/**************************************************************************** Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #include "base/TypeDef.h" #include "base/std/optional.h" #include "core/assets/Material.h" namespace cc { struct IMaterialInstanceInfo { Material *parent{nullptr}; // RenderableComponent *owner{nullptr}; index_t subModelIdx{0}; }; class PassInstance; /** * @zh * 材质实例,当有材质修改需求时,根据材质资源创建的,可任意定制的实例。 */ class MaterialInstance final : public Material { public: using Super = Material; explicit MaterialInstance(const IMaterialInstanceInfo &info); Material *getParent() const override { return _parent.get(); } // RenderableComponent *getOwner() const override { // return _owner; // } void recompileShaders(const MacroRecord &overrides) override { MaterialInstance::recompileShaders(overrides, CC_INVALID_INDEX); } void recompileShaders(const MacroRecord &overrides, index_t passIdx) override; void overridePipelineStates(const PassOverrides &overrides) override { MaterialInstance::overridePipelineStates(overrides, CC_INVALID_INDEX); } void overridePipelineStates(const PassOverrides &overrides, index_t passIdx) override; bool destroy() override; void onPassStateChange(bool dontNotify); // For JS using RebuildPSOCallback = std::function; void setRebuildPSOCallback(const RebuildPSOCallback &cb); // protected: ccstd::vector> createPasses() override; private: IntrusivePtr _parent; // RenderableComponent *_owner{nullptr}; index_t _subModelIdx{0}; RebuildPSOCallback _rebuildPSOCallback{nullptr}; }; } // namespace cc