - rect.x) < FLT_EPSILON) && (std::abs(this->y - rect.y) < FLT_EPSILON) && (std::abs(this->width - rect.width) < FLT_EPSILON) && (std::abs(this->height - rect.height) < FLT_EPSILON);
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}
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float Rect::getMaxX() const {
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return this->x + this->width;
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}
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float Rect::getMidX() const {
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return this->x + this->width / 2.0F;
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}
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float Rect::getMinX() const {
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return this->x;
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}
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float Rect::getMaxY() const {
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return this->y + this->height;
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}
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float Rect::getMidY() const {
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return this->y + this->height / 2.0F;
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}
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float Rect::getMinY() const {
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return this->y;
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}
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bool Rect::containsPoint(const Vec2 &point) const {
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bool bRet = false;
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if (point.x >= getMinX() && point.x <= getMaxX() && point.y >= getMinY() && point.y <= getMaxY()) {
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bRet = true;
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}
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return bRet;
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}
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bool Rect::intersectsRect(const Rect &rect) const {
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return !(getMaxX() < rect.getMinX() ||
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rect.getMaxX() < getMinX() ||
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getMaxY() < rect.getMinY() ||
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rect.getMaxY() < getMinY());
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}
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bool Rect::intersectsCircle(const Vec2 ¢er, float radius) const {
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Vec2 rectangleCenter((this->x + this->width / 2),
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(this->y + this->height / 2));
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float w = this->width / 2;
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float h = this->height / 2;
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float dx = std::abs(center.x - rectangleCenter.x);
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float dy = std::abs(center.y - rectangleCenter.y);
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if (dx > (radius + w) || dy > (radius + h)) {
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return false;
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}
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Vec2 circleDistance(std::abs(center.x - this->x - w),
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std::abs(center.y - this->y - h));
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if (circleDistance.x <= (w)) {
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return true;
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}
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if (circleDistance.y <= (h)) {
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return true;
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}
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float cornerDistanceSq = powf(circleDistance.x - w, 2) + powf(circleDistance.y - h, 2);
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return (cornerDistanceSq <= (powf(radius, 2)));
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}
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void Rect::merge(const Rect &rect) {
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float minX = std::min(getMinX(), rect.getMinX());
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float minY = std::min(getMinY(), rect.getMinY());
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float maxX = std::max(getMaxX(), rect.getMaxX());
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float maxY = std::max(getMaxY(), rect.getMaxY());
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setRect(minX, minY, maxX - minX, maxY - minY);
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}
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Rect Rect::unionWithRect(const Rect &rect) const {
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float thisLeftX = this->x;
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float thisRightX = this->x + this->width;
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float thisTopY = this->y + this->height;
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float thisBottomY = this->y;
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if (thisRightX < thisLeftX) {
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std::swap(thisRightX, thisLeftX); // This rect has negative width
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}
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if (thisTopY < thisBottomY) {
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std::swap(thisTopY, thisBottomY); // This rect has negative height
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}
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float otherLeftX = rect.x;
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float otherRightX = rect.x + rect.width;
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float otherTopY = rect.y + rect.height;
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float otherBottomY = rect.y;
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if (otherRightX < otherLeftX) {
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std::swap(otherRightX, otherLeftX); // Other rect has negative width
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}
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if (otherTopY < otherBottomY) {
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std::swap(otherTopY, otherBottomY); // Other rect has negative height
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}
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float combinedLeftX = std::min(thisLeftX, otherLeftX);
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float combinedRightX = std::max(thisRightX, otherRightX);
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float combinedTopY = std::max(thisTopY, otherTopY);
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float combinedBottomY = std::min(thisBottomY, otherBottomY);
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return Rect(combinedLeftX, combinedBottomY, combinedRightX - combinedLeftX, combinedTopY - combinedBottomY);
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}
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const Rect Rect::ZERO = Rect(0, 0, 0, 0);
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} // namespace cc
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