/**************************************************************************** Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #ifdef CC_WGPU_WASM #include "WGPUDef.h" #endif #include "base/std/container/unordered_map.h" #include "base/std/container/vector.h" #include "gfx-base/GFXDescriptorSet.h" namespace cc { namespace gfx { struct CCWGPUBindGroupObject; struct WGPUGPUDescriptor { DescriptorType type = DescriptorType::UNKNOWN; Buffer *buffer = nullptr; Texture *texture = nullptr; Sampler *sampler = nullptr; }; using CCWGPUGPUDescriptorList = ccstd::vector; // web interface struct CCWGPUGPUDescriptorSetObject { CCWGPUGPUDescriptorList gpuDescriptors; ccstd::vector descriptorIndices; }; class CCWGPUDescriptorSet final : public DescriptorSet { public: CCWGPUDescriptorSet(); ~CCWGPUDescriptorSet(); inline CCWGPUBindGroupObject *gpuBindGroupObject() { return _gpuBindGroupObj; } inline const std::map &dynamicOffsets() { return _dynamicOffsets; } void update() override; void forceUpdate() override { _isDirty = true; update(); }; void prune(ccstd::vector bindings); uint8_t dynamicOffsetCount() const; void prepare(); ccstd::hash_t getHash() { return _bornHash; } static void *defaultBindGroup(); static void clearCache(); std::string label; inline void setLayout(const DescriptorSetLayout *layout) { _layout = layout; } inline const CCWGPUGPUDescriptorSetObject gpuDescriptors() const { return *_gpuDescriptorObj; } void setGpuDescriptors(DescriptorSet *set); protected: void doInit(const DescriptorSetInfo &info) override; void doDestroy() override; ccstd::hash_t hash() const; CCWGPUBindGroupObject *_gpuBindGroupObj = nullptr; CCWGPUGPUDescriptorSetObject *_gpuDescriptorObj = nullptr; // dynamic offsets, inuse ? 1 : 0; std::map _dynamicOffsets; uint32_t _dynamicOffsetNum{0}; ccstd::hash_t _hash{0}; ccstd::hash_t _bornHash{0}; // hash when created, this relate to reuse bindgroup layout std::function _bindingSatisfied; }; } // namespace gfx } // namespace cc