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280 lines
8.5 KiB
280 lines
8.5 KiB
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/****************************************************************************
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Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "Delaunay.h"
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#include "SH.h"
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#include "base/Macros.h"
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#include "base/Ptr.h"
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#include "base/RefCounted.h"
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#include "base/std/container/vector.h"
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#include "math/Vec3.h"
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#include "math/Vec4.h"
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namespace cc {
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class Scene;
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class Node;
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namespace gi {
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class LightProbeInfo;
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class LightProbesData : public RefCounted {
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public:
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LightProbesData() = default;
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inline ccstd::vector<Vertex> &getProbes() { return _probes; }
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inline void setProbes(const ccstd::vector<Vertex> &probes) { _probes = probes; }
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inline ccstd::vector<Tetrahedron> &getTetrahedrons() { return _tetrahedrons; }
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inline void setTetrahedrons(const ccstd::vector<Tetrahedron> &tetrahedrons) { _tetrahedrons = tetrahedrons; }
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inline bool empty() const { return _probes.empty() || _tetrahedrons.empty(); }
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inline void reset() {
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_probes.clear();
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_tetrahedrons.clear();
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}
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void updateProbes(ccstd::vector<Vec3> &points);
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void updateTetrahedrons();
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inline bool hasCoefficients() const { return !empty() && !_probes[0].coefficients.empty(); }
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bool getInterpolationSHCoefficients(int32_t tetIndex, const Vec4 &weights, ccstd::vector<Vec3> &coefficients) const;
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int32_t getInterpolationWeights(const Vec3 &position, int32_t tetIndex, Vec4 &weights) const;
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private:
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static Vec3 getTriangleBarycentricCoord(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &position);
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void getBarycentricCoord(const Vec3 &position, const Tetrahedron &tetrahedron, Vec4 &weights) const;
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void getTetrahedronBarycentricCoord(const Vec3 &position, const Tetrahedron &tetrahedron, Vec4 &weights) const;
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void getOuterCellBarycentricCoord(const Vec3 &position, const Tetrahedron &tetrahedron, Vec4 &weights) const;
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public:
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ccstd::vector<Vertex> _probes;
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ccstd::vector<Tetrahedron> _tetrahedrons;
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};
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class LightProbes final {
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public:
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LightProbes() = default;
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~LightProbes() = default;
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void initialize(LightProbeInfo *info);
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inline bool empty() const {
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if (!_data) {
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return true;
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}
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return _data->empty();
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}
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inline void setGIScale(float val) { _giScale = val; }
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inline float getGIScale() const { return _giScale; }
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inline void setLightProbeSphereVolume(float val) { _lightProbeSphereVolume = val; }
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inline float getLightProbeSphereVolume() const { return _lightProbeSphereVolume; }
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inline void setGISamples(uint32_t val) { _giSamples = val; }
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inline uint32_t getGISamples() const { return _giSamples; }
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inline void setBounces(uint32_t val) { _bounces = val; }
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inline uint32_t getBounces() const { return _bounces; }
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inline void setReduceRinging(float val) { _reduceRinging = val; }
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inline float getReduceRinging() const { return _reduceRinging; }
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inline void setShowProbe(bool val) { _showProbe = val; }
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inline bool isShowProbe() const { return _showProbe; }
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inline void setShowWireframe(bool val) { _showWireframe = val; }
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inline bool isShowWireframe() const { return _showWireframe; }
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inline void setShowConvex(bool val) { _showConvex = val; }
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inline bool isShowConvex() const { return _showConvex; }
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inline void setData(LightProbesData *data) { _data = data; }
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inline LightProbesData *getData() const { return _data.get(); }
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float _giScale{1.0F};
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float _lightProbeSphereVolume{1.0F};
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uint32_t _giSamples{1024U};
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uint32_t _bounces{2U};
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float _reduceRinging{0.0F};
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bool _showProbe{true};
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bool _showWireframe{true};
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bool _showConvex{false};
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IntrusivePtr<LightProbesData> _data;
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};
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struct ILightProbeNode {
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Node *node{nullptr};
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ccstd::vector<Vec3> probes;
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explicit ILightProbeNode(Node *n)
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: node(n) {}
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};
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class LightProbeInfo : public RefCounted {
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public:
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LightProbeInfo() = default;
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~LightProbeInfo() override = default;
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void activate(Scene *scene, LightProbes *resource);
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void onProbeBakeFinished();
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void onProbeBakeCleared();
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void clearSHCoefficients();
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inline bool isUniqueNode() const { return _nodes.size() == 1; }
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bool addNode(Node *node);
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bool removeNode(Node *node);
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void syncData(Node *node, const ccstd::vector<Vec3> &probes);
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void update(bool updateTet = true);
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inline void setGIScale(float val) {
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if (_giScale == val) {
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return;
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}
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_giScale = val;
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if (_resource) {
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_resource->setGIScale(val);
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}
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}
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inline float getGIScale() const { return _giScale; }
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inline void setLightProbeSphereVolume(float val) {
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if (_lightProbeSphereVolume == val) {
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return;
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}
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_lightProbeSphereVolume = val;
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if (_resource) {
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_resource->setLightProbeSphereVolume(val);
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}
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}
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inline float getLightProbeSphereVolume() const { return _lightProbeSphereVolume; }
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inline void setGISamples(uint32_t val) {
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if (_giSamples == val) {
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return;
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}
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_giSamples = val;
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if (_resource) {
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_resource->setGISamples(val);
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}
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}
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inline uint32_t getGISamples() const { return _giSamples; }
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inline void setBounces(uint32_t val) {
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if (_bounces == val) {
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return;
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}
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_bounces = val;
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if (_resource) {
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_resource->setBounces(val);
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}
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}
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inline uint32_t getBounces() const { return _bounces; }
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inline void setReduceRinging(float val) {
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if (_reduceRinging == val) {
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return;
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}
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_reduceRinging = val;
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if (_resource) {
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_resource->setReduceRinging(val);
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}
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}
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inline float getReduceRinging() const { return _reduceRinging; }
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inline void setShowProbe(bool val) {
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if (_showProbe == val) {
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return;
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}
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_showProbe = val;
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if (_resource) {
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_resource->setShowProbe(val);
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}
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}
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inline bool isShowProbe() const { return _showProbe; }
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inline void setShowWireframe(bool val) {
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if (_showWireframe == val) {
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return;
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}
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_showWireframe = val;
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if (_resource) {
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_resource->setShowWireframe(val);
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}
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}
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inline bool isShowWireframe() const { return _showWireframe; }
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inline void setShowConvex(bool val) {
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if (_showConvex == val) {
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return;
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}
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_showConvex = val;
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if (_resource) {
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_resource->setShowConvex(val);
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}
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}
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inline bool isShowConvex() const { return _showConvex; }
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inline void setData(LightProbesData *data) {
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_data = data;
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if (_resource) {
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_resource->setData(data);
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}
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}
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inline LightProbesData *getData() const { return _data.get(); }
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//cjh JSB need to bind the property, so need to make it public
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float _giScale{1.0F};
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float _lightProbeSphereVolume{1.0F};
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uint32_t _giSamples{1024U};
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uint32_t _bounces{2U};
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float _reduceRinging{0.0F};
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bool _showProbe{true};
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bool _showWireframe{true};
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bool _showConvex{false};
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IntrusivePtr<LightProbesData> _data;
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private:
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void onProbeBakingChanged(Node *node);
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void clearAllSHUBOs();
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void resetAllTetraIndices();
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Scene *_scene{nullptr};
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ccstd::vector<ILightProbeNode> _nodes;
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LightProbes *_resource{nullptr};
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};
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} // namespace gi
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} // namespace cc
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