/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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 *****************************************************************************/

#ifndef Spine_Json_h
#define Spine_Json_h

#include <spine/SpineObject.h>

#ifndef SPINE_JSON_HAVE_PREV
    /* spine doesn't use the "prev" link in the Json sibling lists. */
    #define SPINE_JSON_HAVE_PREV 0
#endif

namespace spine {
class SP_API Json {
    friend class SkeletonJson;

public:
    /* Json Types: */
    static const int JSON_FALSE;
    static const int JSON_TRUE;
    static const int JSON_NULL;
    static const int JSON_NUMBER;
    static const int JSON_STRING;
    static const int JSON_ARRAY;
    static const int JSON_OBJECT;

    /* Get item "string" from object. Case insensitive. */
    static Json *getItem(Json *object, const char *string);

    static const char *getString(Json *object, const char *name, const char *defaultValue);

    static float getFloat(Json *object, const char *name, float defaultValue);

    static int getInt(Json *object, const char *name, int defaultValue);

    static bool getBoolean(Json *object, const char *name, bool defaultValue);

    /* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when Json_create() returns 0. 0 when Json_create() succeeds. */
    static const char *getError();

    /* Supply a block of JSON, and this returns a Json object you can interrogate. Call Json_dispose when finished. */
    explicit Json(const char *value);

    ~Json();

private:
    static const char *_error;

    Json *_next;
#if SPINE_JSON_HAVE_PREV
    Json *_prev; /* next/prev allow you to walk array/object chains. Alternatively, use getSize/getItem */
#endif
    Json *_child; /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */

    int _type; /* The type of the item, as above. */
    int _size; /* The number of children. */

    const char *_valueString; /* The item's string, if type==JSON_STRING */
    int _valueInt;            /* The item's number, if type==JSON_NUMBER */
    float _valueFloat;        /* The item's number, if type==JSON_NUMBER */

    const char *_name; /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */

    /* Utility to jump whitespace and cr/lf */
    static const char *skip(const char *inValue);

    /* Parser core - when encountering text, process appropriately. */
    static const char *parseValue(Json *item, const char *value);

    /* Parse the input text into an unescaped cstring, and populate item. */
    static const char *parseString(Json *item, const char *str);

    /* Parse the input text to generate a number, and populate the result into item. */
    static const char *parseNumber(Json *item, const char *num);

    /* Build an array from input text. */
    static const char *parseArray(Json *item, const char *value);

    /* Build an object from the text. */
    static const char *parseObject(Json *item, const char *value);

    static int json_strcasecmp(const char *s1, const char *s2);
};
} // namespace spine

#endif /* Spine_Json_h */
