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163 lines
5.2 KiB
163 lines
5.2 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "MeshBuffer.h"
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#include "2d/renderer/UIMeshBuffer.h"
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MIDDLEWARE_BEGIN
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static const ccstd::vector<gfx::Attribute> ATTRIBUTES_V3F_T2F_C4B{
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gfx::Attribute{gfx::ATTR_NAME_POSITION, gfx::Format::RGB32F},
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gfx::Attribute{gfx::ATTR_NAME_TEX_COORD, gfx::Format::RG32F},
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gfx::Attribute{gfx::ATTR_NAME_COLOR, gfx::Format::RGBA8, true},
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};
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static const ccstd::vector<gfx::Attribute> ATTRIBUTES_V3F_T2F_C4B_C4B{
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gfx::Attribute{gfx::ATTR_NAME_POSITION, gfx::Format::RGB32F},
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gfx::Attribute{gfx::ATTR_NAME_TEX_COORD, gfx::Format::RG32F},
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gfx::Attribute{gfx::ATTR_NAME_COLOR, gfx::Format::RGBA8, true},
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gfx::Attribute{gfx::ATTR_NAME_COLOR2, gfx::Format::RGBA8, true},
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};
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MeshBuffer::MeshBuffer(int vertexFormat)
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: MeshBuffer(vertexFormat, INIT_INDEX_BUFFER_SIZE, MAX_VERTEX_BUFFER_SIZE) {
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}
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MeshBuffer::MeshBuffer(int vertexFormat, size_t indexSize, size_t vertexSize)
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: _vertexFormat(vertexFormat), _ib(indexSize), _vb(vertexSize * vertexFormat * sizeof(float)) {
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_vb.setMaxSize(MAX_VERTEX_BUFFER_SIZE * _vertexFormat * sizeof(float));
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_ib.setMaxSize(100 * INIT_INDEX_BUFFER_SIZE);
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_vb.setFullCallback([this] {
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uploadVB();
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uploadIB();
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_vb.reset();
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_ib.reset();
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next();
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});
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init();
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}
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MeshBuffer::~MeshBuffer() {
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clear();
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}
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void MeshBuffer::clear() {
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size_t num = _vbArr.size();
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for (size_t i = 0; i < num; i++) {
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delete _ibArr[i];
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delete _vbArr[i];
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}
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_ibArr.clear();
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_vbArr.clear();
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cleanUIMeshBuffer();
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}
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void MeshBuffer::init() {
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auto *rIB = new IOTypedArray(se::Object::TypedArrayType::UINT16, _ib.getCapacity());
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_ibArr.push_back(rIB);
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auto *rVB = new IOTypedArray(se::Object::TypedArrayType::FLOAT32, _vb.getCapacity());
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_vbArr.push_back(rVB);
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cleanUIMeshBuffer();
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addUIMeshBuffer();
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}
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void MeshBuffer::uploadVB() {
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auto length = _vb.length();
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if (length == 0) return;
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auto *rVB = _vbArr[_bufferPos];
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rVB->reset();
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rVB->writeBytes(reinterpret_cast<const char *>(_vb.getBuffer()), _vb.length());
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auto *uiMeshBuffer = _uiMeshBufferArr[_bufferPos];
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uiMeshBuffer->setVData(reinterpret_cast<float *>(rVB->getBuffer()));
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uiMeshBuffer->setByteOffset(static_cast<uint32_t>(_vb.length()));
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}
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void MeshBuffer::uploadIB() {
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auto length = _ib.length();
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if (length == 0) return;
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auto *rIB = _ibArr[_bufferPos];
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rIB->reset();
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if (rIB->getCapacity() < length) {
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rIB->resize(length, false);
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}
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rIB->writeBytes(reinterpret_cast<const char *>(_ib.getBuffer()), _ib.length());
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auto *uiMeshBuffer = _uiMeshBufferArr[_bufferPos];
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uiMeshBuffer->setIData(reinterpret_cast<uint16_t *>(rIB->getBuffer()));
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}
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void MeshBuffer::next() {
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_bufferPos++;
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if (_ibArr.size() <= _bufferPos) {
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auto *rIB = new IOTypedArray(se::Object::TypedArrayType::UINT16, _ib.getCapacity());
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_ibArr.push_back(rIB);
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}
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if (_vbArr.size() <= _bufferPos) {
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auto *rVB = new IOTypedArray(se::Object::TypedArrayType::FLOAT32, _vb.getCapacity());
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_vbArr.push_back(rVB);
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}
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if (_uiMeshBufferArr.size() <= _bufferPos) {
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addUIMeshBuffer();
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}
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}
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void MeshBuffer::reset() {
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_bufferPos = 0;
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_vb.reset();
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_ib.reset();
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}
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void MeshBuffer::addUIMeshBuffer() {
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UIMeshBuffer *uiMeshBuffer = new UIMeshBuffer();
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ccstd::vector<gfx::Attribute> attrs;
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if (_vertexFormat == VF_XYZUVC) {
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attrs = ATTRIBUTES_V3F_T2F_C4B;
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} else {
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attrs = ATTRIBUTES_V3F_T2F_C4B_C4B;
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}
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uiMeshBuffer->initialize(std::move(attrs), true);
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_uiMeshBufferArr.push_back(uiMeshBuffer);
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}
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void MeshBuffer::cleanUIMeshBuffer() {
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for (auto *buf : _uiMeshBufferArr) {
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delete buf;
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}
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_uiMeshBufferArr.clear();
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}
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cc::UIMeshBuffer *MeshBuffer::getUIMeshBuffer() const {
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return _uiMeshBufferArr[_bufferPos];
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}
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const ccstd::vector<cc::UIMeshBuffer *> &MeshBuffer::uiMeshBuffers() const {
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return _uiMeshBufferArr;
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}
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MIDDLEWARE_END
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