/**************************************************************************** Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "VKDescriptorSet.h" #include "VKBuffer.h" #include "VKCommands.h" #include "VKDescriptorSetLayout.h" #include "VKDevice.h" #include "VKPipelineLayout.h" #include "VKShader.h" #include "VKTexture.h" #include "states/VKSampler.h" namespace cc { namespace gfx { CCVKDescriptorSet::CCVKDescriptorSet() { _typedID = generateObjectID(); } CCVKDescriptorSet::~CCVKDescriptorSet() { destroy(); } void CCVKDescriptorSet::doInit(const DescriptorSetInfo & /*info*/) { CCVKGPUDescriptorSetLayout *gpuDescriptorSetLayout = static_cast(_layout)->gpuDescriptorSetLayout(); uint32_t bindingCount = utils::toUint(gpuDescriptorSetLayout->bindings.size()); uint32_t descriptorCount = gpuDescriptorSetLayout->descriptorCount; _gpuDescriptorSet = ccnew CCVKGPUDescriptorSet; _gpuDescriptorSet->gpuDescriptors.resize(descriptorCount, {}); _gpuDescriptorSet->layoutID = gpuDescriptorSetLayout->id; for (size_t i = 0U, k = 0U; i < bindingCount; ++i) { const DescriptorSetLayoutBinding &binding = gpuDescriptorSetLayout->bindings[i]; for (uint32_t j = 0; j < binding.count; ++j, ++k) { CCVKGPUDescriptor &gpuDescriptor = _gpuDescriptorSet->gpuDescriptors[k]; gpuDescriptor.type = binding.descriptorType; switch (binding.descriptorType) { case DescriptorType::UNIFORM_BUFFER: case DescriptorType::DYNAMIC_UNIFORM_BUFFER: if (hasFlag(binding.stageFlags, ShaderStageFlags::COMPUTE)) gpuDescriptor.accessTypes.push_back(THSVS_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER); if (hasFlag(binding.stageFlags, ShaderStageFlags::VERTEX)) gpuDescriptor.accessTypes.push_back(THSVS_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER); if (hasFlag(binding.stageFlags, ShaderStageFlags::FRAGMENT)) gpuDescriptor.accessTypes.push_back(THSVS_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER); break; case DescriptorType::STORAGE_BUFFER: case DescriptorType::DYNAMIC_STORAGE_BUFFER: case DescriptorType::STORAGE_IMAGE: // write accesses should be handled manually if (hasFlag(binding.stageFlags, ShaderStageFlags::COMPUTE)) gpuDescriptor.accessTypes.push_back(THSVS_ACCESS_COMPUTE_SHADER_READ_OTHER); if (hasFlag(binding.stageFlags, ShaderStageFlags::VERTEX)) gpuDescriptor.accessTypes.push_back(THSVS_ACCESS_VERTEX_SHADER_READ_OTHER); if (hasFlag(binding.stageFlags, ShaderStageFlags::FRAGMENT)) gpuDescriptor.accessTypes.push_back(THSVS_ACCESS_FRAGMENT_SHADER_READ_OTHER); break; case DescriptorType::SAMPLER_TEXTURE: case DescriptorType::TEXTURE: if (hasFlag(binding.stageFlags, ShaderStageFlags::COMPUTE)) gpuDescriptor.accessTypes.push_back(THSVS_ACCESS_COMPUTE_SHADER_READ_SAMPLED_IMAGE_OR_UNIFORM_TEXEL_BUFFER); if (hasFlag(binding.stageFlags, ShaderStageFlags::VERTEX)) gpuDescriptor.accessTypes.push_back(THSVS_ACCESS_VERTEX_SHADER_READ_SAMPLED_IMAGE_OR_UNIFORM_TEXEL_BUFFER); if (hasFlag(binding.stageFlags, ShaderStageFlags::FRAGMENT)) gpuDescriptor.accessTypes.push_back(THSVS_ACCESS_FRAGMENT_SHADER_READ_SAMPLED_IMAGE_OR_UNIFORM_TEXEL_BUFFER); break; case DescriptorType::INPUT_ATTACHMENT: gpuDescriptor.accessTypes.push_back(THSVS_ACCESS_FRAGMENT_SHADER_READ_COLOR_INPUT_ATTACHMENT); break; case DescriptorType::SAMPLER: default: break; } } } CCVKGPUDevice *gpuDevice = CCVKDevice::getInstance()->gpuDevice(); _gpuDescriptorSet->gpuLayout = gpuDescriptorSetLayout; _gpuDescriptorSet->instances.resize(gpuDevice->backBufferCount); for (uint32_t t = 0U; t < gpuDevice->backBufferCount; ++t) { CCVKGPUDescriptorSet::Instance &instance = _gpuDescriptorSet->instances[t]; instance.vkDescriptorSet = gpuDevice->getDescriptorSetPool(_gpuDescriptorSet->layoutID)->request(); instance.descriptorInfos.resize(descriptorCount, {}); for (uint32_t i = 0U, k = 0U; i < bindingCount; ++i) { const DescriptorSetLayoutBinding &binding = gpuDescriptorSetLayout->bindings[i]; for (uint32_t j = 0; j < binding.count; ++j, ++k) { if (hasFlag(DESCRIPTOR_BUFFER_TYPE, binding.descriptorType)) { instance.descriptorInfos[k].buffer.buffer = gpuDevice->defaultBuffer->vkBuffer; instance.descriptorInfos[k].buffer.offset = gpuDevice->defaultBuffer->getStartOffset(t); instance.descriptorInfos[k].buffer.range = gpuDevice->defaultBuffer->size; } else if (hasFlag(DESCRIPTOR_TEXTURE_TYPE, binding.descriptorType)) { instance.descriptorInfos[k].image.sampler = gpuDevice->defaultSampler->vkSampler; instance.descriptorInfos[k].image.imageView = gpuDevice->defaultTextureView->vkImageView; instance.descriptorInfos[k].image.imageLayout = hasFlag(binding.descriptorType, DescriptorType::STORAGE_IMAGE) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } } } if (!gpuDevice->useDescriptorUpdateTemplate) { ccstd::vector &entries = instance.descriptorUpdateEntries; entries.resize(descriptorCount, {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET}); for (uint32_t i = 0U, j = 0U; i < bindingCount; i++) { const VkDescriptorSetLayoutBinding &descriptor = gpuDescriptorSetLayout->vkBindings[i]; for (uint32_t k = 0U; k < descriptor.descriptorCount; k++, j++) { entries[j].dstSet = instance.vkDescriptorSet; entries[j].dstBinding = descriptor.binding; entries[j].dstArrayElement = k; entries[j].descriptorCount = 1; // better not to assume that the descriptor infos would be contiguous entries[j].descriptorType = descriptor.descriptorType; switch (entries[j].descriptorType) { case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: entries[j].pBufferInfo = &instance.descriptorInfos[j].buffer; break; case VK_DESCRIPTOR_TYPE_SAMPLER: case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: entries[j].pImageInfo = &instance.descriptorInfos[j].image; break; case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: entries[j].pTexelBufferView = &instance.descriptorInfos[j].texelBufferView; break; default: break; } } } } } } void CCVKDescriptorSet::doDestroy() { _gpuDescriptorSet = nullptr; } void CCVKDescriptorSet::update() { if (_isDirty && _gpuDescriptorSet) { CCVKGPUDescriptorHub *descriptorHub = CCVKDevice::getInstance()->gpuDescriptorHub(); CCVKGPUBarrierManager *layoutMgr = CCVKDevice::getInstance()->gpuBarrierManager(); uint32_t descriptorCount = utils::toUint(_gpuDescriptorSet->gpuDescriptors.size()); uint32_t instanceCount = utils::toUint(_gpuDescriptorSet->instances.size()); for (size_t i = 0U; i < descriptorCount; i++) { CCVKGPUDescriptor &binding = _gpuDescriptorSet->gpuDescriptors[i]; if (hasFlag(DESCRIPTOR_BUFFER_TYPE, binding.type)) { if (_buffers[i].ptr) { CCVKGPUBufferView *bufferView = static_cast(_buffers[i].ptr)->gpuBufferView(); for (uint32_t t = 0U; t < instanceCount; ++t) { CCVKDescriptorInfo &descriptorInfo = _gpuDescriptorSet->instances[t].descriptorInfos[i]; if (binding.gpuBufferView) { descriptorHub->disengage(_gpuDescriptorSet, binding.gpuBufferView, &descriptorInfo.buffer); } if (bufferView) { descriptorHub->connect(_gpuDescriptorSet, bufferView, &descriptorInfo.buffer, t); descriptorHub->update(bufferView, &descriptorInfo.buffer); } binding.gpuBufferView = bufferView; } } } else if (hasFlag(DESCRIPTOR_TEXTURE_TYPE, binding.type)) { if (_textures[i].ptr) { CCVKGPUTextureView *textureView = static_cast(_textures[i].ptr)->gpuTextureView(); for (auto &instance : _gpuDescriptorSet->instances) { CCVKDescriptorInfo &descriptorInfo = instance.descriptorInfos[i]; if (binding.gpuTextureView) { descriptorHub->disengage(_gpuDescriptorSet, binding.gpuTextureView, &descriptorInfo.image); } if (textureView) { descriptorHub->connect(_gpuDescriptorSet, textureView, &descriptorInfo.image); descriptorHub->update(textureView, &descriptorInfo.image, _textures[i].flags); layoutMgr->checkIn(textureView->gpuTexture, binding.accessTypes.data(), utils::toUint(binding.accessTypes.size())); } } binding.gpuTextureView = textureView; } if (_samplers[i].ptr) { CCVKGPUSampler *sampler = static_cast(_samplers[i].ptr)->gpuSampler(); for (auto &instance : _gpuDescriptorSet->instances) { CCVKDescriptorInfo &descriptorInfo = instance.descriptorInfos[i]; if (binding.gpuSampler) { descriptorHub->disengage(binding.gpuSampler, &descriptorInfo.image); } if (sampler) { descriptorHub->connect(sampler, &descriptorInfo.image); descriptorHub->update(sampler, &descriptorInfo.image); } } binding.gpuSampler = sampler; } } } CCVKDevice::getInstance()->gpuDescriptorSetHub()->record(_gpuDescriptorSet); _isDirty = false; } } void CCVKDescriptorSet::forceUpdate() { _isDirty = true; update(); } void CCVKGPUDescriptorSet::shutdown() { CCVKDevice *device = CCVKDevice::getInstance(); CCVKGPUDescriptorHub *descriptorHub = CCVKDevice::getInstance()->gpuDescriptorHub(); uint32_t instanceCount = utils::toUint(instances.size()); for (uint32_t t = 0U; t < instanceCount; ++t) { CCVKGPUDescriptorSet::Instance &instance = instances[t]; for (uint32_t i = 0U; i < gpuDescriptors.size(); i++) { CCVKGPUDescriptor &binding = gpuDescriptors[i]; CCVKDescriptorInfo &descriptorInfo = instance.descriptorInfos[i]; if (binding.gpuBufferView) { descriptorHub->disengage(this, binding.gpuBufferView, &descriptorInfo.buffer); } if (binding.gpuTextureView) { descriptorHub->disengage(this, binding.gpuTextureView, &descriptorInfo.image); } if (binding.gpuSampler) { descriptorHub->disengage(binding.gpuSampler, &descriptorInfo.image); } } if (instance.vkDescriptorSet) { device->gpuRecycleBin()->collect(layoutID, instance.vkDescriptorSet); } } CCVKDevice::getInstance()->gpuDescriptorSetHub()->erase(this); } void CCVKGPUDescriptorSet::update(const CCVKGPUBufferView *oldView, const CCVKGPUBufferView *newView) { CCVKGPUDescriptorHub *descriptorHub = CCVKDevice::getInstance()->gpuDescriptorHub(); uint32_t instanceCount = utils::toUint(instances.size()); for (size_t i = 0U; i < gpuDescriptors.size(); i++) { CCVKGPUDescriptor &binding = gpuDescriptors[i]; if (hasFlag(DESCRIPTOR_BUFFER_TYPE, binding.type) && (binding.gpuBufferView == oldView)) { for (uint32_t t = 0U; t < instanceCount; ++t) { CCVKDescriptorInfo &descriptorInfo = instances[t].descriptorInfos[i]; if (newView != nullptr) { descriptorHub->connect(this, newView, &descriptorInfo.buffer, t); descriptorHub->update(newView, &descriptorInfo.buffer); } } binding.gpuBufferView = newView; } } CCVKDevice::getInstance()->gpuDescriptorSetHub()->record(this); } void CCVKGPUDescriptorSet::update(const CCVKGPUTextureView *oldView, const CCVKGPUTextureView *newView) { CCVKGPUDescriptorHub *descriptorHub = CCVKDevice::getInstance()->gpuDescriptorHub(); uint32_t instanceCount = utils::toUint(instances.size()); for (size_t i = 0U; i < gpuDescriptors.size(); i++) { CCVKGPUDescriptor &binding = gpuDescriptors[i]; if (hasFlag(DESCRIPTOR_TEXTURE_TYPE, binding.type) && (binding.gpuTextureView == oldView)) { for (uint32_t t = 0U; t < instanceCount; ++t) { CCVKDescriptorInfo &descriptorInfo = instances[t].descriptorInfos[i]; if (newView != nullptr) { descriptorHub->connect(this, newView, &descriptorInfo.image); descriptorHub->update(newView, &descriptorInfo.image); } } binding.gpuTextureView = newView; } } CCVKDevice::getInstance()->gpuDescriptorSetHub()->record(this); } } // namespace gfx } // namespace cc