/**************************************************************************** Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #include #include #include #include "base/Macros.h" #include "platform/java/jni/glue/MessagePipe.h" #if (CC_PLATFORM == CC_PLATFORM_ANDROID) #include #include using ResourceManagerType = AAssetManager; using NativeWindowType = ANativeWindow; #elif (CC_PLATFORM == CC_PLATFORM_OHOS) #include #include using ResourceManagerType = ResourceManager; using NativeWindowType = NativeLayer; #endif using NativeActivity = void*; //jobject using NativeEnv = void*; //jnienv namespace cc { class IEventDispatch; class TouchEvent; class CC_DLL JniNativeGlue { public: enum class JniCommand { JNI_CMD_TERM_WINDOW = 0, JNI_CMD_INIT_WINDOW, JNI_CMD_RESUME, JNI_CMD_PAUSE, JNI_CMD_DESTROY, JNI_CMD_LOW_MEMORY, JNI_CMD_UNKNOW, }; virtual ~JniNativeGlue(); static JniNativeGlue* getInstance(); virtual void start(int argc, const char** argv); void setWindowHandle(NativeWindowType* window); NativeWindowType* getWindowHandle(); void setActivityGetter(std::function); void* getActivity(); void setEnvGetter(std::function); void* getEnv(); void setResourceManager(ResourceManagerType* resourceManager); ResourceManagerType* getResourceManager(); void setSdkVersion(int sdkVersion); int getSdkVersion() const; void setObbPath(const std::string& path); std::string getObbPath() const; bool isRunning() const; void setRunning(bool isRunning); void waitRunning(); void flushTasksOnGameThread() const; struct CommandMsg { JniCommand cmd; std::function callback; }; void writeCommandAsync(JniCommand cmd); void writeCommandSync(JniCommand cmd); int readCommand(CommandMsg* msg); int readCommandWithTimeout(CommandMsg* cmd, int delayMS); void onPause(); void onResume(); void onLowMemory(); bool isPause() const; void execCommand(); int32_t getWidth() const; int32_t getHeight() const; bool isAnimating() const { return _animating; } private: void preExecCmd(JniCommand cmd); void engineHandleCmd(JniCommand cmd); void postExecCmd(JniCommand cmd); bool _running{false}; int _sdkVersion{0}; bool _animating{false}; std::promise _threadPromise; std::string _obbPath; ResourceManagerType* _resourceManager{nullptr}; NativeWindowType* _window{nullptr}; NativeWindowType* _pendingWindow{nullptr}; JniCommand _appState{JniCommand::JNI_CMD_UNKNOW}; IEventDispatch* _eventDispatcher{nullptr}; std::unique_ptr _messagePipe{nullptr}; std::function _envGetter; std::function _activityGetter; }; } // namespace cc #define JNI_NATIVE_GLUE() cc::JniNativeGlue::getInstance()