/**************************************************************************** Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "physics/physx/PhysXSharedBody.h" #include #include "base/memory/Memory.h" #include "physics/physx/PhysXInc.h" #include "physics/physx/PhysXUtils.h" #include "physics/physx/PhysXWorld.h" #include "physics/physx/joints/PhysXJoint.h" #include "physics/physx/shapes/PhysXShape.h" using physx::PxFilterData; using physx::PxForceMode; using physx::PxIdentity; using physx::PxJointActorIndex; using physx::PxPhysics; using physx::PxQuat; using physx::PxRigidActor; using physx::PxRigidBodyExt; using physx::PxRigidBodyFlag; using physx::PxTransform; using physx::PxVec3; namespace cc { namespace physics { ccstd::unordered_map PhysXSharedBody::sharedBodesMap; static int idCounter = 0; PhysXSharedBody::PhysXSharedBody( Node *node, PhysXWorld *const world, PhysXRigidBody *const body) : _mID(idCounter++), _mRef(0), _mType(ERigidBodyType::STATIC), _mIsStatic(true), _mIndex(-1), _mFilterData(1, 1, 1, 0), _mStaticActor(nullptr), _mDynamicActor(nullptr), _mWrappedWorld(world), _mWrappedBody(body) { _mImpl.ptr = 0; _mNode = node; }; PhysXSharedBody *PhysXSharedBody::getSharedBody(const Node *node, PhysXWorld *const world, PhysXRigidBody *const body) { auto iter = sharedBodesMap.find(const_cast(node)); PhysXSharedBody *newSB; if (iter != sharedBodesMap.end()) { newSB = iter->second; } else { newSB = ccnew PhysXSharedBody(const_cast(node), world, body); newSB->_mFilterData.word0 = 1; newSB->_mFilterData.word1 = world->getMaskByIndex(0); sharedBodesMap.insert(std::pair(const_cast(node), newSB)); } if (body != nullptr) { auto g = body->getInitialGroup(); newSB->_mFilterData.word0 = g; newSB->_mFilterData.word1 = world->getMaskByIndex(static_cast(log2(g))); } return newSB; } PhysXSharedBody::~PhysXSharedBody() { sharedBodesMap.erase(_mNode); if (_mStaticActor != nullptr) PX_RELEASE(_mStaticActor); if (_mDynamicActor != nullptr) PX_RELEASE(_mDynamicActor); } PhysXSharedBody::UActor PhysXSharedBody::getImpl() { initActor(); _mImpl.ptr = isStatic() ? reinterpret_cast(_mStaticActor) : reinterpret_cast(_mDynamicActor); return _mImpl; } void PhysXSharedBody::setType(ERigidBodyType v) { if (_mType == v) return; _mType = v; initActor(); if (isStatic()) { _mImpl.ptr = reinterpret_cast(_mStaticActor); } else { _mImpl.ptr = reinterpret_cast(_mDynamicActor); _mImpl.rigidDynamic->setRigidBodyFlag(physx::PxRigidBodyFlag::eKINEMATIC, _mType == ERigidBodyType::KINEMATIC); } } void PhysXSharedBody::reference(bool v) { v ? _mRef++ : _mRef--; if (_mRef == 0) delete this; } void PhysXSharedBody::enabled(bool v) { if (v) { if (_mIndex < 0) { _mIndex = 1; _mWrappedWorld->addActor(*this); } } else { auto *wb = _mWrappedBody; auto ws = _mWrappedShapes; auto isRemove = ws.empty() && (wb == nullptr || (wb != nullptr && !wb->isEnabled())); if (isRemove) { _mIndex = -1; if (!isStaticOrKinematic()) { clearVelocity(); } _mWrappedWorld->removeActor(*this); } } } void PhysXSharedBody::initActor() { const bool temp = _mIsStatic; if (isStatic()) { _mIsStatic = true; initStaticActor(); } else { _mIsStatic = false; initDynamicActor(); } if (temp != _mIsStatic) switchActor(temp); } void PhysXSharedBody::switchActor(const bool isStaticBefore) { if (_mStaticActor == nullptr || _mDynamicActor == nullptr) return; PxRigidActor &a0 = isStaticBefore ? *reinterpret_cast(_mStaticActor) : *reinterpret_cast(_mDynamicActor); PxRigidActor &a1 = !isStaticBefore ? *reinterpret_cast(_mStaticActor) : *reinterpret_cast(_mDynamicActor); if (_mIndex >= 0) { _mWrappedWorld->getScene().removeActor(a0, false); _mWrappedWorld->getScene().addActor(a1); } for (auto const &ws : _mWrappedShapes) { a0.detachShape(ws->getShape(), false); a1.attachShape(ws->getShape()); } if (isStaticBefore) { if (isDynamic()) _mDynamicActor->wakeUp(); _mDynamicActor->setRigidBodyFlag(PxRigidBodyFlag::eKINEMATIC, isKinematic()); PxRigidBodyExt::setMassAndUpdateInertia(*_mDynamicActor, _mMass); } } void PhysXSharedBody::initStaticActor() { if (_mStaticActor == nullptr) { PxTransform transform{PxIdentity}; getNode()->updateWorldTransform(); pxSetVec3Ext(transform.p, getNode()->getWorldPosition()); pxSetQuatExt(transform.q, getNode()->getWorldRotation()); if (!transform.p.isFinite()) transform.p = PxVec3{PxIdentity}; if (!transform.q.isUnit()) transform.q = PxQuat{PxIdentity}; PxPhysics &phy = PxGetPhysics(); _mStaticActor = phy.createRigidStatic(transform); } } void PhysXSharedBody::initDynamicActor() { if (_mDynamicActor == nullptr) { PxTransform transform{PxIdentity}; getNode()->updateWorldTransform(); pxSetVec3Ext(transform.p, getNode()->getWorldPosition()); pxSetQuatExt(transform.q, getNode()->getWorldRotation()); if (!transform.p.isFinite()) transform.p = PxVec3{PxIdentity}; if (!transform.q.isUnit()) transform.q = PxQuat{PxIdentity}; PxPhysics &phy = PxGetPhysics(); _mDynamicActor = phy.createRigidDynamic(transform); _mDynamicActor->setRigidBodyFlag(PxRigidBodyFlag::eKINEMATIC, isKinematic()); } } void PhysXSharedBody::syncScale() { for (auto const &sb : _mWrappedShapes) { sb->updateScale(); } for (auto const &sb : _mWrappedJoints0) { sb->updateScale0(); } for (auto const &sb : _mWrappedJoints1) { sb->updateScale1(); } } void PhysXSharedBody::syncSceneToPhysics() { uint32_t getChangedFlags = getNode()->getChangedFlags(); if (getChangedFlags) { if (getChangedFlags & static_cast(TransformBit::SCALE)) syncScale(); auto wp = getImpl().rigidActor->getGlobalPose(); if (getChangedFlags & static_cast(TransformBit::POSITION)) { getNode()->updateWorldTransform(); pxSetVec3Ext(wp.p, getNode()->getWorldPosition()); } if (getChangedFlags & static_cast(TransformBit::ROTATION)) { getNode()->updateWorldTransform(); pxSetQuatExt(wp.q, getNode()->getWorldRotation()); } if (isKinematic()) { getImpl().rigidDynamic->setKinematicTarget(wp); } else { getImpl().rigidActor->setGlobalPose(wp, true); } } } void PhysXSharedBody::syncSceneWithCheck() { if (getNode()->getChangedFlags() & static_cast(TransformBit::SCALE)) syncScale(); auto wp = getImpl().rigidActor->getGlobalPose(); bool needUpdate = false; getNode()->updateWorldTransform(); if (wp.p != getNode()->getWorldPosition()) { pxSetVec3Ext(wp.p, getNode()->getWorldPosition()); needUpdate = true; } const auto nr = getNode()->getWorldRotation(); if (wp.q.x != nr.x && wp.q.y != nr.y && wp.q.z != nr.z) { pxSetQuatExt(wp.q, getNode()->getWorldRotation()); needUpdate = true; } if (needUpdate) { getImpl().rigidActor->setGlobalPose(wp, true); } } void PhysXSharedBody::syncPhysicsToScene() { if (isStaticOrKinematic()) return; if (_mDynamicActor->isSleeping()) return; const PxTransform &wp = getImpl().rigidActor->getGlobalPose(); getNode()->setWorldPosition(wp.p.x, wp.p.y, wp.p.z); getNode()->setWorldRotation(wp.q.x, wp.q.y, wp.q.z, wp.q.w); getNode()->setChangedFlags(getNode()->getChangedFlags() | static_cast(TransformBit::POSITION) | static_cast(TransformBit::ROTATION)); } void PhysXSharedBody::addShape(const PhysXShape &shape) { auto beg = _mWrappedShapes.begin(); auto end = _mWrappedShapes.end(); auto iter = find(beg, end, &shape); if (iter == end) { shape.getShape().setSimulationFilterData(_mFilterData); shape.getShape().setQueryFilterData(_mFilterData); getImpl().rigidActor->attachShape(shape.getShape()); _mWrappedShapes.push_back(&const_cast(shape)); if (!shape.isTrigger()) { if (isDynamic()) PxRigidBodyExt::setMassAndUpdateInertia(*getImpl().rigidDynamic, _mMass); } } } void PhysXSharedBody::removeShape(const PhysXShape &shape) { auto beg = _mWrappedShapes.begin(); auto end = _mWrappedShapes.end(); auto iter = find(beg, end, &shape); if (iter != end) { _mWrappedShapes.erase(iter); getImpl().rigidActor->detachShape(shape.getShape(), true); if (!const_cast(shape).isTrigger()) { if (isDynamic()) PxRigidBodyExt::setMassAndUpdateInertia(*getImpl().rigidDynamic, _mMass); } } } void PhysXSharedBody::addJoint(const PhysXJoint &joint, const PxJointActorIndex::Enum index) { if (index == PxJointActorIndex::eACTOR1) { auto beg = _mWrappedJoints1.begin(); auto end = _mWrappedJoints1.end(); auto iter = find(beg, end, &joint); if (iter == end) _mWrappedJoints1.push_back(&const_cast(joint)); } else { auto beg = _mWrappedJoints0.begin(); auto end = _mWrappedJoints0.end(); auto iter = find(beg, end, &joint); if (iter == end) _mWrappedJoints0.push_back(&const_cast(joint)); } } void PhysXSharedBody::removeJoint(const PhysXJoint &joint, const PxJointActorIndex::Enum index) { if (index == PxJointActorIndex::eACTOR1) { auto beg = _mWrappedJoints1.begin(); auto end = _mWrappedJoints1.end(); auto iter = find(beg, end, &joint); if (iter != end) _mWrappedJoints1.erase(iter); } else { auto beg = _mWrappedJoints0.begin(); auto end = _mWrappedJoints0.end(); auto iter = find(beg, end, &joint); if (iter != end) _mWrappedJoints0.erase(iter); } } void PhysXSharedBody::setMass(float v) { if (v <= 0) v = 1e-7F; _mMass = v; if (isDynamic()) PxRigidBodyExt::setMassAndUpdateInertia(*getImpl().rigidDynamic, _mMass); } void PhysXSharedBody::setGroup(uint32_t v) { _mFilterData.word0 = v; setCollisionFilter(_mFilterData); } void PhysXSharedBody::setMask(uint32_t v) { _mFilterData.word1 = v; setCollisionFilter(_mFilterData); } void PhysXSharedBody::setCollisionFilter(const PxFilterData &data) { if (isDynamic()) _mDynamicActor->wakeUp(); for (auto const &ws : _mWrappedShapes) { ws->getShape().setQueryFilterData(data); ws->getShape().setSimulationFilterData(data); } } void PhysXSharedBody::clearForces() { if (!isInWorld()) return; if (isStaticOrKinematic()) return; _mDynamicActor->clearForce(PxForceMode::eFORCE); _mDynamicActor->clearForce(PxForceMode::eIMPULSE); _mDynamicActor->clearTorque(PxForceMode::eFORCE); _mDynamicActor->clearTorque(PxForceMode::eIMPULSE); } void PhysXSharedBody::clearVelocity() { if (isStaticOrKinematic()) return; _mDynamicActor->setLinearVelocity(PxVec3{PxIdentity}, false); _mDynamicActor->setAngularVelocity(PxVec3{PxIdentity}, false); } } // namespace physics } // namespace cc