281 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			281 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
 | |
| /****************************************************************************
 | |
|  Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
 | |
| 
 | |
|  http://www.cocos.com
 | |
| 
 | |
|  Permission is hereby granted, free of charge, to any person obtaining a copy
 | |
|  of this software and associated documentation files (the "Software"), to deal
 | |
|  in the Software without restriction, including without limitation the rights to
 | |
|  use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 | |
|  of the Software, and to permit persons to whom the Software is furnished to do so,
 | |
|  subject to the following conditions:
 | |
| 
 | |
|  The above copyright notice and this permission notice shall be included in
 | |
|  all copies or substantial portions of the Software.
 | |
| 
 | |
|  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
|  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |
|  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
|  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
|  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |
|  THE SOFTWARE.
 | |
| ****************************************************************************/
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "Delaunay.h"
 | |
| #include "SH.h"
 | |
| #include "base/Macros.h"
 | |
| #include "base/Ptr.h"
 | |
| #include "base/RefCounted.h"
 | |
| #include "base/std/container/vector.h"
 | |
| #include "math/Vec3.h"
 | |
| #include "math/Vec4.h"
 | |
| 
 | |
| namespace cc {
 | |
| class Scene;
 | |
| class Node;
 | |
| 
 | |
| namespace gi {
 | |
| 
 | |
| class LightProbeInfo;
 | |
| 
 | |
| class LightProbesData : public RefCounted {
 | |
| public:
 | |
|     LightProbesData() = default;
 | |
| 
 | |
|     inline ccstd::vector<Vertex> &getProbes() { return _probes; }
 | |
|     inline void setProbes(const ccstd::vector<Vertex> &probes) { _probes = probes; }
 | |
|     inline ccstd::vector<Tetrahedron> &getTetrahedrons() { return _tetrahedrons; }
 | |
|     inline void setTetrahedrons(const ccstd::vector<Tetrahedron> &tetrahedrons) { _tetrahedrons = tetrahedrons; }
 | |
| 
 | |
|     inline bool empty() const { return _probes.empty() || _tetrahedrons.empty(); }
 | |
|     inline void reset() {
 | |
|         _probes.clear();
 | |
|         _tetrahedrons.clear();
 | |
|     }
 | |
|     void updateProbes(ccstd::vector<Vec3> &points);
 | |
|     void updateTetrahedrons();
 | |
| 
 | |
|     inline bool hasCoefficients() const { return !empty() && !_probes[0].coefficients.empty(); }
 | |
|     bool getInterpolationSHCoefficients(int32_t tetIndex, const Vec4 &weights, ccstd::vector<Vec3> &coefficients) const;
 | |
|     int32_t getInterpolationWeights(const Vec3 &position, int32_t tetIndex, Vec4 &weights) const;
 | |
| 
 | |
| private:
 | |
|     static Vec3 getTriangleBarycentricCoord(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &position);
 | |
|     void getBarycentricCoord(const Vec3 &position, const Tetrahedron &tetrahedron, Vec4 &weights) const;
 | |
|     void getTetrahedronBarycentricCoord(const Vec3 &position, const Tetrahedron &tetrahedron, Vec4 &weights) const;
 | |
|     void getOuterCellBarycentricCoord(const Vec3 &position, const Tetrahedron &tetrahedron, Vec4 &weights) const;
 | |
| 
 | |
| public:
 | |
|     ccstd::vector<Vertex> _probes;
 | |
|     ccstd::vector<Tetrahedron> _tetrahedrons;
 | |
| };
 | |
| 
 | |
| class LightProbes final {
 | |
| public:
 | |
|     LightProbes() = default;
 | |
|     ~LightProbes() = default;
 | |
| 
 | |
|     void initialize(LightProbeInfo *info);
 | |
| 
 | |
|     inline bool empty() const {
 | |
|         if (!_data) {
 | |
|             return true;
 | |
|         }
 | |
| 
 | |
|         return _data->empty();
 | |
|     }
 | |
| 
 | |
|     inline void setGIScale(float val) { _giScale = val; }
 | |
|     inline float getGIScale() const { return _giScale; }
 | |
| 
 | |
|     inline void setLightProbeSphereVolume(float val) { _lightProbeSphereVolume = val; }
 | |
|     inline float getLightProbeSphereVolume() const { return _lightProbeSphereVolume; }
 | |
| 
 | |
|     inline void setGISamples(uint32_t val) { _giSamples = val; }
 | |
|     inline uint32_t getGISamples() const { return _giSamples; }
 | |
| 
 | |
|     inline void setBounces(uint32_t val) { _bounces = val; }
 | |
|     inline uint32_t getBounces() const { return _bounces; }
 | |
| 
 | |
|     inline void setReduceRinging(float val) { _reduceRinging = val; }
 | |
|     inline float getReduceRinging() const { return _reduceRinging; }
 | |
| 
 | |
|     inline void setShowProbe(bool val) { _showProbe = val; }
 | |
|     inline bool isShowProbe() const { return _showProbe; }
 | |
| 
 | |
|     inline void setShowWireframe(bool val) { _showWireframe = val; }
 | |
|     inline bool isShowWireframe() const { return _showWireframe; }
 | |
| 
 | |
|     inline void setShowConvex(bool val) { _showConvex = val; }
 | |
|     inline bool isShowConvex() const { return _showConvex; }
 | |
| 
 | |
|     inline void setData(LightProbesData *data) { _data = data; }
 | |
|     inline LightProbesData *getData() const { return _data.get(); }
 | |
| 
 | |
|     float _giScale{1.0F};
 | |
|     float _lightProbeSphereVolume{1.0F};
 | |
|     uint32_t _giSamples{1024U};
 | |
|     uint32_t _bounces{2U};
 | |
|     float _reduceRinging{0.0F};
 | |
|     bool _showProbe{true};
 | |
|     bool _showWireframe{true};
 | |
|     bool _showConvex{false};
 | |
|     IntrusivePtr<LightProbesData> _data;
 | |
| };
 | |
| 
 | |
| struct ILightProbeNode {
 | |
|     Node *node{nullptr};
 | |
|     ccstd::vector<Vec3> probes;
 | |
| 
 | |
|     explicit ILightProbeNode(Node *n)
 | |
|     : node(n) {}
 | |
| };
 | |
| 
 | |
| class LightProbeInfo : public RefCounted {
 | |
| public:
 | |
|     LightProbeInfo() = default;
 | |
|     ~LightProbeInfo() override = default;
 | |
| 
 | |
|     void activate(Scene *scene, LightProbes *resource);
 | |
|     void onProbeBakeFinished();
 | |
|     void onProbeBakeCleared();
 | |
|     void clearSHCoefficients();
 | |
|     inline bool isUniqueNode() const { return _nodes.size() == 1; }
 | |
|     bool addNode(Node *node);
 | |
|     bool removeNode(Node *node);
 | |
|     void syncData(Node *node, const ccstd::vector<Vec3> &probes);
 | |
|     void update(bool updateTet = true);
 | |
| 
 | |
|     inline void setGIScale(float val) {
 | |
|         if (_giScale == val) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         _giScale = val;
 | |
|         if (_resource) {
 | |
|             _resource->setGIScale(val);
 | |
|         }
 | |
|     }
 | |
|     inline float getGIScale() const { return _giScale; }
 | |
| 
 | |
|     inline void setLightProbeSphereVolume(float val) {
 | |
|         if (_lightProbeSphereVolume == val) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         _lightProbeSphereVolume = val;
 | |
|         if (_resource) {
 | |
|             _resource->setLightProbeSphereVolume(val);
 | |
|         }
 | |
|     }
 | |
|     inline float getLightProbeSphereVolume() const { return _lightProbeSphereVolume; }
 | |
| 
 | |
|     inline void setGISamples(uint32_t val) {
 | |
|         if (_giSamples == val) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         _giSamples = val;
 | |
|         if (_resource) {
 | |
|             _resource->setGISamples(val);
 | |
|         }
 | |
|     }
 | |
|     inline uint32_t getGISamples() const { return _giSamples; }
 | |
| 
 | |
|     inline void setBounces(uint32_t val) {
 | |
|         if (_bounces == val) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         _bounces = val;
 | |
|         if (_resource) {
 | |
|             _resource->setBounces(val);
 | |
|         }
 | |
|     }
 | |
|     inline uint32_t getBounces() const { return _bounces; }
 | |
| 
 | |
|     inline void setReduceRinging(float val) {
 | |
|         if (_reduceRinging == val) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         _reduceRinging = val;
 | |
|         if (_resource) {
 | |
|             _resource->setReduceRinging(val);
 | |
|         }
 | |
|     }
 | |
|     inline float getReduceRinging() const { return _reduceRinging; }
 | |
| 
 | |
|     inline void setShowProbe(bool val) {
 | |
|         if (_showProbe == val) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         _showProbe = val;
 | |
|         if (_resource) {
 | |
|             _resource->setShowProbe(val);
 | |
|         }
 | |
|     }
 | |
|     inline bool isShowProbe() const { return _showProbe; }
 | |
| 
 | |
|     inline void setShowWireframe(bool val) {
 | |
|         if (_showWireframe == val) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         _showWireframe = val;
 | |
|         if (_resource) {
 | |
|             _resource->setShowWireframe(val);
 | |
|         }
 | |
|     }
 | |
|     inline bool isShowWireframe() const { return _showWireframe; }
 | |
| 
 | |
|     inline void setShowConvex(bool val) {
 | |
|         if (_showConvex == val) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         _showConvex = val;
 | |
|         if (_resource) {
 | |
|             _resource->setShowConvex(val);
 | |
|         }
 | |
|     }
 | |
|     inline bool isShowConvex() const { return _showConvex; }
 | |
| 
 | |
|     inline void setData(LightProbesData *data) {
 | |
|         _data = data;
 | |
|         if (_resource) {
 | |
|             _resource->setData(data);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     inline LightProbesData *getData() const { return _data.get(); }
 | |
| 
 | |
|     //cjh JSB need to bind the property, so need to make it public
 | |
|     float _giScale{1.0F};
 | |
|     float _lightProbeSphereVolume{1.0F};
 | |
|     uint32_t _giSamples{1024U};
 | |
|     uint32_t _bounces{2U};
 | |
|     float _reduceRinging{0.0F};
 | |
|     bool _showProbe{true};
 | |
|     bool _showWireframe{true};
 | |
|     bool _showConvex{false};
 | |
|     IntrusivePtr<LightProbesData> _data;
 | |
| 
 | |
| private:
 | |
|     void onProbeBakingChanged(Node *node);
 | |
|     void clearAllSHUBOs();
 | |
|     void resetAllTetraIndices();
 | |
| 
 | |
|     Scene *_scene{nullptr};
 | |
|     ccstd::vector<ILightProbeNode> _nodes;
 | |
|     LightProbes *_resource{nullptr};
 | |
| };
 | |
| 
 | |
| } // namespace gi
 | |
| } // namespace cc
 | 
