/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifdef SPINE_UE4
    #include "SpinePluginPrivatePCH.h"
#endif

#include <spine/BoneData.h>

#include <assert.h>

using namespace spine;

BoneData::BoneData(int index, const String &name, BoneData *parent) : _index(index),
                                                                      _name(name),
                                                                      _parent(parent),
                                                                      _length(0),
                                                                      _x(0),
                                                                      _y(0),
                                                                      _rotation(0),
                                                                      _scaleX(1),
                                                                      _scaleY(1),
                                                                      _shearX(0),
                                                                      _shearY(0),
                                                                      _transformMode(TransformMode_Normal),
                                                                      _skinRequired(false) {
    assert(index >= 0);
    assert(_name.length() > 0);
}

int BoneData::getIndex() {
    return _index;
}

const String &BoneData::getName() {
    return _name;
}

BoneData *BoneData::getParent() {
    return _parent;
}

float BoneData::getLength() {
    return _length;
}

void BoneData::setLength(float inValue) {
    _length = inValue;
}

float BoneData::getX() {
    return _x;
}

void BoneData::setX(float inValue) {
    _x = inValue;
}

float BoneData::getY() {
    return _y;
}

void BoneData::setY(float inValue) {
    _y = inValue;
}

float BoneData::getRotation() {
    return _rotation;
}

void BoneData::setRotation(float inValue) {
    _rotation = inValue;
}

float BoneData::getScaleX() {
    return _scaleX;
}

void BoneData::setScaleX(float inValue) {
    _scaleX = inValue;
}

float BoneData::getScaleY() {
    return _scaleY;
}

void BoneData::setScaleY(float inValue) {
    _scaleY = inValue;
}

float BoneData::getShearX() {
    return _shearX;
}

void BoneData::setShearX(float inValue) {
    _shearX = inValue;
}

float BoneData::getShearY() {
    return _shearY;
}

void BoneData::setShearY(float inValue) {
    _shearY = inValue;
}

TransformMode BoneData::getTransformMode() {
    return _transformMode;
}

void BoneData::setTransformMode(TransformMode inValue) {
    _transformMode = inValue;
}

bool BoneData::isSkinRequired() {
    return _skinRequired;
}

void BoneData::setSkinRequired(bool inValue) {
    _skinRequired = inValue;
}
