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90 lines
3.3 KiB
90 lines
3.3 KiB
/****************************************************************************
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Copyright (c) 2012-2020 DragonBones team and other contributors
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "dragonbones-creator-support/CCTextureAtlasData.h"
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using namespace cc;
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DRAGONBONES_NAMESPACE_BEGIN
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void CCTextureAtlasData::_onClear() {
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TextureAtlasData::_onClear();
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if (_renderTexture != nullptr) {
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_renderTexture->release();
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_renderTexture = nullptr;
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}
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}
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TextureData *CCTextureAtlasData::createTexture() const {
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return (TextureData *)BaseObject::borrowObject<CCTextureData>();
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}
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void CCTextureAtlasData::setRenderTexture(middleware::Texture2D *value) {
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if (_renderTexture == value) {
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return;
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}
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_renderTexture = value;
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if (_renderTexture != nullptr) {
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_renderTexture->addRef();
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for (const auto &pair : textures) {
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const auto textureData = static_cast<CCTextureData *>(pair.second);
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if (textureData->spriteFrame == nullptr) {
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cc::Rect rect(
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textureData->region.x, textureData->region.y,
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textureData->rotated ? textureData->region.height : textureData->region.width,
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textureData->rotated ? textureData->region.width : textureData->region.height);
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cc::Vec2 offset(0.0f, 0.0f);
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cc::Size originSize(rect.width, rect.height);
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textureData->spriteFrame = middleware::SpriteFrame::createWithTexture(_renderTexture, rect, textureData->rotated, offset, originSize); // TODO multiply textureAtlas
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textureData->spriteFrame->addRef();
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}
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}
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} else {
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for (const auto &pair : textures) {
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const auto textureData = static_cast<CCTextureData *>(pair.second);
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if (textureData->spriteFrame != nullptr) {
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textureData->spriteFrame->release();
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textureData->spriteFrame = nullptr;
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}
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}
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}
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}
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void CCTextureData::_onClear() {
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TextureData::_onClear();
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if (spriteFrame != nullptr) {
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spriteFrame->release();
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spriteFrame = nullptr;
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}
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}
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DRAGONBONES_NAMESPACE_END
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