#ifndef __SPINE_MODEL_H__ #define __SPINE_MODEL_H__ #include #include #include "mesh-type-define.h" using namespace spine; class SlotMesh { public: SlotMesh() {} SlotMesh(uint8_t* vb, uint16_t* ib, uint32_t vc, uint32_t ic) : vBuf(vb), iBuf(ib), vCount(vc), iCount(ic) {} ~SlotMesh() {} void set(uint8_t* vb, uint16_t* ib, uint32_t vc, uint32_t ic) { this->vBuf = vb; this->iBuf = ib; this->vCount = vc; this->iCount = ic; } uint8_t* vBuf; uint16_t* iBuf; uint32_t vCount; uint32_t iCount; uint32_t blendMode; uint32_t textureID; }; class SpineModel { public: SpineModel(); ~SpineModel(); void addSlotMesh(SlotMesh& mesh, bool needMerge = true); void clearMeshes(); void setBufferPtr(uint8_t* vp, uint16_t* ip); std::vector* data; std::vector* getData(); public: uint32_t vCount; uint32_t iCount; uint32_t vPtr; uint32_t iPtr; uint32_t byteStride; }; #endif