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100 lines
3.5 KiB
100 lines
3.5 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/Ptr.h"
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#include "base/Macros.h"
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#include "base/TypeDef.h"
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#include "renderer/gfx-base/GFXInputAssembler.h"
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#include "renderer/gfx-base/GFXDef-common.h"
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#include "renderer/gfx-base/GFXBuffer.h"
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namespace cc {
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struct MeshBufferLayout {
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uint32_t byteOffset;
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uint32_t vertexOffset;
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uint32_t indexOffset;
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uint32_t dirtyMark;
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};
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class UIMeshBuffer final {
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public:
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UIMeshBuffer() = default;
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~UIMeshBuffer();
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inline float* getVData() const { return _vData; }
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void setVData(float* vData);
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inline uint16_t* getIData() const { return _iData; }
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void setIData(uint16_t* iData);
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void initialize(ccstd::vector<gfx::Attribute>&& attrs, bool needCreateLayout = false);
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void reset();
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void destroy();
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void setDirty();
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void uploadBuffers();
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void syncSharedBufferToNative(uint32_t* buffer);
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void resetIA();
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void recycleIA(gfx::InputAssembler* ia);
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void parseLayout();
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gfx::InputAssembler* requireFreeIA(gfx::Device* device);
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gfx::InputAssembler* createNewIA(gfx::Device* device);
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inline uint32_t getByteOffset() const { return _meshBufferLayout->byteOffset; }
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void setByteOffset(uint32_t byteOffset);
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inline uint32_t getVertexOffset() const { return _meshBufferLayout->vertexOffset; }
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void setVertexOffset(uint32_t vertexOffset);
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inline uint32_t getIndexOffset() const { return _meshBufferLayout->indexOffset; }
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void setIndexOffset(uint32_t indexOffset);
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inline bool getDirty() const { return _meshBufferLayout->dirtyMark != 0; }
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void setDirty(bool dirty) const;
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inline const ccstd::vector<gfx::Attribute>& getAttributes() const {
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return _attributes;
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}
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protected:
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CC_DISALLOW_COPY_MOVE_ASSIGN(UIMeshBuffer);
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private:
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float* _vData{nullptr};
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uint16_t* _iData{nullptr};
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MeshBufferLayout* _meshBufferLayout{nullptr};
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uint32_t* _sharedBuffer{nullptr};
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uint32_t _vertexFormatBytes{0};
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uint32_t _initVDataCount{0};
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uint32_t _initIDataCount{0};
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ccstd::vector<gfx::Attribute> _attributes;
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IntrusivePtr<gfx::InputAssembler> _ia;
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IntrusivePtr<gfx::Buffer> _vb;
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IntrusivePtr<gfx::Buffer> _ib;
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bool _dirty{false};
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bool _needDeleteVData{false};
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bool _needDeleteLayout{false};
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};
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} // namespace cc
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