/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
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 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 *****************************************************************************/

#ifndef Spine_AtlasAttachmentLoader_h
#define Spine_AtlasAttachmentLoader_h

#include <spine/AttachmentLoader.h>
#include <spine/SpineString.h>
#include <spine/Vector.h>

namespace spine {
class Atlas;
class AtlasRegion;

/// An AttachmentLoader that configures attachments using texture regions from an Atlas.
/// See http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data about Loading Skeleton Data in the Spine Runtimes Guide.
class SP_API AtlasAttachmentLoader : public AttachmentLoader {
public:
    RTTI_DECL

    explicit AtlasAttachmentLoader(Atlas* atlas);

    virtual RegionAttachment* newRegionAttachment(Skin& skin, const String& name, const String& path);

    virtual MeshAttachment* newMeshAttachment(Skin& skin, const String& name, const String& path);

    virtual BoundingBoxAttachment* newBoundingBoxAttachment(Skin& skin, const String& name);

    virtual PathAttachment* newPathAttachment(Skin& skin, const String& name);

    virtual PointAttachment* newPointAttachment(Skin& skin, const String& name);

    virtual ClippingAttachment* newClippingAttachment(Skin& skin, const String& name);

    virtual void configureAttachment(Attachment* attachment);

    AtlasRegion* findRegion(const String& name);

private:
    Atlas* _atlas;
};
} // namespace spine

#endif /* Spine_AtlasAttachmentLoader_h */
