/**************************************************************************** Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #include #include #include #include #include #include #include #include "../../Enum.h" #include "../FGDispatcherTypes.h" #include "../LayoutGraphGraphs.h" #include "../NativePipelineTypes.h" #include "../RenderGraphGraphs.h" #include "../RenderGraphTypes.h" #include "../details/Range.h" #include "GFXDeviceManager.h" #include "cocos/base/std/container/vector.h" #include "frame-graph/FrameGraph.h" #include "gfx-base/GFXDef-common.h" #include "gfx-base/GFXDevice.h" namespace cc { namespace render { using ccstd::pmr::string; using gfx::PassType; using std::pair; using std::vector; using ViewInfo = vector>>>>; using ResourceInfo = vector>; using LayoutUnit = std::tuple; using LayoutInfo = vector>; using framegraph::PassBarrierPair; using framegraph::ResourceBarrier; using RasterViews = PmrTransparentMap; using ComputeViews = PmrTransparentMap>; static void fillTestGraph(const ViewInfo &rasterData, const ResourceInfo &rescInfo, const LayoutInfo &layoutInfo, RenderGraph &renderGraph, ResourceGraph &rescGraph, LayoutGraphData &layoutGraphData) { for (const auto &resc : rescInfo) { string name = std::get<0>(resc); auto rescVertexID = add_vertex(rescGraph, ManagedTag{}, name.c_str()); rescGraph.descs[rescVertexID] = std::get<1>(resc); rescGraph.traits[rescVertexID] = std::get<2>(resc); rescGraph.states[rescVertexID].states = gfx::AccessFlagBit::NONE; } const auto &mem_resource = layoutGraphData.get_allocator(); auto &stages = layoutGraphData.stages; stages.resize(layoutInfo.size()); add_vertex(layoutGraphData, RenderPhaseTag{}, "default"); auto &layout = layoutGraphData.layouts.back(); const auto &descPair = layout.descriptorSets.emplace(UpdateFrequency::PER_PASS, DescriptorSetData{renderGraph.get_allocator()}); auto &descData = (*descPair.first).second.descriptorSetLayoutData; for (size_t i = 0; i < layoutInfo.size(); ++i) { const ccstd::string passName = "pass" + std::to_string(i); auto layoutVtxID = add_vertex(layoutGraphData, RenderStageTag{}, passName.c_str()); const auto &renderStageInfo = layoutInfo[i]; for (const auto &layoutUnit : renderStageInfo) { const auto &rescName = std::get<0>(layoutUnit); const auto &nameID = std::get<1>(layoutUnit); const auto &shaderStage = std::get<2>(layoutUnit); if (layoutGraphData.attributeIndex.find(rescName) == layoutGraphData.attributeIndex.end()) { layoutGraphData.attributeIndex.emplace(std::make_pair(rescName.c_str(), NameLocalID{nameID})); } stages[i].descriptorVisibility.emplace(NameLocalID{nameID}, shaderStage); auto &block = descData.descriptorBlocks.emplace_back(); block.visibility = shaderStage; auto &desc = block.descriptors.emplace_back(); desc.count = 1; desc.descriptorID = {nameID}; } } renderGraph.layoutNodes.emplace_back(""); std::set nameSet; auto addRasterNode = [&](const vector>> &subpasses, uint32_t count, uint32_t passID) { const ccstd::string name = "pass" + std::to_string(passID); const auto vertexID = add_vertex(renderGraph, RasterPassTag{}, name.c_str()); auto& layoutName = get(RenderGraph::LayoutTag{}, renderGraph, vertexID); layoutName = "default"; renderGraph.sortedVertices.emplace_back(vertexID); auto &raster = get(RasterPassTag{}, vertexID, renderGraph); auto &subpassGraph = raster.subpassGraph; bool hasSubpass = count > 1; Subpass *subpass = nullptr; auto &rasterViews = raster.rasterViews; for (size_t j = 0; j < count; ++j) { assert(subpasses[j].size() == 2); // inputs and outputs const auto &attachments = subpasses[j]; bool isOutput = false; Subpass *subpass = nullptr; RasterSubpass *subpassNode1 = nullptr; PmrTransparentMap *subpassViews = nullptr; if (hasSubpass) { const ccstd::string subpassName = "subpass" + std::to_string(passID); auto subpassVertexID = add_vertex(subpassGraph, subpassName.c_str()); subpass = &get(SubpassGraph::SubpassTag{}, subpassGraph, subpassVertexID); RasterSubpass subpassNode(j, 1, 0, renderGraph.get_allocator()); auto subpassID = addVertex( RasterSubpassTag{}, std::forward_as_tuple(subpassName.c_str()), std::forward_as_tuple(), std::forward_as_tuple(), std::forward_as_tuple(), std::forward_as_tuple(std::move(subpassNode)), renderGraph, vertexID); subpassNode1 = get_if(subpassID, &renderGraph); subpassViews = &subpassNode1->rasterViews; } uint32_t slot = 0; for (size_t k = 0; k < attachments.size(); ++k) { for (size_t l = 0; l < attachments[k].size(); ++l) { const auto &inputsOrOutputs = attachments[k]; const auto &viewName = inputsOrOutputs[l]; bool firstMeet = nameSet.find(viewName.c_str()) == nameSet.end(); if (firstMeet) { nameSet.emplace(viewName); } auto &views = hasSubpass ? (*subpass).rasterViews : raster.rasterViews; auto view = RasterView{ viewName.c_str(), isOutput ? AccessType::WRITE : AccessType::READ, AttachmentType::RENDER_TARGET, firstMeet ? gfx::LoadOp::CLEAR : gfx::LoadOp::LOAD, gfx::StoreOp::STORE, gfx::ClearFlagBit::ALL, gfx::Color({1.0, 0.0, 0.0, 1.0}), gfx::ShaderStageFlagBit::NONE, }; view.slotID = slot; views.emplace(viewName.c_str(), view); if (subpassViews) { subpassViews->emplace(viewName.c_str(), view); const auto newID = static_cast(raster.attachmentIndexMap.size()); auto iter = raster.attachmentIndexMap.find(viewName); if (iter == raster.attachmentIndexMap.end()) { raster.attachmentIndexMap.emplace(viewName, newID); } rasterViews.emplace(viewName, view); } ++slot; } isOutput = true; } } }; uint32_t passCount = 0; for (size_t i = 0; i < rasterData.size(); ++i) { const auto &pass = rasterData[i]; switch (pass.first) { case PassType::RASTER: { // const string name = pass.first; const auto &subpasses = pass.second; addRasterNode(subpasses, subpasses.size(), passCount++); break; } case PassType::COMPUTE: { // const string name = pass.first; const auto &subpasses = pass.second; const ccstd::string name = "pass" + std::to_string(passCount++); const auto vertexID = add_vertex(renderGraph, ComputeTag{}, name.c_str()); renderGraph.sortedVertices.emplace_back(vertexID); assert(subpasses.back().size() == 2); // inputs and outputs auto &computePass = get(ComputeTag{}, vertexID, renderGraph); const auto &inputsAndOutputs = subpasses.back(); const auto &inputs = inputsAndOutputs.front(); const auto &outputs = inputsAndOutputs.back(); std::vector views(2); ComputeView &src = views.front(); src.name = inputs.front(); src.accessType = AccessType::READ; ComputeView &dst = views.back(); dst.name = outputs.front(); dst.accessType = AccessType::WRITE; computePass.computeViews.emplace(src.name, ccstd::pmr::vector{}); computePass.computeViews.emplace(dst.name, ccstd::pmr::vector{}); computePass.computeViews.at(src.name.c_str()).emplace_back(); computePass.computeViews.at(dst.name.c_str()).emplace_back(); computePass.computeViews.at(src.name.c_str()).front().name = inputs.front(); computePass.computeViews.at(src.name.c_str()).front().accessType = AccessType::READ; computePass.computeViews.at(dst.name.c_str()).back().name = outputs.front(); computePass.computeViews.at(dst.name.c_str()).back().accessType = AccessType::WRITE; break; } case PassType::PRESENT: { // noop break; } case PassType::COPY: { // const string name = pass.first; const auto &subpasses = pass.second; const ccstd::string name = "pass" + std::to_string(passCount++); const auto vertexID = add_vertex(renderGraph, CopyTag{}, name.c_str()); renderGraph.sortedVertices.emplace_back(vertexID); assert(subpasses.back().size() == 2); // inputs and outputs auto ©Pass = get(CopyTag{}, vertexID, renderGraph); const auto &inputsAndOutputs = subpasses.back(); const auto &inputs = inputsAndOutputs.front(); const auto &outputs = inputsAndOutputs.back(); copyPass.copyPairs.emplace_back(CopyPair{ inputs.front().c_str(), outputs.front().c_str(), 1, 1, 0, 0, 0, 0, 0, 0}); break; } } } /* FrameGraphDispatcher fgDispatcher(rescGraph, renderGraph, layoutGraphData, layoutGraphData.resource(), layoutGraphData.resource()); fgDispatcher.enableMemoryAliasing(true); fgDispatcher.enablePassReorder(true); fgDispatcher.setParalellWeight(0.4); fgDispatcher.run(); */ } #define TEST_CASE_DEFINE \ using namespace cc::render; \ using cc::gfx::AccessFlagBit; \ using cc::gfx::BarrierType; \ using cc::gfx::Format; \ using cc::gfx::MemoryAccessBit; \ using cc::gfx::SampleCount; \ using cc::gfx::ShaderStageFlagBit; \ using cc::gfx::TextureFlagBit; \ ResourceInfo resources = { \ {"0", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"1", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"2", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"3", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"4", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"5", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"6", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"7", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"8", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"9", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"10", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"11", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"12", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"13", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"14", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"15", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"16", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"17", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"18", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::MANAGED}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"19", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::EXTERNAL}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"20", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::EXTERNAL}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"21", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::EXTERNAL}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ {"22", \ {ResourceDimension::TEXTURE2D, 4, 960, 640, 1, 0, Format::RGBA8, SampleCount::X1, TextureFlagBit::NONE, \ ResourceFlags::SAMPLED | ResourceFlags::COLOR_ATTACHMENT | ResourceFlags::INPUT_ATTACHMENT}, \ {ResourceResidency::BACKBUFFER}, \ {AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE | AccessFlagBit::COLOR_ATTACHMENT_WRITE}}, \ }; #define TEST_CASE_1 \ TEST_CASE_DEFINE \ \ ViewInfo rasterData = { \ { \ PassType::RASTER, \ { \ {{}, {"0", "1", "2"}}, \ {{"0", "1", "2"}, {"3"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"3"}, {"22"}}, \ }, \ }, \ }; \ \ LayoutInfo layoutInfo = { \ { \ {"0", 0, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"1", 1, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"2", 2, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"3", 3, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"3", 3, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"22", 22, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }}; #define TEST_CASE_2 \ TEST_CASE_DEFINE \ \ ViewInfo rasterData = { \ { \ PassType::RASTER, \ { \ {{}, {"0", "1"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"0"}, {"2", "3"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"1"}, {"4", "5"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"3", "5"}, {"6"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"2", "4", "6"}, {"7"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{}, {"8"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"0", "8"}, {"9"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"7", "9"}, {"22"}}, \ }, \ }, \ }; \ \ LayoutInfo layoutInfo = { \ { \ {"0", 0, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"1", 1, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"0", 0, cc::gfx::ShaderStageFlagBit::VERTEX}, \ {"2", 2, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"3", 3, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"4", 4, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"5", 5, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"1", 1, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"3", 3, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"5", 5, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"6", 6, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"2", 2, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"4", 4, cc::gfx::ShaderStageFlagBit::VERTEX}, \ {"6", 6, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"7", 7, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"8", 8, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"0", 0, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"8", 8, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"9", 9, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"7", 7, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"9", 9, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"22", 22, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ }; #define TEST_CASE_3 \ TEST_CASE_DEFINE \ \ ViewInfo rasterData = { \ { \ PassType::RASTER, \ { \ {{}, {"0"}}, \ {{"0"}, {"1"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"1"}, {"2"}}, \ {{"2"}, {"3"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"3"}, {"4"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"4"}, {"5"}}, \ {{"5"}, {"6"}}, \ }, \ }, \ { \ PassType::COPY, \ { \ {{"3"}, {"7"}}, \ }, \ }, \ { \ PassType::COPY, \ { \ {{"7"}, {"8"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"1"}, {"9"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"1"}, {"14"}}, \ }, \ }, \ { \ PassType::COPY, \ { \ {{"14"}, {"15"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"15", "9"}, {"10"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"1"}, {"16"}}, \ }, \ }, \ { \ PassType::COPY, \ { \ {{"16"}, {"17"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"8", "10", "17"}, {"11"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"11", "5", "6"}, {"12"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"12"}, {"22"}}, \ }, \ }, \ }; \ \ LayoutInfo layoutInfo = { \ { \ {"0", 0, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"1", 1, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"1", 1, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"2", 2, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"3", 3, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"3", 3, cc::gfx::ShaderStageFlagBit::VERTEX}, \ {"4", 4, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"4", 4, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"5", 5, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"6", 6, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"3", 3, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"7", 7, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"7", 7, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"8", 8, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"1", 1, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"9", 9, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"1", 1, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"14", 14, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"14", 14, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"15", 15, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"15", 15, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"9", 9, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"10", 10, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"1", 1, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"16", 16, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"16", 16, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"17", 17, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"8", 8, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"10", 10, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"17", 17, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"11", 11, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"5", 5, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"6", 6, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"11", 11, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"12", 12, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"12", 12, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"22", 22, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ }; #define TEST_CASE_4 \ TEST_CASE_DEFINE \ \ ViewInfo rasterData = { \ { \ PassType::RASTER, \ { \ {{}, {"0"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"0"}, {"1"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"1"}, {"2"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"0"}, {"3"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"3"}, {"19"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"3"}, {"5"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"5"}, {"6"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"2"}, {"7"}}, \ {{"7"}, {"20"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"2", "21"}, {"8"}}, \ {{"8"}, {"9"}}, \ }, \ }, \ { \ PassType::RASTER, \ { \ {{"2"}, {"22"}}, \ }, \ }, \ }; \ \ LayoutInfo layoutInfo = { \ { \ {"0", 0, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"0", 0, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"1", 1, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"1", 1, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"2", 2, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"0", 0, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"3", 3, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"3", 3, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"19", 19, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"3", 3, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"5", 5, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"5", 5, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"6", 6, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"2", 2, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"7", 7, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"20", 20, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"2", 2, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"8", 8, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"9", 9, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"21", 21, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ { \ {"2", 2, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ {"22", 22, cc::gfx::ShaderStageFlagBit::FRAGMENT}, \ }, \ }; } // namespace render } // namespace cc