/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #pragma once #include "middleware-adapter.h" #include "spine-creator-support/SkeletonAnimation.h" #include "spine-creator-support/SkeletonCacheAnimation.h" #include "spine-creator-support/SkeletonCacheMgr.h" #include "spine-creator-support/SkeletonDataMgr.h" #include "spine-creator-support/SkeletonRenderer.h" #include "spine/spine.h" namespace spine { typedef cc::middleware::Texture2D *(*CustomTextureLoader)(const char *path); // set custom texture loader for _spAtlasPage_createTexture void spAtlasPage_setCustomTextureLoader(CustomTextureLoader texLoader); class Cocos2dAtlasAttachmentLoader : public AtlasAttachmentLoader { public: Cocos2dAtlasAttachmentLoader(Atlas *atlas); virtual ~Cocos2dAtlasAttachmentLoader(); virtual void configureAttachment(Attachment *attachment); }; class Cocos2dTextureLoader : public TextureLoader { public: Cocos2dTextureLoader(); virtual ~Cocos2dTextureLoader(); virtual void load(AtlasPage &page, const String &path); virtual void unload(void *texture); }; class Cocos2dExtension : public DefaultSpineExtension { public: Cocos2dExtension(); virtual ~Cocos2dExtension(); virtual void _free(void *mem, const char *file, int line); protected: virtual char *_readFile(const String &path, int *length); }; typedef void (*SpineObjectDisposeCallback)(void *); void setSpineObjectDisposeCallback(SpineObjectDisposeCallback callback); } // namespace spine