/**************************************************************************** Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "KeyCodeHelper.h" #include // Copy from glfw3.h /* The unknown key */ #define GLFW_KEY_UNKNOWN -1 /* Printable keys */ #define GLFW_KEY_SPACE 32 #define GLFW_KEY_APOSTROPHE 39 /* ' */ #define GLFW_KEY_COMMA 44 /* , */ #define GLFW_KEY_MINUS 45 /* - */ #define GLFW_KEY_PERIOD 46 /* . */ #define GLFW_KEY_SLASH 47 /* / */ #define GLFW_KEY_0 48 #define GLFW_KEY_1 49 #define GLFW_KEY_2 50 #define GLFW_KEY_3 51 #define GLFW_KEY_4 52 #define GLFW_KEY_5 53 #define GLFW_KEY_6 54 #define GLFW_KEY_7 55 #define GLFW_KEY_8 56 #define GLFW_KEY_9 57 #define GLFW_KEY_SEMICOLON 59 /* ; */ #define GLFW_KEY_EQUAL 61 /* = */ #define GLFW_KEY_A 65 #define GLFW_KEY_B 66 #define GLFW_KEY_C 67 #define GLFW_KEY_D 68 #define GLFW_KEY_E 69 #define GLFW_KEY_F 70 #define GLFW_KEY_G 71 #define GLFW_KEY_H 72 #define GLFW_KEY_I 73 #define GLFW_KEY_J 74 #define GLFW_KEY_K 75 #define GLFW_KEY_L 76 #define GLFW_KEY_M 77 #define GLFW_KEY_N 78 #define GLFW_KEY_O 79 #define GLFW_KEY_P 80 #define GLFW_KEY_Q 81 #define GLFW_KEY_R 82 #define GLFW_KEY_S 83 #define GLFW_KEY_T 84 #define GLFW_KEY_U 85 #define GLFW_KEY_V 86 #define GLFW_KEY_W 87 #define GLFW_KEY_X 88 #define GLFW_KEY_Y 89 #define GLFW_KEY_Z 90 #define GLFW_KEY_LEFT_BRACKET 91 /* [ */ #define GLFW_KEY_BACKSLASH 92 /* \ */ #define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ #define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ #define GLFW_KEY_WORLD_1 161 /* non-US #1 */ #define GLFW_KEY_WORLD_2 162 /* non-US #2 */ /* Function keys */ #define GLFW_KEY_ESCAPE 256 #define GLFW_KEY_ENTER 257 #define GLFW_KEY_TAB 258 #define GLFW_KEY_BACKSPACE 259 #define GLFW_KEY_INSERT 260 #define GLFW_KEY_DELETE 261 #define GLFW_KEY_RIGHT 262 #define GLFW_KEY_LEFT 263 #define GLFW_KEY_DOWN 264 #define GLFW_KEY_UP 265 #define GLFW_KEY_PAGE_UP 266 #define GLFW_KEY_PAGE_DOWN 267 #define GLFW_KEY_HOME 268 #define GLFW_KEY_END 269 #define GLFW_KEY_CAPS_LOCK 280 #define GLFW_KEY_SCROLL_LOCK 281 #define GLFW_KEY_NUM_LOCK 282 #define GLFW_KEY_PRINT_SCREEN 283 #define GLFW_KEY_PAUSE 284 #define GLFW_KEY_F1 290 #define GLFW_KEY_F2 291 #define GLFW_KEY_F3 292 #define GLFW_KEY_F4 293 #define GLFW_KEY_F5 294 #define GLFW_KEY_F6 295 #define GLFW_KEY_F7 296 #define GLFW_KEY_F8 297 #define GLFW_KEY_F9 298 #define GLFW_KEY_F10 299 #define GLFW_KEY_F11 300 #define GLFW_KEY_F12 301 #define GLFW_KEY_F13 302 #define GLFW_KEY_F14 303 #define GLFW_KEY_F15 304 #define GLFW_KEY_F16 305 #define GLFW_KEY_F17 306 #define GLFW_KEY_F18 307 #define GLFW_KEY_F19 308 #define GLFW_KEY_F20 309 #define GLFW_KEY_F21 310 #define GLFW_KEY_F22 311 #define GLFW_KEY_F23 312 #define GLFW_KEY_F24 313 #define GLFW_KEY_F25 314 #define GLFW_KEY_KP_0 320 #define GLFW_KEY_KP_1 321 #define GLFW_KEY_KP_2 322 #define GLFW_KEY_KP_3 323 #define GLFW_KEY_KP_4 324 #define GLFW_KEY_KP_5 325 #define GLFW_KEY_KP_6 326 #define GLFW_KEY_KP_7 327 #define GLFW_KEY_KP_8 328 #define GLFW_KEY_KP_9 329 #define GLFW_KEY_KP_DECIMAL 330 #define GLFW_KEY_KP_DIVIDE 331 #define GLFW_KEY_KP_MULTIPLY 332 #define GLFW_KEY_KP_SUBTRACT 333 #define GLFW_KEY_KP_ADD 334 #define GLFW_KEY_KP_ENTER 335 #define GLFW_KEY_KP_EQUAL 336 #define GLFW_KEY_LEFT_SHIFT 340 #define GLFW_KEY_LEFT_CONTROL 341 #define GLFW_KEY_LEFT_ALT 342 #define GLFW_KEY_LEFT_SUPER 343 #define GLFW_KEY_RIGHT_SHIFT 344 #define GLFW_KEY_RIGHT_CONTROL 345 #define GLFW_KEY_RIGHT_ALT 346 #define GLFW_KEY_RIGHT_SUPER 347 #define GLFW_KEY_MENU 348 #define GLFW_KEY_LAST GLFW_KEY_MENU namespace { // Modifier Key State bool stateShiftLeft = false; bool stateShiftRight = false; bool stateControlLeft = false; bool stateControlRight = false; bool stateOptionLeft = false; bool stateOptionRight = false; // Refer to https://github.com/glfw/glfw/blob/master/src/cocoa_window.m. int keyCodes[0xff + 1] = {-1}; void init() { keyCodes[0x1D] = GLFW_KEY_0; keyCodes[0x12] = GLFW_KEY_1; keyCodes[0x13] = GLFW_KEY_2; keyCodes[0x14] = GLFW_KEY_3; keyCodes[0x15] = GLFW_KEY_4; keyCodes[0x17] = GLFW_KEY_5; keyCodes[0x16] = GLFW_KEY_6; keyCodes[0x1A] = GLFW_KEY_7; keyCodes[0x1C] = GLFW_KEY_8; keyCodes[0x19] = GLFW_KEY_9; keyCodes[0x00] = GLFW_KEY_A; keyCodes[0x0B] = GLFW_KEY_B; keyCodes[0x08] = GLFW_KEY_C; keyCodes[0x02] = GLFW_KEY_D; keyCodes[0x0E] = GLFW_KEY_E; keyCodes[0x03] = GLFW_KEY_F; keyCodes[0x05] = GLFW_KEY_G; keyCodes[0x04] = GLFW_KEY_H; keyCodes[0x22] = GLFW_KEY_I; keyCodes[0x26] = GLFW_KEY_J; keyCodes[0x28] = GLFW_KEY_K; keyCodes[0x25] = GLFW_KEY_L; keyCodes[0x2E] = GLFW_KEY_M; keyCodes[0x2D] = GLFW_KEY_N; keyCodes[0x1F] = GLFW_KEY_O; keyCodes[0x23] = GLFW_KEY_P; keyCodes[0x0C] = GLFW_KEY_Q; keyCodes[0x0F] = GLFW_KEY_R; keyCodes[0x01] = GLFW_KEY_S; keyCodes[0x11] = GLFW_KEY_T; keyCodes[0x20] = GLFW_KEY_U; keyCodes[0x09] = GLFW_KEY_V; keyCodes[0x0D] = GLFW_KEY_W; keyCodes[0x07] = GLFW_KEY_X; keyCodes[0x10] = GLFW_KEY_Y; keyCodes[0x06] = GLFW_KEY_Z; keyCodes[0x27] = GLFW_KEY_APOSTROPHE; keyCodes[0x2A] = GLFW_KEY_BACKSLASH; keyCodes[0x2B] = GLFW_KEY_COMMA; keyCodes[0x18] = GLFW_KEY_EQUAL; keyCodes[0x32] = GLFW_KEY_GRAVE_ACCENT; keyCodes[0x21] = GLFW_KEY_LEFT_BRACKET; keyCodes[0x1B] = GLFW_KEY_MINUS; keyCodes[0x2F] = GLFW_KEY_PERIOD; keyCodes[0x1E] = GLFW_KEY_RIGHT_BRACKET; keyCodes[0x29] = GLFW_KEY_SEMICOLON; keyCodes[0x2C] = GLFW_KEY_SLASH; keyCodes[0x0A] = GLFW_KEY_WORLD_1; keyCodes[0x33] = GLFW_KEY_BACKSPACE; keyCodes[0x39] = GLFW_KEY_CAPS_LOCK; keyCodes[0x75] = GLFW_KEY_DELETE; keyCodes[0x7D] = GLFW_KEY_DOWN; keyCodes[0x77] = GLFW_KEY_END; keyCodes[0x24] = GLFW_KEY_ENTER; keyCodes[0x35] = GLFW_KEY_ESCAPE; keyCodes[0x7A] = GLFW_KEY_F1; keyCodes[0x78] = GLFW_KEY_F2; keyCodes[0x63] = GLFW_KEY_F3; keyCodes[0x76] = GLFW_KEY_F4; keyCodes[0x60] = GLFW_KEY_F5; keyCodes[0x61] = GLFW_KEY_F6; keyCodes[0x62] = GLFW_KEY_F7; keyCodes[0x64] = GLFW_KEY_F8; keyCodes[0x65] = GLFW_KEY_F9; keyCodes[0x6D] = GLFW_KEY_F10; keyCodes[0x67] = GLFW_KEY_F11; keyCodes[0x6F] = GLFW_KEY_F12; keyCodes[0x69] = GLFW_KEY_F13; keyCodes[0x6B] = GLFW_KEY_F14; keyCodes[0x71] = GLFW_KEY_F15; keyCodes[0x6A] = GLFW_KEY_F16; keyCodes[0x40] = GLFW_KEY_F17; keyCodes[0x4F] = GLFW_KEY_F18; keyCodes[0x50] = GLFW_KEY_F19; keyCodes[0x5A] = GLFW_KEY_F20; keyCodes[0x73] = GLFW_KEY_HOME; keyCodes[0x72] = GLFW_KEY_INSERT; keyCodes[0x7B] = GLFW_KEY_LEFT; keyCodes[0x3A] = GLFW_KEY_LEFT_ALT; keyCodes[0x3B] = GLFW_KEY_LEFT_CONTROL; keyCodes[0x38] = GLFW_KEY_LEFT_SHIFT; keyCodes[0x37] = GLFW_KEY_LEFT_SUPER; keyCodes[0x6E] = GLFW_KEY_MENU; keyCodes[0x47] = GLFW_KEY_NUM_LOCK; keyCodes[0x79] = GLFW_KEY_PAGE_DOWN; keyCodes[0x74] = GLFW_KEY_PAGE_UP; keyCodes[0x7C] = GLFW_KEY_RIGHT; keyCodes[0x3D] = GLFW_KEY_RIGHT_ALT; keyCodes[0x3E] = GLFW_KEY_RIGHT_CONTROL; keyCodes[0x3C] = GLFW_KEY_RIGHT_SHIFT; keyCodes[0x36] = GLFW_KEY_RIGHT_SUPER; keyCodes[0x31] = GLFW_KEY_SPACE; keyCodes[0x30] = GLFW_KEY_TAB; keyCodes[0x7E] = GLFW_KEY_UP; keyCodes[0x52] = GLFW_KEY_KP_0; keyCodes[0x53] = GLFW_KEY_KP_1; keyCodes[0x54] = GLFW_KEY_KP_2; keyCodes[0x55] = GLFW_KEY_KP_3; keyCodes[0x56] = GLFW_KEY_KP_4; keyCodes[0x57] = GLFW_KEY_KP_5; keyCodes[0x58] = GLFW_KEY_KP_6; keyCodes[0x59] = GLFW_KEY_KP_7; keyCodes[0x5B] = GLFW_KEY_KP_8; keyCodes[0x5C] = GLFW_KEY_KP_9; keyCodes[0x45] = GLFW_KEY_KP_ADD; keyCodes[0x41] = GLFW_KEY_KP_DECIMAL; keyCodes[0x4B] = GLFW_KEY_KP_DIVIDE; keyCodes[0x4C] = GLFW_KEY_KP_ENTER; keyCodes[0x51] = GLFW_KEY_KP_EQUAL; keyCodes[0x43] = GLFW_KEY_KP_MULTIPLY; keyCodes[0x4E] = GLFW_KEY_KP_SUBTRACT; } } // namespace void updateModifierKeyState(int keyCodeInWeb) { if (keyCodeInWeb == 16) { // shift left stateShiftLeft = !stateShiftLeft; } else if (keyCodeInWeb == 20016) { // shift right stateShiftRight = !stateShiftRight; } else if (keyCodeInWeb == 17) { // ctrl left stateControlLeft = !stateControlLeft; } else if (keyCodeInWeb == 20017) { // ctrl right stateControlRight = !stateControlRight; } else if (keyCodeInWeb == 18) { // alt left stateOptionLeft = !stateOptionLeft; } else if (keyCodeInWeb == 20018) { // alt right stateOptionRight = !stateOptionRight; } } cc::KeyboardEvent::Action getModifierKeyAction(int keyCodeInWeb) { if (keyCodeInWeb == 16) { // shift left if (stateShiftLeft) { return cc::KeyboardEvent::Action::PRESS; } else { return cc::KeyboardEvent::Action::RELEASE; } } else if (keyCodeInWeb == 20016) { // shift right if (stateShiftRight) { return cc::KeyboardEvent::Action::PRESS; } else { return cc::KeyboardEvent::Action::RELEASE; } } else if (keyCodeInWeb == 17) { // ctrl left if (stateControlLeft) { return cc::KeyboardEvent::Action::PRESS; } else { return cc::KeyboardEvent::Action::RELEASE; } } else if (keyCodeInWeb == 20017) { // ctrl right if (stateControlRight) { return cc::KeyboardEvent::Action::PRESS; } else { return cc::KeyboardEvent::Action::RELEASE; } } else if (keyCodeInWeb == 18) { // alt left if (stateOptionLeft) { return cc::KeyboardEvent::Action::PRESS; } else { return cc::KeyboardEvent::Action::RELEASE; } } else if (keyCodeInWeb == 20018) { // alt right if (stateOptionRight) { return cc::KeyboardEvent::Action::PRESS; } else { return cc::KeyboardEvent::Action::RELEASE; } } return cc::KeyboardEvent::Action::UNKNOWN; } // Refer to: https://github.com/cocos-creator/cocos2d-x-lite/blob/v2.4.0/cocos/platform/desktop/CCGLView-desktop.cpp. int translateKeycode(int keyCode) { std::once_flag flag; std::call_once(flag, init); if (keyCode < 0 || keyCode > 0xff) return -1; int key = keyCodes[keyCode]; int keyInWeb = -1; if (key >= GLFW_KEY_0 && key <= GLFW_KEY_9) keyInWeb = key; else if (key >= GLFW_KEY_A && key <= GLFW_KEY_Z) keyInWeb = key; else if (key >= GLFW_KEY_F1 && key <= GLFW_KEY_F12) keyInWeb = key - 178; else if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_9) keyInWeb = key - 272 + 10000; // For indicating number in Numberpad, needs to be converted in JS. else if (key == GLFW_KEY_ESCAPE) keyInWeb = 27; else if (key == GLFW_KEY_MINUS) keyInWeb = 189; else if (key == GLFW_KEY_EQUAL) keyInWeb = 187; else if (key == GLFW_KEY_BACKSLASH) keyInWeb = 220; else if (key == GLFW_KEY_GRAVE_ACCENT) keyInWeb = 192; else if (key == GLFW_KEY_BACKSPACE) keyInWeb = 8; else if (key == GLFW_KEY_ENTER) keyInWeb = 13; else if (key == GLFW_KEY_LEFT_BRACKET) keyInWeb = 219; else if (key == GLFW_KEY_RIGHT_BRACKET) keyInWeb = 221; else if (key == GLFW_KEY_SEMICOLON) keyInWeb = 186; else if (key == GLFW_KEY_APOSTROPHE) keyInWeb = 222; else if (key == GLFW_KEY_TAB) keyInWeb = 9; else if (key == GLFW_KEY_LEFT_CONTROL) keyInWeb = 17; else if (key == GLFW_KEY_RIGHT_CONTROL) keyInWeb = 17 + 20000; // For indicating Left/Right control, needs to be converted in JS. else if (key == GLFW_KEY_LEFT_SHIFT) keyInWeb = 16; else if (key == GLFW_KEY_RIGHT_SHIFT) keyInWeb = 16 + 20000; // For indicating Left/Right shift, needs to be converted in JS. else if (key == GLFW_KEY_LEFT_ALT) keyInWeb = 18; else if (key == GLFW_KEY_RIGHT_ALT) keyInWeb = 18 + 20000; // For indicating Left/Right alt, needs to be converted in JS. else if (key == GLFW_KEY_LEFT_SUPER) keyInWeb = 91; else if (key == GLFW_KEY_RIGHT_SUPER) keyInWeb = 93; else if (key == GLFW_KEY_UP) keyInWeb = 38; else if (key == GLFW_KEY_DOWN) keyInWeb = 40; else if (key == GLFW_KEY_LEFT) keyInWeb = 37; else if (key == GLFW_KEY_RIGHT) keyInWeb = 39; else if (key == GLFW_KEY_MENU) keyInWeb = 93 + 20000; else if (key == GLFW_KEY_KP_ENTER) keyInWeb = 13 + 20000; // For indicating numpad enter, needs to be converted in JS. else if (key == GLFW_KEY_KP_ADD) keyInWeb = 107; else if (key == GLFW_KEY_KP_SUBTRACT) keyInWeb = 109; else if (key == GLFW_KEY_KP_MULTIPLY) keyInWeb = 106; else if (key == GLFW_KEY_KP_DIVIDE) keyInWeb = 111; else if (key == GLFW_KEY_NUM_LOCK) keyInWeb = 12; else if (key == GLFW_KEY_F13) keyInWeb = 124; else if (key == GLFW_KEY_BACKSPACE) keyInWeb = 8; else if (key == GLFW_KEY_HOME) keyInWeb = 36; else if (key == GLFW_KEY_PAGE_UP) keyInWeb = 33; else if (key == GLFW_KEY_PAGE_DOWN) keyInWeb = 34; else if (key == GLFW_KEY_END) keyInWeb = 35; else if (key == GLFW_KEY_COMMA) keyInWeb = 188; else if (key == GLFW_KEY_PERIOD) keyInWeb = 190; else if (key == GLFW_KEY_SLASH) keyInWeb = 191; else if (key == GLFW_KEY_SPACE) keyInWeb = 32; else if (key == GLFW_KEY_DELETE) keyInWeb = 46; else if (key == GLFW_KEY_KP_DECIMAL) keyInWeb = 110; else if (key == GLFW_KEY_CAPS_LOCK) keyInWeb = 20; return keyInWeb; }