/**************************************************************************** Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "TextureValidator.h" #include "DeviceValidator.h" #include "SwapchainValidator.h" #include "ValidationUtils.h" #include "gfx-base/GFXDef-common.h" namespace cc { namespace gfx { namespace { struct EnumHasher final { template ::value>> size_t operator()(const T &v) const { return static_cast(v); } }; ccstd::unordered_map featureCheckMap{}; } // namespace TextureValidator::TextureValidator(Texture *actor) : Agent(actor) { _typedID = actor->getTypedID(); } TextureValidator::~TextureValidator() { DeviceResourceTracker::erase(this); if (_ownTheActor) CC_SAFE_DELETE(_actor); } void TextureValidator::doInit(const TextureInfo &info) { CC_ASSERT(!isInited()); _inited = true; CC_ASSERT(info.width && info.height && info.depth); FormatFeature ff = FormatFeature::NONE; if (hasAnyFlags(info.usage, TextureUsageBit::COLOR_ATTACHMENT | TextureUsageBit::DEPTH_STENCIL_ATTACHMENT)) ff |= FormatFeature::RENDER_TARGET; if (hasAnyFlags(info.usage, TextureUsageBit::SAMPLED)) ff |= FormatFeature::SAMPLED_TEXTURE; if (hasAnyFlags(info.usage, TextureUsageBit::STORAGE)) ff |= FormatFeature::STORAGE_TEXTURE; if (ff != FormatFeature::NONE) { CC_ASSERT(hasAllFlags(DeviceValidator::getInstance()->getFormatFeatures(info.format), ff)); } switch (info.type) { case TextureType::TEX2D: { if (std::max(info.width, info.height) > DeviceValidator::getInstance()->getCapabilities().maxTextureSize) { CC_ABORT(); } break; } case TextureType::TEX1D_ARRAY: { if (std::min(info.width, info.height) > 1 || std::max(info.width, info.height) > DeviceValidator::getInstance()->getCapabilities().maxTextureSize || info.layerCount > DeviceValidator::getInstance()->getCapabilities().maxArrayTextureLayers) { CC_ABORT(); } break; } case TextureType::TEX2D_ARRAY: { if (std::max(info.width, info.height) > DeviceValidator::getInstance()->getCapabilities().maxTextureSize || info.layerCount > DeviceValidator::getInstance()->getCapabilities().maxArrayTextureLayers) { CC_ABORT(); } break; } case TextureType::CUBE: { if (std::max(info.width, info.height) > DeviceValidator::getInstance()->getCapabilities().maxCubeMapTextureSize || info.layerCount != 6) { CC_ABORT(); } break; } case TextureType::TEX3D: { if (std::max(std::max(info.width, info.height), info.depth) > DeviceValidator::getInstance()->getCapabilities().maxCubeMapTextureSize) { CC_ABORT(); } break; } default: { CC_ABORT(); break; } } if (hasFlag(info.flags, TextureFlagBit::GEN_MIPMAP)) { CC_ASSERT(info.levelCount > 1); bool isCompressed = GFX_FORMAT_INFOS[static_cast(info.format)].isCompressed; CC_ASSERT(!isCompressed); } /////////// execute /////////// _actor->initialize(info); } void TextureValidator::doInit(const TextureViewInfo &info) { CC_ASSERT(!isInited()); _inited = true; _isTextureView = true; CC_ASSERT(info.texture && static_cast(info.texture)->isInited()); /////////// execute /////////// TextureViewInfo actorInfo = info; actorInfo.texture = static_cast(info.texture)->getActor(); _actor->initialize(actorInfo); } void TextureValidator::doInit(const SwapchainTextureInfo &info) { CC_ASSERT(!isInited()); _inited = true; CC_UNUSED_PARAM(info); // workaround tidy issue CC_ASSERT(info.swapchain && static_cast(info.swapchain)->isInited()); // the actor is already initialized } void TextureValidator::doDestroy() { CC_ASSERT(isInited()); _inited = false; /////////// execute /////////// _actor->destroy(); } void TextureValidator::doResize(uint32_t width, uint32_t height, uint32_t /*size*/) { CC_ASSERT(isInited()); // Cannot resize texture views. CC_ASSERT(!_isTextureView); /////////// execute /////////// _actor->resize(width, height); } void TextureValidator::sanityCheck() { CC_ASSERT(isInited()); uint64_t cur = DeviceValidator::getInstance()->currentFrame(); // FIXME: minggo: as current implementation need to update some textures more than once, so disable it. // Should enable it when it is fixed. // if (cur == _lastUpdateFrame) { // CC_LOG_WARNING(utils::getStacktraceJS().c_str()); // CC_LOG_WARNING("performance warning: texture updated more than once per frame"); // } _lastUpdateFrame = cur; } } // namespace gfx } // namespace cc