/**************************************************************************** Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #include #include "CallbackPass.h" #include "ImmutableState.h" #include "RenderTargetAttachment.h" #include "base/std/container/string.h" #include "gfx-base/GFXDef.h" namespace cc { namespace framegraph { class DevicePass final { public: DevicePass() = delete; DevicePass(const FrameGraph &graph, ccstd::vector const &subpassNodes); DevicePass(const DevicePass &) = delete; DevicePass(DevicePass &&) = delete; ~DevicePass() = default; DevicePass &operator=(const DevicePass &) = delete; DevicePass &operator=(DevicePass &&) = delete; void execute(); private: struct LogicPass final { Executable *pass{nullptr}; bool customViewport{false}; gfx::Viewport viewport; gfx::Rect scissor; }; struct Subpass final { gfx::SubpassInfo desc; ccstd::vector logicPasses{}; uint32_t barrierID{0xFFFFFFFF}; }; struct Attachment final { RenderTargetAttachment attachment; gfx::Texture *renderTarget{nullptr}; }; void append(const FrameGraph &graph, const PassNode *passNode, ccstd::vector *attachments); void append(const FrameGraph &graph, const RenderTargetAttachment &attachment, ccstd::vector *attachments, gfx::SubpassInfo *subpass, const ccstd::vector &reads); void begin(gfx::CommandBuffer *cmdBuff); void next(gfx::CommandBuffer *cmdBuff) noexcept; void end(gfx::CommandBuffer *cmdBuff); void passDependency(gfx::RenderPassInfo &rpInfo); ccstd::vector _subpasses{}; ccstd::vector _attachments{}; uint16_t _usedRenderTargetSlotMask{0}; DevicePassResourceTable _resourceTable; gfx::Viewport _viewport; gfx::Rect _scissor; gfx::Viewport _curViewport; gfx::Rect _curScissor; RenderPass _renderPass; Framebuffer _fbo; std::vector> _barriers; }; } // namespace framegraph } // namespace cc