/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifdef SPINE_UE4 #include "SpinePluginPrivatePCH.h" #endif #include #include #include #include #include #include #include #include #include using namespace spine; RTTI_IMPL(TransformConstraintTimeline, CurveTimeline) const int TransformConstraintTimeline::ENTRIES = 5; const int TransformConstraintTimeline::PREV_TIME = -5; const int TransformConstraintTimeline::PREV_ROTATE = -4; const int TransformConstraintTimeline::PREV_TRANSLATE = -3; const int TransformConstraintTimeline::PREV_SCALE = -2; const int TransformConstraintTimeline::PREV_SHEAR = -1; const int TransformConstraintTimeline::ROTATE = 1; const int TransformConstraintTimeline::TRANSLATE = 2; const int TransformConstraintTimeline::SCALE = 3; const int TransformConstraintTimeline::SHEAR = 4; TransformConstraintTimeline::TransformConstraintTimeline(int frameCount) : CurveTimeline(frameCount), _transformConstraintIndex(0) { _frames.setSize(frameCount * ENTRIES, 0); } void TransformConstraintTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector *pEvents, float alpha, MixBlend blend, MixDirection direction) { SP_UNUSED(lastTime); SP_UNUSED(pEvents); SP_UNUSED(direction); TransformConstraint *constraintP = skeleton._transformConstraints[_transformConstraintIndex]; TransformConstraint &constraint = *constraintP; if (!constraint.isActive()) return; if (time < _frames[0]) { switch (blend) { case MixBlend_Setup: constraint._rotateMix = constraint._data._rotateMix; constraint._translateMix = constraint._data._translateMix; constraint._scaleMix = constraint._data._scaleMix; constraint._shearMix = constraint._data._shearMix; return; case MixBlend_First: constraint._rotateMix += (constraint._data._rotateMix - constraint._rotateMix) * alpha; constraint._translateMix += (constraint._data._translateMix - constraint._translateMix) * alpha; constraint._scaleMix += (constraint._data._scaleMix - constraint._scaleMix) * alpha; constraint._shearMix += (constraint._data._shearMix - constraint._shearMix) * alpha; return; default: return; } } float rotate, translate, scale, shear; if (time >= _frames[_frames.size() - ENTRIES]) { // Time is after last frame. size_t i = _frames.size(); rotate = _frames[i + PREV_ROTATE]; translate = _frames[i + PREV_TRANSLATE]; scale = _frames[i + PREV_SCALE]; shear = _frames[i + PREV_SHEAR]; } else { // Interpolate between the previous frame and the current frame. int frame = Animation::binarySearch(_frames, time, ENTRIES); rotate = _frames[frame + PREV_ROTATE]; translate = _frames[frame + PREV_TRANSLATE]; scale = _frames[frame + PREV_SCALE]; shear = _frames[frame + PREV_SHEAR]; float frameTime = _frames[frame]; float percent = getCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (_frames[frame + PREV_TIME] - frameTime)); rotate += (_frames[frame + ROTATE] - rotate) * percent; translate += (_frames[frame + TRANSLATE] - translate) * percent; scale += (_frames[frame + SCALE] - scale) * percent; shear += (_frames[frame + SHEAR] - shear) * percent; } if (blend == MixBlend_Setup) { TransformConstraintData &data = constraint._data; constraint._rotateMix = data._rotateMix + (rotate - data._rotateMix) * alpha; constraint._translateMix = data._translateMix + (translate - data._translateMix) * alpha; constraint._scaleMix = data._scaleMix + (scale - data._scaleMix) * alpha; constraint._shearMix = data._shearMix + (shear - data._shearMix) * alpha; } else { constraint._rotateMix += (rotate - constraint._rotateMix) * alpha; constraint._translateMix += (translate - constraint._translateMix) * alpha; constraint._scaleMix += (scale - constraint._scaleMix) * alpha; constraint._shearMix += (shear - constraint._shearMix) * alpha; } } int TransformConstraintTimeline::getPropertyId() { return ((int)TimelineType_TransformConstraint << 24) + _transformConstraintIndex; } void TransformConstraintTimeline::setFrame(size_t frameIndex, float time, float rotateMix, float translateMix, float scaleMix, float shearMix) { frameIndex *= ENTRIES; _frames[frameIndex] = time; _frames[frameIndex + ROTATE] = rotateMix; _frames[frameIndex + TRANSLATE] = translateMix; _frames[frameIndex + SCALE] = scaleMix; _frames[frameIndex + SHEAR] = shearMix; }