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406 lines
12 KiB
406 lines
12 KiB
/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <chrono>
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#include <cstdint>
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#include <functional>
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#include "audio/include/AudioDef.h"
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#include "audio/include/Export.h"
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#include "base/Macros.h"
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#include "base/std/container/list.h"
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#include "base/std/container/string.h"
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#include "base/std/container/unordered_map.h"
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#include "base/std/container/vector.h"
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#include "engine/EngineEvents.h"
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#ifdef ERROR
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#undef ERROR
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#endif // ERROR
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/**
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* @addtogroup audio
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* @{
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*/
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namespace cc {
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/**
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* @class AudioProfile
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*
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* @brief
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* @js NA
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*/
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class EXPORT_DLL AudioProfile {
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public:
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//Profile name can't be empty.
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ccstd::string name;
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//The maximum number of simultaneous audio instance.
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unsigned int maxInstances{};
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/* Minimum delay in between sounds */
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double minDelay{};
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/**
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* Default constructor
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*
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* @lua new
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*/
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AudioProfile() = default;
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};
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class AudioEngineImpl;
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/**
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* @class AudioEngine
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*
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* @brief Offers a interface to play audio.
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*
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* @note Make sure to call AudioEngine::end() when the audio engine is not needed anymore to release resources.
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* @js NA
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*/
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class EXPORT_DLL AudioEngine {
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public:
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/** AudioState enum,all possible states of an audio instance.*/
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enum class AudioState {
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ERROR = -1,
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INITIALIZING,
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PLAYING,
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PAUSED
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};
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static const int INVALID_AUDIO_ID;
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static const float TIME_UNKNOWN;
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static bool lazyInit();
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/**
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* Release objects relating to AudioEngine.
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*
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* @warning It must be called before the application exit.
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* @lua endToLua
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*/
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static void end();
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/**
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* Gets the default profile of audio instances.
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*
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* @return The default profile of audio instances.
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*/
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static AudioProfile *getDefaultProfile();
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/**
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* Play 2d sound.
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*
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* @param filePath The path of an audio file.
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* @param loop Whether audio instance loop or not.
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* @param volume Volume value (range from 0.0 to 1.0).
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* @param profile A profile for audio instance. When profile is not specified, default profile will be used.
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* @return An audio ID. It allows you to dynamically change the behavior of an audio instance on the fly.
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*
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* @see `AudioProfile`
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*/
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static int play2d(const ccstd::string &filePath, bool loop = false, float volume = 1.0F, const AudioProfile *profile = nullptr);
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/**
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* Sets whether an audio instance loop or not.
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*
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* @param audioID An audioID returned by the play2d function.
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* @param loop Whether audio instance loop or not.
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*/
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static void setLoop(int audioID, bool loop);
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/**
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* Checks whether an audio instance is loop.
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*
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* @param audioID An audioID returned by the play2d function.
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* @return Whether or not an audio instance is loop.
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*/
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static bool isLoop(int audioID);
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/**
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* Sets volume for an audio instance.
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*
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* @param audioID An audioID returned by the play2d function.
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* @param volume Volume value (range from 0.0 to 1.0).
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*/
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static void setVolume(int audioID, float volume);
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/**
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* sets volume factor for all audio instance
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* @param factor, Volume factor(range from 0.0 to 1.0).
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*/
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static void setVolumeFactor(float factor);
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/**
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* Gets the volume value of an audio instance.
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*
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* @param audioID An audioID returned by the play2d function.
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* @return Volume value (range from 0.0 to 1.0).
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*/
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static float getVolume(int audioID);
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/**
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* Pause an audio instance.
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*
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* @param audioID An audioID returned by the play2d function.
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*/
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static void pause(int audioID);
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/** Pause all playing audio instances. */
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static void pauseAll();
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/**
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* Resume an audio instance.
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*
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* @param audioID An audioID returned by the play2d function.
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*/
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static void resume(int audioID);
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/** Resume all suspended audio instances. */
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static void resumeAll();
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/**
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* Stop an audio instance.
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*
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* @param audioID An audioID returned by the play2d function.
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*/
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static void stop(int audioID);
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/** Stop all audio instances. */
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static void stopAll();
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/**
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* Sets the current playback position of an audio instance.
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*
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* @param audioID An audioID returned by the play2d function.
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* @param time The offset in seconds from the start to seek to.
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* @return
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*/
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static bool setCurrentTime(int audioID, float time);
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/**
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* Gets the current playback position of an audio instance.
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*
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* @param audioID An audioID returned by the play2d function.
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* @return The current playback position of an audio instance.
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*/
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static float getCurrentTime(int audioID);
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/**
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* Gets the duration of an audio instance.
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*
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* @param audioID An audioID returned by the play2d function.
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* @return The duration of an audio instance.
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*/
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static float getDuration(int audioID);
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/**
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* Gets the duration of an audio file.
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*
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* @param filePath The path of an audio file.
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* @return The duration of an audio file.
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*/
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static float getDurationFromFile(const ccstd::string &filePath);
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/**
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* Returns the state of an audio instance.
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*
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* @param audioID An audioID returned by the play2d function.
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* @return The status of an audio instance.
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*/
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static AudioState getState(int audioID);
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/**
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* Register a callback to be invoked when an audio instance has completed playing.
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*
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* @param audioID An audioID returned by the play2d function.
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* @param callback
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*/
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static void setFinishCallback(int audioID, const std::function<void(int, const ccstd::string &)> &callback);
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/**
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* Gets the maximum number of simultaneous audio instance of AudioEngine.
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*/
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static int getMaxAudioInstance() { return static_cast<int>(sMaxInstances); }
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/**
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* Sets the maximum number of simultaneous audio instance for AudioEngine.
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*
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* @param maxInstances The maximum number of simultaneous audio instance.
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*/
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static bool setMaxAudioInstance(int maxInstances);
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/**
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* Uncache the audio data from internal buffer.
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* AudioEngine cache audio data on ios,mac, and oalsoft platform.
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*
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* @warning This can lead to stop related audio first.
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* @param filePath Audio file path.
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*/
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static void uncache(const ccstd::string &filePath);
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/**
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* Uncache all audio data from internal buffer.
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*
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* @warning All audio will be stopped first.
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*/
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static void uncacheAll();
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/**
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* Gets the audio profile by id of audio instance.
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*
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* @param audioID An audioID returned by the play2d function.
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* @return The audio profile.
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*/
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static AudioProfile *getProfile(int audioID);
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/**
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* Gets an audio profile by name.
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*
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* @param profileName A name of audio profile.
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* @return The audio profile.
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*/
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static AudioProfile *getProfile(const ccstd::string &profileName);
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/**
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* Preload audio file.
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* @param filePath The file path of an audio.
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*/
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static void preload(const ccstd::string &filePath) { preload(filePath, nullptr); }
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/**
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* Preload audio file.
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* @param filePath The file path of an audio.
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* @param callback A callback which will be called after loading is finished.
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*/
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static void preload(const ccstd::string &filePath, const std::function<void(bool isSuccess)> &callback);
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/**
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* Gets playing audio count.
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*/
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static int getPlayingAudioCount();
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/**
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* Whether to enable playing audios
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* @note If it's disabled, current playing audios will be stopped and the later 'preload', 'play2d' methods will take no effects.
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*/
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static void setEnabled(bool isEnabled);
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/**
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* Check whether AudioEngine is enabled.
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*/
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static bool isEnabled();
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/**
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* @brief Get the PCMHeader of audio
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*
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* @param url The file url of an audio. same as filePath
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* @return PCMHeader of audio
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*/
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static PCMHeader getPCMHeader(const char *url);
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/**
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* @brief Get the Buffer object
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*
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* @param channelID as there might be several channels at same time, select one to get buffer.
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* Start from 0
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* @return PCM datas behave as a ccstd::vector<char>. You can check byte length in PCMHeader.
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*/
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static ccstd::vector<uint8_t> getOriginalPCMBuffer(const char *url, uint32_t channelID);
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protected:
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static void addTask(const std::function<void()> &task);
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static void remove(int audioID);
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static void pauseAll(ccstd::vector<int> *pausedAudioIDs);
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static void resumeAll(ccstd::vector<int> *pausedAudioIDs);
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struct ProfileHelper {
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AudioProfile profile;
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ccstd::list<int> audioIDs;
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std::chrono::high_resolution_clock::time_point lastPlayTime;
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ProfileHelper() = default;
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};
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struct AudioInfo {
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const ccstd::string *filePath;
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ProfileHelper *profileHelper;
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float volume;
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bool loop;
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float duration;
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AudioState state;
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AudioInfo();
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~AudioInfo() = default;
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private:
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AudioInfo(const AudioInfo &info);
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AudioInfo(AudioInfo &&info) noexcept;
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AudioInfo &operator=(const AudioInfo &info);
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AudioInfo &operator=(AudioInfo &&info) noexcept;
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};
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//audioID,audioAttribute
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static ccstd::unordered_map<int, AudioInfo> sAudioIDInfoMap;
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//audio file path,audio IDs
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static ccstd::unordered_map<ccstd::string, ccstd::list<int>> sAudioPathIDMap;
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//profileName,ProfileHelper
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static ccstd::unordered_map<ccstd::string, ProfileHelper> sAudioPathProfileHelperMap;
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static unsigned int sMaxInstances;
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static ProfileHelper *sDefaultProfileHelper;
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static AudioEngineImpl *sAudioEngineImpl;
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class AudioEngineThreadPool;
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static AudioEngineThreadPool *sThreadPool;
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static bool sIsEnabled;
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private:
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static float sVolumeFactor;
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static events::EnterBackground::Listener sOnPauseListenerID;
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static events::EnterForeground::Listener sOnResumeListenerID;
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static ccstd::vector<int> sBreakAudioID;
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static void onEnterBackground();
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static void onEnterForeground();
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friend class AudioEngineImpl;
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};
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} // namespace cc
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// end group
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/// @}
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