/**************************************************************************** Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #include "core/scene-graph/Node.h" namespace cc { class SceneGlobals; namespace scene { class RenderScene; } class Scene final : public Node { public: using Super = Node; explicit Scene(const ccstd::string &name); Scene(); ~Scene() override; inline scene::RenderScene *getRenderScene() const { return _renderScene; } inline SceneGlobals *getSceneGlobals() const { return _globals.get(); } void setSceneGlobals(SceneGlobals *globals); inline bool isAutoReleaseAssets() const { return _autoReleaseAssets; } inline void setAutoReleaseAssets(bool val) { _autoReleaseAssets = val; } void load(); void activate(bool active = true); void onBatchCreated(bool dontSyncChildPrefab) override; bool destroy() override; protected: void updateScene() override { _scene = this; } IntrusivePtr _renderScene; /** * @en Per-scene level rendering info * @zh 场景级别的渲染信息 */ // @serializable IntrusivePtr _globals; bool _inited{false}; /** * @en Indicates whether all (directly or indirectly) static referenced assets of this scene are releasable by default after scene unloading. * @zh 指示该场景中直接或间接静态引用到的所有资源是否默认在场景切换后自动释放。 */ // @serializable // @editable bool _autoReleaseAssets{false}; CC_DISALLOW_COPY_MOVE_ASSIGN(Scene); }; } // namespace cc