/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #pragma once #include #include #include #include #include "base/RefCounted.h" #include "spine/SkeletonData.h" #include "spine/spine.h" namespace spine { class SkeletonDataInfo; /** * Cache skeleton data. */ class SkeletonDataMgr final { public: static SkeletonDataMgr *getInstance() { if (instance == nullptr) { instance = new SkeletonDataMgr(); } return instance; } static void destroyInstance() { if (instance) { delete instance; instance = nullptr; } } SkeletonDataMgr() = default; ~SkeletonDataMgr(); bool hasSkeletonData(const std::string &uuid); void setSkeletonData(const std::string &uuid, SkeletonData *data, Atlas *atlas, AttachmentLoader *attachmentLoader, const std::vector &texturesIndex); // equal to 'findByUUID' SkeletonData *retainByUUID(const std::string &uuid); // equal to 'deleteByUUID' void releaseByUUID(const std::string &uuid); using destroyCallback = std::function; void setDestroyCallback(destroyCallback callback) { _destroyCallback = std::move(callback); } private: static SkeletonDataMgr *instance; destroyCallback _destroyCallback = nullptr; std::map _dataMap; }; } // namespace spine