/**************************************************************************** Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #ifdef CC_WGPU_WASM #include "WGPUDef.h" #endif #include "WGPUDef.h" #include "gfx-base/GFXTexture.h" namespace cc { namespace gfx { struct CCWGPUTextureObject; class CCWGPUSwapchain; class CCWGPUTexture final : public Texture { public: CCWGPUTexture(); ~CCWGPUTexture(); inline CCWGPUTextureObject *gpuTextureObject() const { return _gpuTextureObj; } static CCWGPUTexture *defaultCommonTexture(); static CCWGPUTexture *defaultStorageTexture(); CCWGPUSwapchain *swapchain(); // stamp current state void stamp(); // resource handler changed? inline bool internalChanged() const { return _internalChanged; } inline uint32_t getDepth() const { return _info.depth; }; inline uint32_t getLayerCount() const { return _info.layerCount; }; inline uint32_t getLevelCount() const { return _info.levelCount; }; inline auto getTextureType() const { return _info.type; }; inline auto getTextureUsage() const { return _info.usage; }; inline auto getTextureFormat() const { return _info.format; }; inline auto getTextureSamples() const { return _info.samples; }; inline auto getTextureFlags() const { return _info.flags; }; void* getPlaneView(uint32_t plane); protected: void doInit(const TextureInfo &info) override; void doInit(const TextureViewInfo &info) override; void doDestroy() override; void doResize(uint32_t width, uint32_t height, uint32_t size) override; void doInit(const SwapchainTextureInfo &info) override; CCWGPUTextureObject *_gpuTextureObj = nullptr; bool _internalChanged = false; }; } // namespace gfx } // namespace cc