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85 lines
3.2 KiB
85 lines
3.2 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <utility>
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#include "3d/models/MorphModel.h"
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#include "base/std/container/array.h"
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#include "core/animation/SkeletalAnimationUtils.h"
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#include "math/Mat4.h"
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#include "renderer/gfx-base/GFXDef-common.h"
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#include "renderer/pipeline/Define.h"
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namespace cc {
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class Skeleton;
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namespace geometry {
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class AABB;
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}
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struct JointInfo {
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geometry::AABB *bound{nullptr};
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Node *target{nullptr};
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Mat4 bindpose;
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IntrusivePtr<IJointTransform> transform;
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ccstd::vector<index_t> buffers;
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ccstd::vector<index_t> indices;
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};
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class SkinningModel final : public MorphModel {
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public:
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using Super = MorphModel;
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SkinningModel();
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~SkinningModel() override;
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void updateLocalDescriptors(index_t submodelIdx, gfx::DescriptorSet *descriptorset) override;
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void updateTransform(uint32_t stamp) override;
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void updateUBOs(uint32_t stamp) override;
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void destroy() override;
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void initSubModel(index_t idx, RenderingSubMesh *subMeshData, Material *mat) override;
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ccstd::vector<scene::IMacroPatch> getMacroPatches(index_t subModelIndex) override;
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void updateInstancedAttributes(const ccstd::vector<gfx::Attribute> &attributes, scene::SubModel *subModel) override;
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void bindSkeleton(Skeleton *skeleton, Node *skinningRoot, Mesh *mesh);
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private:
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static void uploadJointData(uint32_t base, const Mat4 &mat, float *dst);
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void ensureEnoughBuffers(uint32_t count);
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void updateRealTimeJointTextureBuffer();
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void initRealTimeJointTexture();
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void bindRealTimeJointTexture(uint32_t idx, gfx::DescriptorSet *descriptorset);
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void releaseData();
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ccstd::vector<index_t> _bufferIndices;
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ccstd::vector<IntrusivePtr<gfx::Buffer>> _buffers;
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ccstd::vector<JointInfo> _joints;
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ccstd::vector<float *> _dataArray;
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bool _realTimeTextureMode = false;
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RealTimeJointTexture *_realTimeJointTexture = nullptr;
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CC_DISALLOW_COPY_MOVE_ASSIGN(SkinningModel);
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};
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} // namespace cc
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