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350 lines
13 KiB
350 lines
13 KiB
/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#define LOG_TAG "AudioPlayer"
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#import <Foundation/Foundation.h>
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#include "audio/apple/AudioCache.h"
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#include "audio/apple/AudioDecoder.h"
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#include "audio/apple/AudioPlayer.h"
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#include "base/memory/Memory.h"
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#include "platform/FileUtils.h"
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#ifdef VERY_VERY_VERBOSE_LOGGING
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#define ALOGVV ALOGV
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#else
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#define ALOGVV(...) \
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do { \
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} while (false)
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#endif
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using namespace cc;
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namespace {
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unsigned int __idIndex = 0;
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}
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AudioPlayer::AudioPlayer()
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: _audioCache(nullptr), _finishCallbak(nullptr), _isDestroyed(false), _removeByAudioEngine(false), _ready(false), _currTime(0.0f), _streamingSource(false), _rotateBufferThread(nullptr), _timeDirty(false), _isRotateThreadExited(false), _needWakeupRotateThread(false), _id(++__idIndex) {
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memset(_bufferIds, 0, sizeof(_bufferIds));
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}
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AudioPlayer::~AudioPlayer() {
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ALOGVV("~AudioPlayer() (%p), id=%u", this, _id);
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destroy();
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if (_streamingSource) {
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alDeleteBuffers(QUEUEBUFFER_NUM, _bufferIds);
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}
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}
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void AudioPlayer::destroy() {
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if (_isDestroyed)
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return;
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ALOGVV("AudioPlayer::destroy begin, id=%u", _id);
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_isDestroyed = true;
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do {
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if (_audioCache != nullptr) {
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if (_audioCache->_state == AudioCache::State::INITIAL) {
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ALOGV("AudioPlayer::destroy, id=%u, cache isn't ready!", _id);
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break;
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}
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while (!_audioCache->_isLoadingFinished) {
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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}
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// Wait for play2d to be finished.
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_play2dMutex.lock();
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_play2dMutex.unlock();
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if (_streamingSource) {
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if (_rotateBufferThread != nullptr) {
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while (!_isRotateThreadExited) {
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_sleepCondition.notify_one();
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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if (_rotateBufferThread->joinable()) {
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_rotateBufferThread->join();
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}
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delete _rotateBufferThread;
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_rotateBufferThread = nullptr;
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ALOGVV("rotateBufferThread exited!");
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#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
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// some specific OpenAL implement defects existed on iOS platform
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// refer to: https://github.com/cocos2d/cocos2d-x/issues/18597
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ALint sourceState;
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ALint bufferProcessed = 0;
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alGetSourcei(_alSource, AL_SOURCE_STATE, &sourceState);
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if (sourceState == AL_PLAYING) {
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alGetSourcei(_alSource, AL_BUFFERS_PROCESSED, &bufferProcessed);
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while (bufferProcessed < QUEUEBUFFER_NUM) {
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std::this_thread::sleep_for(std::chrono::milliseconds(2));
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alGetSourcei(_alSource, AL_BUFFERS_PROCESSED, &bufferProcessed);
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}
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alSourceUnqueueBuffers(_alSource, QUEUEBUFFER_NUM, _bufferIds);
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CHECK_AL_ERROR_DEBUG();
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}
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ALOGVV("UnqueueBuffers Before alSourceStop");
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#endif
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}
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}
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} while (false);
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ALOGVV("Before alSourceStop");
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alSourceStop(_alSource);
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CHECK_AL_ERROR_DEBUG();
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ALOGVV("Before alSourcei");
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alSourcei(_alSource, AL_BUFFER, 0);
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CHECK_AL_ERROR_DEBUG();
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_removeByAudioEngine = true;
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_ready = false;
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ALOGVV("AudioPlayer::destroy end, id=%u", _id);
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}
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void AudioPlayer::setCache(AudioCache *cache) {
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_audioCache = cache;
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}
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bool AudioPlayer::play2d() {
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_play2dMutex.lock();
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ALOGVV("AudioPlayer::play2d, _alSource: %u", _alSource);
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/*********************************************************************/
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/* Note that it may be in sub thread or in main thread. **/
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/*********************************************************************/
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bool ret = false;
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do {
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if (_audioCache->_state != AudioCache::State::READY) {
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ALOGE("alBuffer isn't ready for play!");
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break;
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}
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alSourcei(_alSource, AL_BUFFER, 0);
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CHECK_AL_ERROR_DEBUG();
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alSourcef(_alSource, AL_PITCH, 1.0f);
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CHECK_AL_ERROR_DEBUG();
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alSourcef(_alSource, AL_GAIN, _volume);
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CHECK_AL_ERROR_DEBUG();
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alSourcei(_alSource, AL_LOOPING, AL_FALSE);
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CHECK_AL_ERROR_DEBUG();
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if (_audioCache->_queBufferFrames == 0) {
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if (_loop) {
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alSourcei(_alSource, AL_LOOPING, AL_TRUE);
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CHECK_AL_ERROR_DEBUG();
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}
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} else {
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if (_currTime > _audioCache->_duration) {
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_currTime = 0.F; // Target current start time is invalid, reset to 0.
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}
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alGenBuffers(QUEUEBUFFER_NUM, _bufferIds);
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auto alError = alGetError();
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if (alError == AL_NO_ERROR) {
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for (int index = 0; index < QUEUEBUFFER_NUM; ++index) {
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alBufferData(_bufferIds[index], _audioCache->_format, _audioCache->_queBuffers[index], _audioCache->_queBufferSize[index], _audioCache->_sampleRate);
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}
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CHECK_AL_ERROR_DEBUG();
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} else {
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ALOGE("%s:alGenBuffers error code:%x", __PRETTY_FUNCTION__, alError);
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break;
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}
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_streamingSource = true;
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}
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{
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std::unique_lock<std::mutex> lk(_sleepMutex);
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if (_isDestroyed)
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break;
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if (_streamingSource) {
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// To continuously stream audio from a source without interruption, buffer queuing is required.
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alSourceQueueBuffers(_alSource, QUEUEBUFFER_NUM, _bufferIds);
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CHECK_AL_ERROR_DEBUG();
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_rotateBufferThread = ccnew std::thread(&AudioPlayer::rotateBufferThread, this, _audioCache->_queBufferFrames * QUEUEBUFFER_NUM + 1);
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} else {
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alSourcei(_alSource, AL_BUFFER, _audioCache->_alBufferId);
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CHECK_AL_ERROR_DEBUG();
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}
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alSourcePlay(_alSource);
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}
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auto alError = alGetError();
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if (alError != AL_NO_ERROR) {
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ALOGE("%s:alSourcePlay error code:%x", __PRETTY_FUNCTION__, alError);
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break;
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}
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/** Due to the bug of OpenAL, when the second time OpenAL trying to mix audio into bus, the mRampState become kRampingComplete, and for those oalSource whose mRampState == kRampingComplete, nothing happens.
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* OALSource::Play{
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* switch(mState){
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* case kTransitionToStop:
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* case kTransitionToStop:
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* if(mRampState != kRampingComplete){..}
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* break;
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* }
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* }
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* So the assert here will trigger this bug as aolSource is reused.
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* Replace OpenAL with AVAudioEngine on V3.6 mightbe helpful
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*/
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// CC_ASSERT_EQ(state, AL_PLAYING);
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_ready = true;
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ret = true;
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} while (false);
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if (!ret) {
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_removeByAudioEngine = true;
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}
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_play2dMutex.unlock();
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return ret;
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}
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// rotateBufferThread is used to rotate alBufferData for _alSource when playing big audio file
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void AudioPlayer::rotateBufferThread(int offsetFrame) {
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char *tmpBuffer = nullptr;
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AudioDecoder decoder;
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long long rotateSleepTime = static_cast<long long>(QUEUEBUFFER_TIME_STEP * 1000) / 2;
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do {
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BREAK_IF(!decoder.open(_audioCache->_fileFullPath.c_str()));
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uint32_t framesRead = 0;
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const uint32_t framesToRead = _audioCache->_queBufferFrames;
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const uint32_t bufferSize = framesToRead * decoder.getBytesPerFrame();
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tmpBuffer = (char *)malloc(bufferSize);
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memset(tmpBuffer, 0, bufferSize);
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if (offsetFrame != 0) {
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decoder.seek(offsetFrame);
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}
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ALint sourceState;
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ALint bufferProcessed = 0;
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bool needToExitThread = false;
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while (!_isDestroyed) {
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alGetSourcei(_alSource, AL_SOURCE_STATE, &sourceState);
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/* On IOS, audio state will lie, when the system is not fully foreground,
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* openAl will process the buffer in queue, but our condition cannot make sure that the audio
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* is playing as it's too short. Interesting IOS system.
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* Solution is to load buffer even if it's paused, just make sure that there's no bufferProcessed in
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*/
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if (sourceState == AL_PLAYING || sourceState == AL_PAUSED) {
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alGetSourcei(_alSource, AL_BUFFERS_PROCESSED, &bufferProcessed);
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while (bufferProcessed > 0) {
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bufferProcessed--;
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if (_timeDirty) {
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_timeDirty = false;
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offsetFrame = _currTime * decoder.getSampleRate();
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decoder.seek(offsetFrame);
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} else {
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_currTime += QUEUEBUFFER_TIME_STEP;
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if (_currTime > _audioCache->_duration) {
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if (_loop) {
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_currTime = 0.0f;
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} else {
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_currTime = _audioCache->_duration;
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}
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}
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}
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framesRead = decoder.readFixedFrames(framesToRead, tmpBuffer);
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if (framesRead == 0) {
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if (_loop) {
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decoder.seek(0);
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framesRead = decoder.readFixedFrames(framesToRead, tmpBuffer);
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} else {
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needToExitThread = true;
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break;
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}
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}
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/*
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While the source is playing, alSourceUnqueueBuffers can be called to remove buffers which have
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already played. Those buffers can then be filled with new data or discarded. New or refilled
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buffers can then be attached to the playing source using alSourceQueueBuffers. As long as there is
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always a new buffer to play in the queue, the source will continue to play.
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*/
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ALuint bid;
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alSourceUnqueueBuffers(_alSource, 1, &bid);
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alBufferData(bid, _audioCache->_format, tmpBuffer, framesRead * decoder.getBytesPerFrame(), decoder.getSampleRate());
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alSourceQueueBuffers(_alSource, 1, &bid);
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}
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}
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std::unique_lock<std::mutex> lk(_sleepMutex);
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if (_isDestroyed || needToExitThread) {
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break;
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}
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if (!_needWakeupRotateThread) {
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_sleepCondition.wait_for(lk, std::chrono::milliseconds(rotateSleepTime));
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}
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_needWakeupRotateThread = false;
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}
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} while (false);
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ALOGVV("Exit rotate buffer thread ...");
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decoder.close();
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free(tmpBuffer);
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_isRotateThreadExited = true;
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}
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void AudioPlayer::wakeupRotateThread() {
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_needWakeupRotateThread = true;
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_sleepCondition.notify_all();
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}
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bool AudioPlayer::setLoop(bool loop) {
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if (!_isDestroyed) {
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_loop = loop;
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return true;
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}
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return false;
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}
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bool AudioPlayer::setTime(float time) {
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if (!_isDestroyed && time >= 0.0f && time < _audioCache->_duration) {
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_currTime = time;
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_timeDirty = true;
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return true;
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}
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return false;
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}
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