407 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			407 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /****************************************************************************
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|  Copyright (c) 2014-2016 Chukong Technologies Inc.
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|  Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
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| 
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|  http://www.cocos.com
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| 
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|  Permission is hereby granted, free of charge, to any person obtaining a copy
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|  of this software and associated documentation files (the "Software"), to deal
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|  in the Software without restriction, including without limitation the rights to
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|  use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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|  of the Software, and to permit persons to whom the Software is furnished to do so,
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|  subject to the following conditions:
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| 
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|  The above copyright notice and this permission notice shall be included in
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|  all copies or substantial portions of the Software.
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| 
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|  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  THE SOFTWARE.
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| ****************************************************************************/
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| 
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| #pragma once
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| 
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| #include <chrono>
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| #include <cstdint>
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| #include <functional>
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| #include "audio/include/AudioDef.h"
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| #include "audio/include/Export.h"
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| #include "base/Macros.h"
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| #include "base/std/container/list.h"
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| #include "base/std/container/string.h"
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| #include "base/std/container/unordered_map.h"
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| #include "base/std/container/vector.h"
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| #include "engine/EngineEvents.h"
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| 
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| #ifdef ERROR
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|     #undef ERROR
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| #endif // ERROR
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| 
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| /**
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|  * @addtogroup audio
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|  * @{
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|  */
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| 
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| namespace cc {
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| /**
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|  * @class AudioProfile
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|  *
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|  * @brief
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|  * @js NA
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|  */
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| class EXPORT_DLL AudioProfile {
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| public:
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|     //Profile name can't be empty.
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|     ccstd::string name;
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|     //The maximum number of simultaneous audio instance.
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|     unsigned int maxInstances{};
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| 
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|     /* Minimum delay in between sounds */
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|     double minDelay{};
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| 
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|     /**
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|      * Default constructor
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|      *
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|      * @lua new
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|      */
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|     AudioProfile() = default;
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| };
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| 
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| class AudioEngineImpl;
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| 
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| /**
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|  * @class AudioEngine
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|  *
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|  * @brief Offers a interface to play audio.
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|  *
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|  * @note Make sure to call AudioEngine::end() when the audio engine is not needed anymore to release resources.
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|  * @js NA
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|  */
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| 
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| class EXPORT_DLL AudioEngine {
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| public:
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|     /** AudioState enum,all possible states of an audio instance.*/
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|     enum class AudioState {
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|         ERROR = -1,
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|         INITIALIZING,
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|         PLAYING,
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|         PAUSED
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|     };
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| 
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|     static const int INVALID_AUDIO_ID;
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| 
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|     static const float TIME_UNKNOWN;
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| 
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|     static bool lazyInit();
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| 
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|     /**
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|      * Release objects relating to AudioEngine.
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|      *
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|      * @warning It must be called before the application exit.
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|      * @lua endToLua
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|      */
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|     static void end();
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| 
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|     /**  
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|      * Gets the default profile of audio instances.
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|      *
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|      * @return The default profile of audio instances.
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|      */
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|     static AudioProfile *getDefaultProfile();
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| 
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|     /** 
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|      * Play 2d sound.
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|      *
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|      * @param filePath The path of an audio file.
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|      * @param loop Whether audio instance loop or not.
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|      * @param volume Volume value (range from 0.0 to 1.0).
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|      * @param profile A profile for audio instance. When profile is not specified, default profile will be used.
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|      * @return An audio ID. It allows you to dynamically change the behavior of an audio instance on the fly.
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|      *
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|      * @see `AudioProfile`
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|      */
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|     static int play2d(const ccstd::string &filePath, bool loop = false, float volume = 1.0F, const AudioProfile *profile = nullptr);
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| 
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|     /** 
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|      * Sets whether an audio instance loop or not.
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|      *
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|      * @param audioID An audioID returned by the play2d function.
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|      * @param loop Whether audio instance loop or not.
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|      */
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|     static void setLoop(int audioID, bool loop);
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| 
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|     /** 
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|      * Checks whether an audio instance is loop.
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|      *
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|      * @param audioID An audioID returned by the play2d function.
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|      * @return Whether or not an audio instance is loop.
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|      */
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|     static bool isLoop(int audioID);
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| 
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|     /** 
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|      * Sets volume for an audio instance.
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|      *
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|      * @param audioID An audioID returned by the play2d function.
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|      * @param volume Volume value (range from 0.0 to 1.0).
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|      */
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|     static void setVolume(int audioID, float volume);
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| 
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|     /**
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|      * sets volume factor for all audio instance
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|      * @param factor, Volume factor(range from 0.0 to 1.0).
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|      */
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|     static void setVolumeFactor(float factor);
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| 
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|     /**
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|      * Gets the volume value of an audio instance.
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|      *
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|      * @param audioID An audioID returned by the play2d function.
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|      * @return Volume value (range from 0.0 to 1.0).
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|      */
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|     static float getVolume(int audioID);
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| 
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|     /** 
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|      * Pause an audio instance.
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|      *
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|      * @param audioID An audioID returned by the play2d function.
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|      */
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|     static void pause(int audioID);
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| 
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|     /** Pause all playing audio instances. */
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|     static void pauseAll();
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| 
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|     /** 
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|      * Resume an audio instance.
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|      *
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|      * @param audioID An audioID returned by the play2d function.
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|      */
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|     static void resume(int audioID);
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| 
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|     /** Resume all suspended audio instances. */
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|     static void resumeAll();
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| 
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|     /** 
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|      * Stop an audio instance.
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|      *
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|      * @param audioID An audioID returned by the play2d function.
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|      */
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|     static void stop(int audioID);
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| 
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|     /** Stop all audio instances. */
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|     static void stopAll();
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| 
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|     /**
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|      * Sets the current playback position of an audio instance.
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|      *
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|      * @param audioID   An audioID returned by the play2d function.
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|      * @param time      The offset in seconds from the start to seek to.
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|      * @return 
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|      */
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|     static bool setCurrentTime(int audioID, float time);
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| 
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|     /** 
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|      * Gets the current playback position of an audio instance.
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|      *
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|      * @param audioID An audioID returned by the play2d function.
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|      * @return The current playback position of an audio instance.
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|      */
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|     static float getCurrentTime(int audioID);
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| 
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|     /** 
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|      * Gets the duration of an audio instance.
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|      *
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|      * @param audioID An audioID returned by the play2d function.
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|      * @return The duration of an audio instance.
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|      */
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|     static float getDuration(int audioID);
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| 
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|     /** 
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|     * Gets the duration of an audio file.
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|     *
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|     * @param filePath The path of an audio file.
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|     * @return The duration of an audio file.
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|     */
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|     static float getDurationFromFile(const ccstd::string &filePath);
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| 
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|     /** 
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|      * Returns the state of an audio instance.
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|      *
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|      * @param audioID An audioID returned by the play2d function.
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|      * @return The status of an audio instance.
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|      */
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|     static AudioState getState(int audioID);
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| 
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|     /** 
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|      * Register a callback to be invoked when an audio instance has completed playing.
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|      *
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|      * @param audioID An audioID returned by the play2d function.
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|      * @param callback
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|      */
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|     static void setFinishCallback(int audioID, const std::function<void(int, const ccstd::string &)> &callback);
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| 
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|     /**
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|      * Gets the maximum number of simultaneous audio instance of AudioEngine.
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|      */
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|     static int getMaxAudioInstance() { return static_cast<int>(sMaxInstances); }
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| 
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|     /**
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|      * Sets the maximum number of simultaneous audio instance for AudioEngine.
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|      *
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|      * @param maxInstances The maximum number of simultaneous audio instance.
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|      */
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|     static bool setMaxAudioInstance(int maxInstances);
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| 
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|     /** 
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|      * Uncache the audio data from internal buffer.
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|      * AudioEngine cache audio data on ios,mac, and oalsoft platform.
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|      *
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|      * @warning This can lead to stop related audio first.
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|      * @param filePath Audio file path.
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|      */
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|     static void uncache(const ccstd::string &filePath);
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| 
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|     /** 
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|      * Uncache all audio data from internal buffer.
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|      *
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|      * @warning All audio will be stopped first.
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|      */
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|     static void uncacheAll();
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| 
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|     /**  
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|      * Gets the audio profile by id of audio instance.
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|      *
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|      * @param audioID An audioID returned by the play2d function.
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|      * @return The audio profile.
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|      */
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|     static AudioProfile *getProfile(int audioID);
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| 
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|     /**  
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|      * Gets an audio profile by name.
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|      *
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|      * @param profileName A name of audio profile.
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|      * @return The audio profile.
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|      */
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|     static AudioProfile *getProfile(const ccstd::string &profileName);
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| 
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|     /**
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|      * Preload audio file.
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|      * @param filePath The file path of an audio.
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|      */
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|     static void preload(const ccstd::string &filePath) { preload(filePath, nullptr); }
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| 
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|     /**
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|      * Preload audio file.
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|      * @param filePath The file path of an audio.
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|      * @param callback A callback which will be called after loading is finished.
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|      */
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|     static void preload(const ccstd::string &filePath, const std::function<void(bool isSuccess)> &callback);
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| 
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|     /**
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|      * Gets playing audio count.
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|      */
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|     static int getPlayingAudioCount();
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| 
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|     /**
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|      * Whether to enable playing audios
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|      * @note If it's disabled, current playing audios will be stopped and the later 'preload', 'play2d' methods will take no effects.
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|      */
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|     static void setEnabled(bool isEnabled);
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|     /**
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|      * Check whether AudioEngine is enabled.
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|      */
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|     static bool isEnabled();
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| 
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|     /**
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|      * @brief Get the PCMHeader of audio
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|      * 
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|      * @param url The file url of an audio. same as filePath
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|      * @return PCMHeader of audio
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|      */
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|     static PCMHeader getPCMHeader(const char *url);
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| 
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|     /**
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|      * @brief Get the Buffer object
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|      * 
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|      * @param channelID as there might be several channels at same time, select one to get buffer. 
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|      * Start from 0
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|      * @return PCM datas behave as a ccstd::vector<char>. You can check byte length in PCMHeader.
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|      */
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|     static ccstd::vector<uint8_t> getOriginalPCMBuffer(const char *url, uint32_t channelID);
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| 
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| protected:
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|     static void addTask(const std::function<void()> &task);
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|     static void remove(int audioID);
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| 
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|     static void pauseAll(ccstd::vector<int> *pausedAudioIDs);
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|     static void resumeAll(ccstd::vector<int> *pausedAudioIDs);
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| 
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|     struct ProfileHelper {
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|         AudioProfile profile;
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| 
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|         ccstd::list<int> audioIDs;
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| 
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|         std::chrono::high_resolution_clock::time_point lastPlayTime;
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| 
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|         ProfileHelper() = default;
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|     };
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| 
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|     struct AudioInfo {
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|         const ccstd::string *filePath;
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|         ProfileHelper *profileHelper;
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| 
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|         float volume;
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|         bool loop;
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|         float duration;
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|         AudioState state;
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| 
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|         AudioInfo();
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|         ~AudioInfo() = default;
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| 
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|     private:
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|         AudioInfo(const AudioInfo &info);
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|         AudioInfo(AudioInfo &&info) noexcept;
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|         AudioInfo &operator=(const AudioInfo &info);
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|         AudioInfo &operator=(AudioInfo &&info) noexcept;
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|     };
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| 
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|     //audioID,audioAttribute
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|     static ccstd::unordered_map<int, AudioInfo> sAudioIDInfoMap;
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| 
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|     //audio file path,audio IDs
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|     static ccstd::unordered_map<ccstd::string, ccstd::list<int>> sAudioPathIDMap;
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| 
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|     //profileName,ProfileHelper
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|     static ccstd::unordered_map<ccstd::string, ProfileHelper> sAudioPathProfileHelperMap;
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| 
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|     static unsigned int sMaxInstances;
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| 
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|     static ProfileHelper *sDefaultProfileHelper;
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| 
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|     static AudioEngineImpl *sAudioEngineImpl;
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| 
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|     class AudioEngineThreadPool;
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|     static AudioEngineThreadPool *sThreadPool;
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| 
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|     static bool sIsEnabled;
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| 
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| private:
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|     static float sVolumeFactor;
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|     static events::EnterBackground::Listener sOnPauseListenerID;
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|     static events::EnterForeground::Listener sOnResumeListenerID;
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|     static ccstd::vector<int> sBreakAudioID;
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| 
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|     static void onEnterBackground();
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|     static void onEnterForeground();
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| 
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|     friend class AudioEngineImpl;
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| };
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| 
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| } // namespace cc
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| 
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| // end group
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| /// @}
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