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168 lines
5.0 KiB
168 lines
5.0 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "middleware-adapter.h"
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#include "base/DeferredReleasePool.h"
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#include "base/memory/Memory.h"
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MIDDLEWARE_BEGIN
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const Color4F Color4F::WHITE(1.0F, 1.0F, 1.0F, 1.0F);
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const Color4B Color4B::WHITE(255, 255, 255, 255);
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Color4F::Color4F(float r, float g, float b, float a)
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: r(r), g(g), b(b), a(a) {}
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Color4F::Color4F() = default;
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Color4F &Color4F::operator=(const Color4B &right) {
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r = static_cast<float>(right.r) / 255.0F;
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g = static_cast<float>(right.g) / 255.0F;
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b = static_cast<float>(right.b) / 255.0F;
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a = static_cast<float>(right.a) / 255.0F;
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return *this;
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}
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Color4B::Color4B() = default;
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Color4B::Color4B(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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: r(r), g(g), b(b), a(a) {}
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Color4B &Color4B::operator=(const Color4B &right) = default;
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bool Color4B::operator==(const Color4B &right) const {
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return (r == right.r && g == right.g && b == right.b && a == right.a);
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}
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bool Color4B::operator!=(const Color4B &right) const {
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return (r != right.r || g != right.g || b != right.b || a != right.a);
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}
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bool Color4F::operator==(const Color4F &right) const {
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return (r == right.r && g == right.g && b == right.b && a == right.a);
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}
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bool Color4F::operator!=(const Color4F &right) const {
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return (r != right.r || g != right.g || b != right.b || a != right.a);
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}
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Texture2D::Texture2D() = default;
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Texture2D::~Texture2D() {
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_texParamCallback = nullptr;
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}
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int Texture2D::getPixelsWide() const {
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return _pixelsWide;
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}
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int Texture2D::getPixelsHigh() const {
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return _pixelsHigh;
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}
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void Texture2D::setPixelsWide(int wide) {
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this->_pixelsWide = wide;
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}
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void Texture2D::setPixelsHigh(int high) {
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this->_pixelsHigh = high;
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}
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int Texture2D::getRealTextureIndex() const {
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return this->_realTextureIndex;
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}
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void Texture2D::setRealTextureIndex(int textureIndex) {
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this->_realTextureIndex = textureIndex;
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}
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void Texture2D::setTexParamCallback(const texParamCallback &callback) {
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this->_texParamCallback = callback;
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}
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void Texture2D::setTexParameters(const TexParams &texParams) {
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if (_texParamCallback) {
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_texParamCallback(this->_realTextureIndex, texParams.minFilter, texParams.magFilter, texParams.wrapS, texParams.wrapT);
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}
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}
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void Texture2D::setRealTexture(void *texturePtr) {
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_texturePtr = texturePtr;
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}
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void *Texture2D::getRealTexture() const {
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return _texturePtr;
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}
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SpriteFrame *SpriteFrame::createWithTexture(Texture2D *texture, const cc::Rect &rect) {
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auto *spriteFrame = new (std::nothrow) SpriteFrame();
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spriteFrame->initWithTexture(texture, rect);
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return spriteFrame;
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}
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SpriteFrame *SpriteFrame::createWithTexture(Texture2D *texture, const cc::Rect &rect, bool rotated, const cc::Vec2 &offset, const cc::Size &originalSize) {
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auto *spriteFrame = new (std::nothrow) SpriteFrame();
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spriteFrame->initWithTexture(texture, rect, rotated, offset, originalSize);
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return spriteFrame;
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}
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bool SpriteFrame::initWithTexture(Texture2D *texture, const cc::Rect &rect) {
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return initWithTexture(texture, rect, false, cc::Vec2::ZERO, cc::Size{rect.width, rect.height});
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}
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bool SpriteFrame::initWithTexture(Texture2D *texture, const cc::Rect &rect, bool rotated, const cc::Vec2 &offset, const cc::Size &originalSize) {
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_texture = texture;
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if (texture) {
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texture->addRef();
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}
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_rectInPixels = rect;
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_offsetInPixels = offset;
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_originalSizeInPixels = originalSize;
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_rotated = rotated;
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_anchorPoint = cc::Vec2(NAN, NAN);
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return true;
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}
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SpriteFrame::SpriteFrame() = default;
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SpriteFrame::~SpriteFrame() {
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CC_SAFE_RELEASE(_texture);
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}
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void SpriteFrame::setTexture(Texture2D *texture) {
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if (_texture != texture) {
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CC_SAFE_RELEASE(_texture);
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CC_SAFE_ADD_REF(texture);
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_texture = texture;
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}
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}
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Texture2D *SpriteFrame::getTexture() {
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return _texture;
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}
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MIDDLEWARE_END
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