/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifdef SPINE_UE4
    #include "SpinePluginPrivatePCH.h"
#endif

#include <spine/SlotData.h>

#include <assert.h>

using namespace spine;

SlotData::SlotData(int index, const String &name, BoneData &boneData) : _index(index),
                                                                        _name(name),
                                                                        _boneData(boneData),
                                                                        _color(1, 1, 1, 1),
                                                                        _darkColor(0, 0, 0, 0),
                                                                        _hasDarkColor(false),
                                                                        _attachmentName(),
                                                                        _blendMode(BlendMode_Normal) {
    assert(_index >= 0);
    assert(_name.length() > 0);
}

int SlotData::getIndex() {
    return _index;
}

const String &SlotData::getName() {
    return _name;
}

BoneData &SlotData::getBoneData() {
    return _boneData;
}

Color &SlotData::getColor() {
    return _color;
}

Color &SlotData::getDarkColor() {
    return _darkColor;
}

bool SlotData::hasDarkColor() {
    return _hasDarkColor;
}

void SlotData::setHasDarkColor(bool inValue) {
    _hasDarkColor = inValue;
}

const String &SlotData::getAttachmentName() {
    return _attachmentName;
}

void SlotData::setAttachmentName(const String &inValue) {
    _attachmentName = inValue;
}

BlendMode SlotData::getBlendMode() {
    return _blendMode;
}

void SlotData::setBlendMode(BlendMode inValue) {
    _blendMode = inValue;
}
