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123 lines
4.5 KiB
123 lines
4.5 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "core/assets/TextureBase.h"
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#include "renderer/gfx-base/GFXDef.h"
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namespace cc {
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struct IRenderTextureCreateInfo {
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ccstd::optional<ccstd::string> name;
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uint32_t width;
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uint32_t height;
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ccstd::optional<gfx::RenderPassInfo> passInfo;
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ccstd::optional<uint32_t> externalResLow; // for vulkan vkImage/opengl es texture created from external
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ccstd::optional<uint32_t> externalResHigh; // for vulkan vkImage created from external
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ccstd::optional<gfx::TextureFlags> externalFlag; // external texture type normal or oes
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};
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namespace scene {
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class RenderWindow;
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}
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namespace gfx {
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class Texture;
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class Sampler;
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} // namespace gfx
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/**
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* @en Render texture is a render target for [[Camera]] or [[Canvas]] component,
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* the render pipeline will use its [[RenderWindow]] as the target of the rendering process.
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* @zh 渲染贴图是 [[Camera]] 或 [[Canvas]] 组件的渲染目标对象,渲染管线会使用它的 [[RenderWindow]] 作为渲染的目标窗口。
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*/
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class RenderTexture final : public TextureBase {
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public:
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using Super = TextureBase;
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RenderTexture();
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~RenderTexture() override;
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/**
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* @en The render window for the render pipeline, it's created internally and cannot be modified.
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* @zh 渲染管线所使用的渲染窗口,内部逻辑创建,无法被修改。
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*/
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inline scene::RenderWindow *getWindow() const { return _window; }
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void initialize(const IRenderTextureCreateInfo &info);
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void reset(const IRenderTextureCreateInfo &info); // to be consistent with other assets
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bool destroy() override;
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/**
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* @en Resize the render texture
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* @zh 修改渲染贴图的尺寸
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* @param width The pixel width, the range is from 1 to 2048
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* @param height The pixel height, the range is from 1 to 2048
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*/
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void resize(uint32_t width, uint32_t height);
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// TODO(minggo): migration with TextureBase data
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// @ts-expect-error Hack
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// get _serialize () { return null; }
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// @ts-expect-error Hack
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// get _deserialize () { return null; }
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// To be compatible with material property interface
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/**
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* @en Gets the related [[Texture]] resource, it's also the color attachment for the render window
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* @zh 获取渲染贴图的 GFX 资源,同时也是渲染窗口所指向的颜色缓冲贴图资源
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*/
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gfx::Texture *getGFXTexture() const override;
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void onLoaded() override;
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void initWindow();
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void initWindow(const IRenderTextureCreateInfo &info);
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void initDefault(const ccstd::optional<ccstd::string> &uuid) override;
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bool validate() const override;
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/**
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* @en Read pixel buffer from render texture
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* @param x The location on x axis
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* @param y The location on y axis
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* @param width The pixel width
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* @param height The pixel height
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* @zh 从 render texture 读取像素数据
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* @param x 起始位置X轴坐标
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* @param y 起始位置Y轴坐标
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* @param width 像素宽度
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* @param height 像素高度
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*/
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ccstd::vector<uint8_t> readPixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height) const;
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private:
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scene::RenderWindow *_window{nullptr};
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CC_DISALLOW_COPY_MOVE_ASSIGN(RenderTexture);
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};
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} // namespace cc
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