/**************************************************************************** Copyright (c) 2012-2020 DragonBones team and other contributors Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef DRAGONBONES_CC_TEXTUREATLAS_DATA_H #define DRAGONBONES_CC_TEXTUREATLAS_DATA_H #include "dragonbones/DragonBonesHeaders.h" #include "middleware-adapter.h" DRAGONBONES_NAMESPACE_BEGIN /** * The Cocos2d texture atlas data. * @version DragonBones 3.0 * @language en_US */ /** * Cocos2d 贴图集数据。 * @version DragonBones 3.0 * @language zh_CN */ class CCTextureAtlasData : public TextureAtlasData { BIND_CLASS_TYPE_B(CCTextureAtlasData); private: cc::middleware::Texture2D *_renderTexture; public: CCTextureAtlasData() : _renderTexture(nullptr) { _onClear(); } virtual ~CCTextureAtlasData() { _onClear(); } protected: virtual void _onClear() override; public: /** * @inheritDoc */ virtual TextureData *createTexture() const override; /** * The Cocos2d texture. * @version DragonBones 3.0 * @language en_US */ /** * Cocos2d 贴图。 * @version DragonBones 3.0 * @language zh_CN */ inline cc::middleware::Texture2D *getRenderTexture() const { return _renderTexture; } void setRenderTexture(cc::middleware::Texture2D *value); }; /** * @internal */ class CCTextureData : public TextureData { BIND_CLASS_TYPE_B(CCTextureData); public: cc::middleware::SpriteFrame *spriteFrame; CCTextureData() : spriteFrame(nullptr) { _onClear(); } virtual ~CCTextureData() { _onClear(); } protected: virtual void _onClear() override; }; DRAGONBONES_NAMESPACE_END #endif // DRAGONBONES_CC_TEXTUREATLAS_DATA_H