/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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 *****************************************************************************/

#ifndef Spine_TransformConstraintData_h
#define Spine_TransformConstraintData_h

#include <spine/ConstraintData.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/Vector.h>

namespace spine {
class BoneData;

class SP_API TransformConstraintData : public ConstraintData {
    friend class SkeletonBinary;
    friend class SkeletonJson;

    friend class TransformConstraint;
    friend class Skeleton;
    friend class TransformConstraintTimeline;

public:
    explicit TransformConstraintData(const String& name);

    Vector<BoneData*>& getBones();
    BoneData* getTarget();
    float getRotateMix();
    float getTranslateMix();
    float getScaleMix();
    float getShearMix();

    float getOffsetRotation();
    float getOffsetX();
    float getOffsetY();
    float getOffsetScaleX();
    float getOffsetScaleY();
    float getOffsetShearY();

    bool isRelative();
    bool isLocal();

private:
    Vector<BoneData*> _bones;
    BoneData* _target;
    float _rotateMix, _translateMix, _scaleMix, _shearMix;
    float _offsetRotation, _offsetX, _offsetY, _offsetScaleX, _offsetScaleY, _offsetShearY;
    bool _relative, _local;
};
} // namespace spine

#endif /* Spine_TransformConstraintData_h */