/**************************************************************************** Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "GLES3Std.h" #include "GLES3Buffer.h" #include "GLES3Commands.h" #include "GLES3DescriptorSet.h" #include "GLES3Device.h" #include "GLES3Framebuffer.h" #include "GLES3InputAssembler.h" #include "GLES3PipelineState.h" #include "GLES3PrimaryCommandBuffer.h" #include "GLES3QueryPool.h" #include "GLES3RenderPass.h" #include "GLES3Texture.h" #include "profiler/Profiler.h" #include "states/GLES3GeneralBarrier.h" namespace cc { namespace gfx { GLES3PrimaryCommandBuffer::~GLES3PrimaryCommandBuffer() { destroy(); } void GLES3PrimaryCommandBuffer::begin(RenderPass * /*renderPass*/, uint32_t /*subpass*/, Framebuffer * /*frameBuffer*/) { _curGPUPipelineState = nullptr; _curGPUInputAssember = nullptr; _curGPUDescriptorSets.assign(_curGPUDescriptorSets.size(), nullptr); _numDrawCalls = 0; _numInstances = 0; _numTriangles = 0; } void GLES3PrimaryCommandBuffer::end() { if (_isStateInvalid) { bindStates(); } } void GLES3PrimaryCommandBuffer::beginRenderPass(RenderPass *renderPass, Framebuffer *fbo, const Rect &renderArea, const Color *colors, float depth, uint32_t stencil, CommandBuffer *const * /*secondaryCBs*/, uint32_t /*secondaryCBCount*/) { _curSubpassIdx = 0U; auto *gpuRenderPass = static_cast(renderPass)->gpuRenderPass(); GLES3GPUFramebuffer *gpuFramebuffer = static_cast(fbo)->gpuFBO(); cmdFuncGLES3BeginRenderPass(GLES3Device::getInstance(), gpuRenderPass, gpuFramebuffer, &renderArea, colors, depth, stencil); _curDynamicStates.viewport = {renderArea.x, renderArea.y, renderArea.width, renderArea.height}; _curDynamicStates.scissor = renderArea; } void GLES3PrimaryCommandBuffer::endRenderPass() { cmdFuncGLES3EndRenderPass(GLES3Device::getInstance()); } void GLES3PrimaryCommandBuffer::nextSubpass() { ++_curSubpassIdx; } void GLES3PrimaryCommandBuffer::insertMarker(const MarkerInfo &marker) { cmdFuncGLES3InsertMarker(GLES3Device::getInstance(), marker.name.size(), marker.name.data()); } void GLES3PrimaryCommandBuffer::beginMarker(const MarkerInfo &marker) { cmdFuncGLES3PushGroupMarker(GLES3Device::getInstance(), marker.name.size(), marker.name.data()); } void GLES3PrimaryCommandBuffer::endMarker() { cmdFuncGLES3PopGroupMarker(GLES3Device::getInstance()); } void GLES3PrimaryCommandBuffer::draw(const DrawInfo &info) { CC_PROFILE(GLES3PrimaryCommandBufferDraw); if (_isStateInvalid) { bindStates(); } cmdFuncGLES3Draw(GLES3Device::getInstance(), info); ++_numDrawCalls; _numInstances += info.instanceCount; if (_curGPUPipelineState) { uint32_t indexCount = info.indexCount ? info.indexCount : info.vertexCount; switch (_curGPUPipelineState->glPrimitive) { case GL_TRIANGLES: { _numTriangles += indexCount / 3 * std::max(info.instanceCount, 1U); break; } case GL_TRIANGLE_STRIP: case GL_TRIANGLE_FAN: { _numTriangles += (indexCount - 2) * std::max(info.instanceCount, 1U); break; } default: break; } } } void GLES3PrimaryCommandBuffer::setViewport(const Viewport &vp) { auto *cache = GLES3Device::getInstance()->stateCache(); if (cache->viewport != vp) { cache->viewport = vp; GL_CHECK(glViewport(vp.left, vp.top, vp.width, vp.height)); } } void GLES3PrimaryCommandBuffer::setScissor(const Rect &rect) { auto *cache = GLES3Device::getInstance()->stateCache(); if (cache->scissor != rect) { cache->scissor = rect; GL_CHECK(glScissor(rect.x, rect.y, rect.width, rect.height)); } } void GLES3PrimaryCommandBuffer::updateBuffer(Buffer *buff, const void *data, uint32_t size) { GLES3GPUBuffer *gpuBuffer = static_cast(buff)->gpuBuffer(); if (gpuBuffer) { cmdFuncGLES3UpdateBuffer(GLES3Device::getInstance(), gpuBuffer, data, 0U, size); } } void GLES3PrimaryCommandBuffer::copyBuffersToTexture(const uint8_t *const *buffers, Texture *texture, const BufferTextureCopy *regions, uint32_t count) { GLES3GPUTexture *gpuTexture = static_cast(texture)->gpuTexture(); if (gpuTexture) { cmdFuncGLES3CopyBuffersToTexture(GLES3Device::getInstance(), buffers, gpuTexture, regions, count); } } void GLES3PrimaryCommandBuffer::resolveTexture(Texture *srcTexture, Texture *dstTexture, const TextureCopy *regions, uint32_t count) { copyTexture(srcTexture, dstTexture, regions, count); } void GLES3PrimaryCommandBuffer::copyTexture(Texture *srcTexture, Texture *dstTexture, const TextureCopy *regions, uint32_t count) { GLES3GPUTextureView *gpuTextureSrc = nullptr; GLES3GPUTextureView *gpuTextureDst = nullptr; if (srcTexture) gpuTextureSrc = static_cast(srcTexture)->gpuTextureView(); if (dstTexture) gpuTextureDst = static_cast(dstTexture)->gpuTextureView(); ccstd::vector blitRegions(count); for (uint32_t i = 0; i < count; ++i) { auto &blit = blitRegions[i]; const auto © = regions[i]; blit.srcSubres = copy.srcSubres; blit.dstSubres = copy.dstSubres; blit.srcOffset = copy.srcOffset; blit.dstOffset = copy.dstOffset; blit.srcExtent = copy.extent; blit.dstExtent = copy.extent; } cmdFuncGLES3BlitTexture(GLES3Device::getInstance(), gpuTextureSrc, gpuTextureDst, blitRegions.data(), count, Filter::POINT); } void GLES3PrimaryCommandBuffer::blitTexture(Texture *srcTexture, Texture *dstTexture, const TextureBlit *regions, uint32_t count, Filter filter) { GLES3GPUTextureView *gpuTextureSrc = nullptr; GLES3GPUTextureView *gpuTextureDst = nullptr; if (srcTexture) gpuTextureSrc = static_cast(srcTexture)->gpuTextureView(); if (dstTexture) gpuTextureDst = static_cast(dstTexture)->gpuTextureView(); cmdFuncGLES3BlitTexture(GLES3Device::getInstance(), gpuTextureSrc, gpuTextureDst, regions, count, filter); } void GLES3PrimaryCommandBuffer::beginQuery(QueryPool *queryPool, uint32_t id) { auto *gles3QueryPool = static_cast(queryPool); cmdFuncGLES3Query(GLES3Device::getInstance(), gles3QueryPool, GLES3QueryType::BEGIN, id); } void GLES3PrimaryCommandBuffer::endQuery(QueryPool *queryPool, uint32_t id) { auto *gles3QueryPool = static_cast(queryPool); cmdFuncGLES3Query(GLES3Device::getInstance(), gles3QueryPool, GLES3QueryType::END, id); } void GLES3PrimaryCommandBuffer::resetQueryPool(QueryPool *queryPool) { auto *gles3QueryPool = static_cast(queryPool); cmdFuncGLES3Query(GLES3Device::getInstance(), gles3QueryPool, GLES3QueryType::RESET, 0); } void GLES3PrimaryCommandBuffer::getQueryPoolResults(QueryPool *queryPool) { auto *gles3QueryPool = static_cast(queryPool); cmdFuncGLES3Query(GLES3Device::getInstance(), gles3QueryPool, GLES3QueryType::GET_RESULTS, 0); } void GLES3PrimaryCommandBuffer::execute(CommandBuffer *const *cmdBuffs, uint32_t count) { for (uint32_t i = 0; i < count; ++i) { auto *cmdBuff = static_cast(cmdBuffs[i]); if (!cmdBuff->_pendingPackages.empty()) { GLES3CmdPackage *cmdPackage = cmdBuff->_pendingPackages.front(); cmdFuncGLES3ExecuteCmds(GLES3Device::getInstance(), cmdPackage); cmdBuff->_pendingPackages.pop(); cmdBuff->_freePackages.push(cmdPackage); cmdBuff->_cmdAllocator->clearCmds(cmdPackage); cmdBuff->_cmdAllocator->reset(); } _numDrawCalls += cmdBuff->_numDrawCalls; _numInstances += cmdBuff->_numInstances; _numTriangles += cmdBuff->_numTriangles; } } void GLES3PrimaryCommandBuffer::bindStates() { if (_curGPUPipelineState) { ccstd::vector &dynamicOffsetOffsets = _curGPUPipelineState->gpuPipelineLayout->dynamicOffsetOffsets; ccstd::vector &dynamicOffsets = _curGPUPipelineState->gpuPipelineLayout->dynamicOffsets; for (size_t i = 0U, len = dynamicOffsetOffsets.size() - 1; i < len; i++) { size_t count = dynamicOffsetOffsets[i + 1] - dynamicOffsetOffsets[i]; // CC_ASSERT(_curDynamicOffsets[i].size() >= count); count = std::min(count, _curDynamicOffsets[i].size()); if (count) memcpy(&dynamicOffsets[dynamicOffsetOffsets[i]], _curDynamicOffsets[i].data(), count * sizeof(uint32_t)); } cmdFuncGLES3BindState(GLES3Device::getInstance(), _curGPUPipelineState, _curGPUInputAssember, _curGPUDescriptorSets.data(), dynamicOffsets.data(), &_curDynamicStates); } _isStateInvalid = false; } void GLES3PrimaryCommandBuffer::dispatch(const DispatchInfo &info) { if (_isStateInvalid) { bindStates(); } GLES3GPUDispatchInfo gpuInfo; if (info.indirectBuffer) { gpuInfo.indirectBuffer = static_cast(info.indirectBuffer)->gpuBuffer(); gpuInfo.indirectOffset = info.indirectOffset; } else { gpuInfo.groupCountX = info.groupCountX; gpuInfo.groupCountY = info.groupCountY; gpuInfo.groupCountZ = info.groupCountZ; } cmdFuncGLES3Dispatch(GLES3Device::getInstance(), gpuInfo); } void GLES3PrimaryCommandBuffer::pipelineBarrier(const GeneralBarrier *barrier, const BufferBarrier *const *bufferBarriers, const Buffer *const * /*buffers*/, uint32_t bufferBarrierCount, const TextureBarrier *const *textureBarriers, const Texture *const * /*textures*/, uint32_t textureBarrierCount) { if (!barrier && !bufferBarrierCount && !textureBarrierCount) return; GLuint glBarriers{0}; GLuint glBarriersByRegion{0}; if (barrier) { GLES3GPUGeneralBarrier genBarrier = *(static_cast(barrier)->gpuBarrier()); glBarriers |= genBarrier.glBarriers; glBarriersByRegion |= genBarrier.glBarriersByRegion; } auto fullfill = [&glBarriers, &glBarriersByRegion](auto *barriers, uint32_t count) { for (size_t i = 0; i < count; ++i) { GLES3GPUGeneralBarrier barrier{ barriers[i]->getInfo().prevAccesses, barriers[i]->getInfo().nextAccesses, 0, 0, }; completeBarrier(&barrier); glBarriers |= barrier.glBarriers; glBarriersByRegion |= barrier.glBarriersByRegion; } }; fullfill(bufferBarriers, bufferBarrierCount); fullfill(textureBarriers, textureBarrierCount); cmdFuncGLES3MemoryBarrier(GLES3Device::getInstance(), glBarriers, glBarriersByRegion); } } // namespace gfx } // namespace cc