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/****************************************************************************
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
https://www.cocos.com/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "base/Macros.h"
#include "core/assets/RenderingSubMesh.h"
#include "core/geometry/Distance.h"
#include "core/geometry/Enums.h"
#include "core/geometry/Frustum.h"
#include "core/geometry/Spec.h"
#include <cmath>
namespace cc {
class Vec3;
class Mat3;
namespace scene {
class Model;
}
namespace geometry {
class Ray;
class Plane;
class OBB;
class AABB;
class Line;
class Frustum;
class Sphere;
class Triangle;
class Capsule;
/**
* @en
* ray-plane intersect detect.
* @zh
* 射线与平面的相交性检测。
* @param {Ray} ray 射线
* @param {Plane} plane 平面
* @return {number} 0 或 非0
*/
float rayPlane(const Ray &ray, const Plane &plane);
// based on http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/
/**
* @en
* ray-triangle intersect detect.
* @zh
* 射线与三角形的相交性检测。
* @param {Ray} ray 射线
* @param {Triangle} triangle 三角形
* @param {boolean} doubleSided 三角形是否为双面
* @return {number} 0 或 非0
*/
float rayTriangle(const Ray &ray, const Triangle &triangle, bool doubleSided = false);
/**
* @en
* ray-sphere intersect detect.
* @zh
* 射线和球的相交性检测。
* @param {Ray} ray 射线
* @param {Sphere} sphere 球
* @return {number} 0 或 非0
*/
float raySphere(const Ray &ray, const Sphere &sphere);
float rayAABB2(const Ray &ray, const Vec3 &min, const Vec3 &max);
/**
* @en
* ray-aabb intersect detect.
* @zh
* 射线和轴对齐包围盒的相交性检测。
* @param {Ray} ray 射线
* @param {AABB} aabb 轴对齐包围盒
* @return {number} 0 或 非0
*/
float rayAABB(const Ray &ray, const AABB &aabb);
/**
* @en
* ray-obb intersect detect.
* @zh
* 射线和方向包围盒的相交性检测。
* @param {Ray} ray 射线
* @param {OBB} obb 方向包围盒
* @return {number} 0 或 非0
*/
float rayOBB(const Ray &ray, const OBB &obb);
/**
* @en
* ray-capsule intersect detect.
* @zh
* 射线和胶囊体的相交性检测。
* @param {Ray} ray 射线
* @param {Capsule} capsule 胶囊体
* @return {number} 0 或 非0
*/
float rayCapsule(const Ray &ray, const Capsule &capsule);
/**
* @en
* ray-subMesh intersect detect, in model space.
* @zh
* 在模型空间中,射线和子三角网格的相交性检测。
* @param {Ray} ray
* @param {RenderingSubMesh} subMesh
* @param {IRaySubMeshOptions} options
* @return {number} 0 or !0
*/
float raySubMesh(const Ray &ray, const RenderingSubMesh &submesh, IRaySubMeshOptions *options = nullptr);
/**
* @en
* ray-mesh intersect detect, in model space.
* @zh
* 在模型空间中,射线和三角网格资源的相交性检测。
* @param {Ray} ray
* @param {Mesh} mesh
* @param {IRayMeshOptions} options
* @return {number} 0 or !0
*/
float rayMesh(const Ray &ray, const Mesh &mesh, IRayMeshOptions *option);
/**
* @en
* ray-model intersect detect, in world space.
* @zh
* 在世界空间中,射线和渲染模型的相交性检测。
* @param ray
* @param model
* @param options
* @return 0 or !0
*/
float rayModel(const Ray &ray, const scene::Model &model, IRayModelOptions *option);
/**
* @en
* line-plane intersect detect.
* @zh
* 线段与平面的相交性检测。
* @param {line} line 线段
* @param {Plane} plane 平面
* @return {number} 0 或 非0
*/
float linePlane(const Line &line, const Plane &plane);
/**
* @en
* line-triangle intersect detect.
* @zh
* 线段与三角形的相交性检测。
* @param {line} line 线段
* @param {Triangle} triangle 三角形
* @param {Vec3} outPt 可选,相交点
* @return {number} 0 或 非0
*/
int lineTriangle(const Line &line, const Triangle &triangle, Vec3 *outPt = nullptr);
/**
* @en
* line-aabb intersect detect.
* @zh
* 线段与轴对齐包围盒的相交性检测
* @param line 线段
* @param aabb 轴对齐包围盒
* @return {number} 0 或 非0
*/
float lineAABB(const Line &line, const AABB &aabb);
/**
* @en
* line-obb intersect detect.
* @zh
* 线段与方向包围盒的相交性检测
* @param line 线段
* @param obb 方向包围盒
* @return {number} 0 或 非0
*/
float lineOBB(const Line &line, const OBB &obb);
/**
* @en
* line-sphere intersect detect.
* @zh
* 线段与球的相交性检测
* @param line 线段
* @param sphere 球
* @return {number} 0 或 非0
*/
float lineSphere(const Line &line, const Sphere &sphere);
/**
* @en
* aabb-aabb intersect detect.
* @zh
* 轴对齐包围盒和轴对齐包围盒的相交性检测。
* @param {AABB} aabb1 轴对齐包围盒1
* @param {AABB} aabb2 轴对齐包围盒2
* @return {number} 0 或 非0
*/
bool aabbWithAABB(const AABB &aabb1, const AABB &aabb2);
/**
* @en
* aabb-obb intersect detect.
* @zh
* 轴对齐包围盒和方向包围盒的相交性检测。
* @param {AABB} aabb 轴对齐包围盒
* @param {OBB} obb 方向包围盒
* @return {number} 0 或 非0
*/
int aabbWithOBB(const AABB &aabb, const OBB &obb);
/**
* @en
* aabb-plane intersect detect.
* @zh
* 轴对齐包围盒和平面的相交性检测。
* @param {AABB} aabb 轴对齐包围盒
* @param {Plane} plane 平面
* @return {number} inside(back) = -1, outside(front) = 0, intersect = 1
*/
int aabbPlane(const AABB &aabb, const Plane &plane);
/**
* @en
* aabb-frustum intersect detect, faster but has false positive corner cases.
* @zh
* 轴对齐包围盒和锥台相交性检测,速度快,但有错误情况。
* @param {AABB} aabb 轴对齐包围盒
* @param {Frustum} frustum 锥台
* @return {number} 0 或 非0
*/
int aabbFrustum(const AABB &aabb, const Frustum &frustum);
/**
* @en
* aabb-frustum intersect detect, faster but false while frustum is completely inside the aabb.
* @zh
* 轴对齐包围盒和锥台的相交性检测。速度快,但是当锥台完全在aabb中时就会判断出错。
* @param {AABB} aabb 轴对齐包围盒
* @param {Frustum} frustum 锥台
* @return {number} aabb completely inside the frustum = 1, otherwise = 0
*/
int aabbFrustumCompletelyInside(const AABB &aabb, const Frustum &frustum);
// https://cesium.com/blog/2017/02/02/tighter-frustum-culling-and-why-you-may-want-to-disregard-it/
/**
* @en
* aabb-frustum intersect, handles most of the false positives correctly.
* @zh
* 轴对齐包围盒和锥台相交性检测,正确处理大多数错误情况。
* @param {AABB} aabb 轴对齐包围盒
* @param {Frustum} frustum 锥台
* @return {number}
*/
int aabbFrustumAccurate(const AABB &aabb, const Frustum &frustum);
/**
* @en
* obb contains the point.
* @zh
* 方向包围盒和点的相交性检测。
* @param {OBB} obb 方向包围盒
* @param {Vec3} point 点
* @return {boolean} true or false
*/
bool obbPoint(const OBB &obb, const Vec3 &point);
/**
* @en
* obb-plane intersect detect.
* @zh
* 方向包围盒和平面的相交性检测。
* @param {OBB} obb 方向包围盒
* @param {Plane} plane 平面
* @return {number} inside(back) = -1, outside(front) = 0, intersect = 1
*/
int obbPlane(const OBB &obb, const Plane &plane);
/**
* @en
* obb-frustum intersect, faster but has false positive corner cases.
* @zh
* 方向包围盒和锥台相交性检测,速度快,但有错误情况。
* @param {OBB} obb 方向包围盒
* @param {Frustum} frustum 锥台
* @return {number} 0 或 非0
*/
int obbFrustum(const OBB &obb, const Frustum &frustum);
// https://cesium.com/blog/2017/02/02/tighter-frustum-culling-and-why-you-may-want-to-disregard-it/
/**
* @en
* obb-frustum intersect, handles most of the false positives correctly.
* @zh
* 方向包围盒和锥台相交性检测,正确处理大多数错误情况。
* @param {OBB} obb 方向包围盒
* @param {Frustum} frustum 锥台
* @return {number} 0 或 非0
*/
int obbFrustumAccurate(const OBB &obb, const Frustum &frustum);
/**
* @en
* obb-obb intersect detect.
* @zh
* 方向包围盒和方向包围盒的相交性检测。
* @param {OBB} obb1 方向包围盒1
* @param {OBB} obb2 方向包围盒2
* @return {number} 0 或 非0
*/
int obbWithOBB(const OBB &obb1, const OBB &obb2);
// https://github.com/diku-dk/bvh-tvcg18/blob/1fd3348c17bc8cf3da0b4ae60fdb8f2aa90a6ff0/FOUNDATION/GEOMETRY/GEOMETRY/include/overlap/geometry_overlap_obb_capsule.h
/**
* @en
* obb-capsule intersect detect.
* @zh
* 方向包围盒和胶囊体的相交性检测。
* @param obb 方向包围盒
* @param capsule 胶囊体
*/
int obbCapsule(const OBB &obb, const Capsule &capsule);
/**
* @en
* sphere-plane intersect, not necessarily faster than obb-plane,due to the length calculation of the
* plane normal to factor out the unnomalized plane distance.
* @zh
* 球与平面的相交性检测。
* @param {Sphere} sphere 球
* @param {Plane} plane 平面
* @return {number} inside(back) = -1, outside(front) = 0, intersect = 1
*/
int spherePlane(const Sphere &sphere, const Plane &plane);
/**
* @en
* sphere-frustum intersect, faster but has false positive corner cases.
* @zh
* 球和锥台的相交性检测,速度快,但有错误情况。
* @param {Sphere} sphere 球
* @param {Frustum} frustum 锥台
* @return {number} 0 或 非0
*/
int sphereFrustum(const Sphere &sphere, const Frustum &frustum);
// https://stackoverflow.com/questions/20912692/view-frustum-culling-corner-cases
/**
* @en
* sphere-frustum intersect, handles the false positives correctly.
* @zh
* 球和锥台的相交性检测,正确处理大多数错误情况。
* @param {Sphere} sphere 球
* @param {Frustum} frustum 锥台
* @return {number} 0 或 非0
*/
int sphereFrustumAccurate(const Sphere &sphere, const Frustum &frustum);
/**
* @en
* sphere-sphere intersect detect.
* @zh
* 球和球的相交性检测。
* @param {Sphere} sphere0 球0
* @param {Sphere} sphere1 球1
* @return {boolean} true or false
*/
bool sphereWithSphere(const Sphere &sphere0, const Sphere &sphere1);
/**
* @en
* sphere-aabb intersect detect.
* @zh
* 球和轴对齐包围盒的相交性检测。
* @param {Sphere} sphere 球
* @param {AABB} aabb 轴对齐包围盒
* @return {boolean} true or false
*/
bool sphereAABB(const Sphere &sphere, const AABB &aabb);
/**
* @en
* sphere-obb intersect detect.
* @zh
* 球和方向包围盒的相交性检测。
* @param {Sphere} sphere 球
* @param {OBB} obb 方向包围盒
* @return {boolean} true or false
*/
bool sphereOBB(const Sphere &sphere, const OBB &obb);
/**
* @en
* sphere-capsule intersect detect.
* @zh
* 球和胶囊体的相交性检测。
*/
bool sphereCapsule(const Sphere &sphere, const Capsule &capsule);
// http://www.geomalgorithms.com/a07-_distance.html
/**
* @en
* capsule-capsule intersect detect.
* @zh
* 胶囊体和胶囊体的相交性检测。
*/
bool capsuleWithCapsule(const Capsule &capsuleA, const Capsule &capsuleB);
template <typename T1, typename T2>
auto intersects(const T1 & /*a*/, const T2 & /*b*/) {
static_assert(std::is_base_of<T1, ShapeBase>::value, "type is not base of ShapeBase");
static_assert(std::is_base_of<T2, ShapeBase>::value, "type is not base of ShapeBase");
CC_ABORT(); // mismatch
}
#define DECLARE_EXCHANGABLE_INTERSECT(TYPE1, TYPE2, FN) \
template <> \
inline auto intersects(const TYPE1 &arg1, const TYPE2 &arg2) { \
return FN(arg1, arg2); \
} \
template <> \
inline auto intersects(const TYPE2 &arg2, const TYPE1 &arg1) { \
return FN(arg1, arg2); \
}
#define DECLARE_SELF_INTERSECT(TYPE, FN) \
template <> \
inline auto intersects(const TYPE &arg1, const TYPE &arg2) { \
return FN(arg1, arg2); \
}
int dynObbFrustum(const OBB &obb, const Frustum &frustum);
int dynSphereFrustum(const Sphere &sphere, const Frustum &frustum);
int dynAabbFrustum(const AABB &aabb, const Frustum &frustum);
DECLARE_EXCHANGABLE_INTERSECT(Ray, Sphere, raySphere)
DECLARE_EXCHANGABLE_INTERSECT(Ray, AABB, rayAABB)
DECLARE_EXCHANGABLE_INTERSECT(Ray, OBB, rayOBB)
DECLARE_EXCHANGABLE_INTERSECT(Ray, Plane, rayPlane)
DECLARE_EXCHANGABLE_INTERSECT(Ray, Triangle, rayTriangle)
DECLARE_EXCHANGABLE_INTERSECT(Ray, Capsule, rayCapsule)
DECLARE_EXCHANGABLE_INTERSECT(Line, Sphere, lineSphere)
DECLARE_EXCHANGABLE_INTERSECT(Line, AABB, lineAABB)
DECLARE_EXCHANGABLE_INTERSECT(Line, OBB, lineOBB)
DECLARE_EXCHANGABLE_INTERSECT(Line, Plane, linePlane)
DECLARE_EXCHANGABLE_INTERSECT(Line, Triangle, lineTriangle)
DECLARE_SELF_INTERSECT(Sphere, sphereWithSphere)
DECLARE_EXCHANGABLE_INTERSECT(Sphere, AABB, sphereAABB)
DECLARE_EXCHANGABLE_INTERSECT(Sphere, OBB, sphereOBB)
DECLARE_EXCHANGABLE_INTERSECT(Sphere, Plane, spherePlane)
DECLARE_EXCHANGABLE_INTERSECT(Sphere, Frustum, dynSphereFrustum)
DECLARE_EXCHANGABLE_INTERSECT(Sphere, Capsule, sphereCapsule)
DECLARE_SELF_INTERSECT(AABB, aabbWithAABB)
DECLARE_EXCHANGABLE_INTERSECT(AABB, OBB, aabbWithOBB)
DECLARE_EXCHANGABLE_INTERSECT(AABB, Plane, aabbPlane)
DECLARE_EXCHANGABLE_INTERSECT(AABB, Frustum, dynAabbFrustum)
DECLARE_SELF_INTERSECT(OBB, obbWithOBB)
DECLARE_EXCHANGABLE_INTERSECT(OBB, Plane, obbPlane)
DECLARE_EXCHANGABLE_INTERSECT(OBB, Frustum, dynObbFrustum)
DECLARE_EXCHANGABLE_INTERSECT(OBB, Capsule, obbCapsule)
DECLARE_SELF_INTERSECT(Capsule, capsuleWithCapsule)
#undef DECLARE_SELF_INTERSECT
#undef DECLARE_EXCHANGABLE_INTERSECT
} // namespace geometry
} // namespace cc