/**************************************************************************** Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "GLES2Swapchain.h" #include "GLES2Device.h" #include "GLES2GPUObjects.h" #include "GLES2Texture.h" #if CC_SWAPPY_ENABLED #include "platform/android/AndroidPlatform.h" #include "swappy/swappyGL.h" #endif #if (CC_PLATFORM == CC_PLATFORM_ANDROID) #include "android/native_window.h" #elif CC_PLATFORM == CC_PLATFORM_OHOS #include #include #endif namespace cc { namespace gfx { GLES2Swapchain::GLES2Swapchain() { _typedID = generateObjectID(); } GLES2Swapchain::~GLES2Swapchain() { destroy(); } void GLES2Swapchain::doInit(const SwapchainInfo &info) { const auto *context = GLES2Device::getInstance()->context(); _gpuSwapchain = ccnew GLES2GPUSwapchain; auto window = reinterpret_cast(info.windowHandle); //NOLINT[readability-qualified-auto] #if CC_PLATFORM == CC_PLATFORM_ANDROID || CC_PLATFORM == CC_PLATFORM_OHOS EGLint nFmt; if (eglGetConfigAttrib(context->eglDisplay, context->eglConfig, EGL_NATIVE_VISUAL_ID, &nFmt) == EGL_FALSE) { CC_LOG_ERROR("Getting configuration attributes failed."); return; } #if CC_SWAPPY_ENABLED bool enableSwappy = true; auto *platform = static_cast(cc::BasePlatform::getPlatform()); enableSwappy &= SwappyGL_init(static_cast(platform->getEnv()), static_cast(platform->getActivity())); int32_t fps = cc::BasePlatform::getPlatform()->getFps(); if (enableSwappy) { if (!fps) SwappyGL_setSwapIntervalNS(SWAPPY_SWAP_60FPS); else SwappyGL_setSwapIntervalNS(1000000000L / fps); //ns enableSwappy &= SwappyGL_setWindow(window); _gpuSwapchain->swappyEnabled = enableSwappy; } else { CC_LOG_ERROR("Failed to enable Swappy in current GL swapchain, fallback instead."); } #endif auto width = static_cast(info.width); auto height = static_cast(info.height); #if CC_PLATFORM == CC_PLATFORM_ANDROID ANativeWindow_setBuffersGeometry(window, width, height, nFmt); #elif CC_PLATFORM == CC_PLATFORM_OHOS NativeLayerHandle(window, NativeLayerOps::SET_WIDTH_AND_HEIGHT, width, height); NativeLayerHandle(window, NativeLayerOps::SET_FORMAT, nFmt); #endif #endif EGL_CHECK(_gpuSwapchain->eglSurface = eglCreateWindowSurface(context->eglDisplay, context->eglConfig, window, nullptr)); if (_gpuSwapchain->eglSurface == EGL_NO_SURFACE) { CC_LOG_ERROR("Create window surface failed."); return; } switch (_vsyncMode) { case VsyncMode::OFF: _gpuSwapchain->eglSwapInterval = 0; break; case VsyncMode::ON: case VsyncMode::RELAXED: _gpuSwapchain->eglSwapInterval = 1; break; case VsyncMode::MAILBOX: _gpuSwapchain->eglSwapInterval = 0; break; case VsyncMode::HALF: _gpuSwapchain->eglSwapInterval = 2; break; default: break; } ///////////////////// Texture Creation ///////////////////// _colorTexture = ccnew GLES2Texture; _depthStencilTexture = ccnew GLES2Texture; SwapchainTextureInfo textureInfo; textureInfo.swapchain = this; textureInfo.format = Format::RGBA8; textureInfo.width = info.width; textureInfo.height = info.height; initTexture(textureInfo, _colorTexture); textureInfo.format = Format::DEPTH_STENCIL; initTexture(textureInfo, _depthStencilTexture); _gpuSwapchain->gpuColorTexture = static_cast(_colorTexture.get())->gpuTexture(); } void GLES2Swapchain::doDestroy() { if (!_gpuSwapchain) return; #if CC_SWAPPY_ENABLED if (_gpuSwapchain->swappyEnabled) { SwappyGL_destroy(); } #endif CC_SAFE_DESTROY(_depthStencilTexture) CC_SAFE_DESTROY(_colorTexture) doDestroySurface(); CC_SAFE_DELETE(_gpuSwapchain); } void GLES2Swapchain::doResize(uint32_t width, uint32_t height, SurfaceTransform /*transform*/) { _colorTexture->resize(width, height); _depthStencilTexture->resize(width, height); if (_windowHandle) { doCreateSurface(_windowHandle); } } void GLES2Swapchain::doDestroySurface() { if (_gpuSwapchain->eglSurface != EGL_NO_SURFACE) { auto *context = GLES2Device::getInstance()->context(); eglDestroySurface(context->eglDisplay, _gpuSwapchain->eglSurface); _gpuSwapchain->eglSurface = EGL_NO_SURFACE; context->bindContext(true); } } void GLES2Swapchain::doCreateSurface(void *windowHandle) { auto *context = GLES2Device::getInstance()->context(); auto window = reinterpret_cast(windowHandle); //NOLINT [readability-qualified-auto] EGLint nFmt = 0; if (eglGetConfigAttrib(context->eglDisplay, context->eglConfig, EGL_NATIVE_VISUAL_ID, &nFmt) == EGL_FALSE) { CC_LOG_ERROR("Getting configuration attributes failed."); return; } auto width = static_cast(_colorTexture->getWidth()); auto height = static_cast(_colorTexture->getHeight()); CC_UNUSED_PARAM(width); CC_UNUSED_PARAM(height); #if CC_SWAPPY_ENABLED if (_gpuSwapchain->swappyEnabled) { _gpuSwapchain->swappyEnabled &= SwappyGL_setWindow(window); } #endif #if CC_PLATFORM == CC_PLATFORM_ANDROID ANativeWindow_setBuffersGeometry(window, width, height, nFmt); #elif CC_PLATFORM == CC_PLATFORM_OHOS NativeLayerHandle(window, NativeLayerOps::SET_WIDTH_AND_HEIGHT, width, height); NativeLayerHandle(window, SET_FORMAT, nFmt); #endif if (_gpuSwapchain->eglSurface == EGL_NO_SURFACE) { EGL_CHECK(_gpuSwapchain->eglSurface = eglCreateWindowSurface(context->eglDisplay, context->eglConfig, window, nullptr)); if (_gpuSwapchain->eglSurface == EGL_NO_SURFACE) { CC_LOG_ERROR("Recreate window surface failed."); return; } } context->makeCurrent(_gpuSwapchain, _gpuSwapchain); } } // namespace gfx } // namespace cc