563 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			563 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2012 Gary Burd
 | |
| //
 | |
| // Licensed under the Apache License, Version 2.0 (the "License"): you may
 | |
| // not use this file except in compliance with the License. You may obtain
 | |
| // a copy of the License at
 | |
| //
 | |
| //     http://www.apache.org/licenses/LICENSE-2.0
 | |
| //
 | |
| // Unless required by applicable law or agreed to in writing, software
 | |
| // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 | |
| // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 | |
| // License for the specific language governing permissions and limitations
 | |
| // under the License.
 | |
| 
 | |
| package redis
 | |
| 
 | |
| import (
 | |
| 	"bytes"
 | |
| 	"crypto/rand"
 | |
| 	"crypto/sha1"
 | |
| 	"errors"
 | |
| 	"io"
 | |
| 	"strconv"
 | |
| 	"sync"
 | |
| 	"sync/atomic"
 | |
| 	"time"
 | |
| 
 | |
| 	"github.com/gomodule/redigo/internal"
 | |
| )
 | |
| 
 | |
| var (
 | |
| 	_ ConnWithTimeout = (*activeConn)(nil)
 | |
| 	_ ConnWithTimeout = (*errorConn)(nil)
 | |
| )
 | |
| 
 | |
| var nowFunc = time.Now // for testing
 | |
| 
 | |
| // ErrPoolExhausted is returned from a pool connection method (Do, Send,
 | |
| // Receive, Flush, Err) when the maximum number of database connections in the
 | |
| // pool has been reached.
 | |
| var ErrPoolExhausted = errors.New("redigo: connection pool exhausted")
 | |
| 
 | |
| var (
 | |
| 	errPoolClosed = errors.New("redigo: connection pool closed")
 | |
| 	errConnClosed = errors.New("redigo: connection closed")
 | |
| )
 | |
| 
 | |
| // Pool maintains a pool of connections. The application calls the Get method
 | |
| // to get a connection from the pool and the connection's Close method to
 | |
| // return the connection's resources to the pool.
 | |
| //
 | |
| // The following example shows how to use a pool in a web application. The
 | |
| // application creates a pool at application startup and makes it available to
 | |
| // request handlers using a package level variable. The pool configuration used
 | |
| // here is an example, not a recommendation.
 | |
| //
 | |
| //  func newPool(addr string) *redis.Pool {
 | |
| //    return &redis.Pool{
 | |
| //      MaxIdle: 3,
 | |
| //      IdleTimeout: 240 * time.Second,
 | |
| //      Dial: func () (redis.Conn, error) { return redis.Dial("tcp", addr) },
 | |
| //    }
 | |
| //  }
 | |
| //
 | |
| //  var (
 | |
| //    pool *redis.Pool
 | |
| //    redisServer = flag.String("redisServer", ":6379", "")
 | |
| //  )
 | |
| //
 | |
| //  func main() {
 | |
| //    flag.Parse()
 | |
| //    pool = newPool(*redisServer)
 | |
| //    ...
 | |
| //  }
 | |
| //
 | |
| // A request handler gets a connection from the pool and closes the connection
 | |
| // when the handler is done:
 | |
| //
 | |
| //  func serveHome(w http.ResponseWriter, r *http.Request) {
 | |
| //      conn := pool.Get()
 | |
| //      defer conn.Close()
 | |
| //      ...
 | |
| //  }
 | |
| //
 | |
| // Use the Dial function to authenticate connections with the AUTH command or
 | |
| // select a database with the SELECT command:
 | |
| //
 | |
| //  pool := &redis.Pool{
 | |
| //    // Other pool configuration not shown in this example.
 | |
| //    Dial: func () (redis.Conn, error) {
 | |
| //      c, err := redis.Dial("tcp", server)
 | |
| //      if err != nil {
 | |
| //        return nil, err
 | |
| //      }
 | |
| //      if _, err := c.Do("AUTH", password); err != nil {
 | |
| //        c.Close()
 | |
| //        return nil, err
 | |
| //      }
 | |
| //      if _, err := c.Do("SELECT", db); err != nil {
 | |
| //        c.Close()
 | |
| //        return nil, err
 | |
| //      }
 | |
| //      return c, nil
 | |
| //    },
 | |
| //  }
 | |
| //
 | |
| // Use the TestOnBorrow function to check the health of an idle connection
 | |
| // before the connection is returned to the application. This example PINGs
 | |
| // connections that have been idle more than a minute:
 | |
| //
 | |
| //  pool := &redis.Pool{
 | |
| //    // Other pool configuration not shown in this example.
 | |
| //    TestOnBorrow: func(c redis.Conn, t time.Time) error {
 | |
| //      if time.Since(t) < time.Minute {
 | |
| //        return nil
 | |
| //      }
 | |
| //      _, err := c.Do("PING")
 | |
| //      return err
 | |
| //    },
 | |
| //  }
 | |
| //
 | |
| type Pool struct {
 | |
| 	// Dial is an application supplied function for creating and configuring a
 | |
| 	// connection.
 | |
| 	//
 | |
| 	// The connection returned from Dial must not be in a special state
 | |
| 	// (subscribed to pubsub channel, transaction started, ...).
 | |
| 	Dial func() (Conn, error)
 | |
| 
 | |
| 	// TestOnBorrow is an optional application supplied function for checking
 | |
| 	// the health of an idle connection before the connection is used again by
 | |
| 	// the application. Argument t is the time that the connection was returned
 | |
| 	// to the pool. If the function returns an error, then the connection is
 | |
| 	// closed.
 | |
| 	TestOnBorrow func(c Conn, t time.Time) error
 | |
| 
 | |
| 	// Maximum number of idle connections in the pool.
 | |
| 	MaxIdle int
 | |
| 
 | |
| 	// Maximum number of connections allocated by the pool at a given time.
 | |
| 	// When zero, there is no limit on the number of connections in the pool.
 | |
| 	MaxActive int
 | |
| 
 | |
| 	// Close connections after remaining idle for this duration. If the value
 | |
| 	// is zero, then idle connections are not closed. Applications should set
 | |
| 	// the timeout to a value less than the server's timeout.
 | |
| 	IdleTimeout time.Duration
 | |
| 
 | |
| 	// If Wait is true and the pool is at the MaxActive limit, then Get() waits
 | |
| 	// for a connection to be returned to the pool before returning.
 | |
| 	Wait bool
 | |
| 
 | |
| 	// Close connections older than this duration. If the value is zero, then
 | |
| 	// the pool does not close connections based on age.
 | |
| 	MaxConnLifetime time.Duration
 | |
| 
 | |
| 	chInitialized uint32 // set to 1 when field ch is initialized
 | |
| 
 | |
| 	mu     sync.Mutex    // mu protects the following fields
 | |
| 	closed bool          // set to true when the pool is closed.
 | |
| 	active int           // the number of open connections in the pool
 | |
| 	ch     chan struct{} // limits open connections when p.Wait is true
 | |
| 	idle   idleList      // idle connections
 | |
| }
 | |
| 
 | |
| // NewPool creates a new pool.
 | |
| //
 | |
| // Deprecated: Initialize the Pool directory as shown in the example.
 | |
| func NewPool(newFn func() (Conn, error), maxIdle int) *Pool {
 | |
| 	return &Pool{Dial: newFn, MaxIdle: maxIdle}
 | |
| }
 | |
| 
 | |
| // Get gets a connection. The application must close the returned connection.
 | |
| // This method always returns a valid connection so that applications can defer
 | |
| // error handling to the first use of the connection. If there is an error
 | |
| // getting an underlying connection, then the connection Err, Do, Send, Flush
 | |
| // and Receive methods return that error.
 | |
| func (p *Pool) Get() Conn {
 | |
| 	pc, err := p.get(nil)
 | |
| 	if err != nil {
 | |
| 		return errorConn{err}
 | |
| 	}
 | |
| 	return &activeConn{p: p, pc: pc}
 | |
| }
 | |
| 
 | |
| // PoolStats contains pool statistics.
 | |
| type PoolStats struct {
 | |
| 	// ActiveCount is the number of connections in the pool. The count includes
 | |
| 	// idle connections and connections in use.
 | |
| 	ActiveCount int
 | |
| 	// IdleCount is the number of idle connections in the pool.
 | |
| 	IdleCount int
 | |
| }
 | |
| 
 | |
| // Stats returns pool's statistics.
 | |
| func (p *Pool) Stats() PoolStats {
 | |
| 	p.mu.Lock()
 | |
| 	stats := PoolStats{
 | |
| 		ActiveCount: p.active,
 | |
| 		IdleCount:   p.idle.count,
 | |
| 	}
 | |
| 	p.mu.Unlock()
 | |
| 
 | |
| 	return stats
 | |
| }
 | |
| 
 | |
| // ActiveCount returns the number of connections in the pool. The count
 | |
| // includes idle connections and connections in use.
 | |
| func (p *Pool) ActiveCount() int {
 | |
| 	p.mu.Lock()
 | |
| 	active := p.active
 | |
| 	p.mu.Unlock()
 | |
| 	return active
 | |
| }
 | |
| 
 | |
| // IdleCount returns the number of idle connections in the pool.
 | |
| func (p *Pool) IdleCount() int {
 | |
| 	p.mu.Lock()
 | |
| 	idle := p.idle.count
 | |
| 	p.mu.Unlock()
 | |
| 	return idle
 | |
| }
 | |
| 
 | |
| // Close releases the resources used by the pool.
 | |
| func (p *Pool) Close() error {
 | |
| 	p.mu.Lock()
 | |
| 	if p.closed {
 | |
| 		p.mu.Unlock()
 | |
| 		return nil
 | |
| 	}
 | |
| 	p.closed = true
 | |
| 	p.active -= p.idle.count
 | |
| 	pc := p.idle.front
 | |
| 	p.idle.count = 0
 | |
| 	p.idle.front, p.idle.back = nil, nil
 | |
| 	if p.ch != nil {
 | |
| 		close(p.ch)
 | |
| 	}
 | |
| 	p.mu.Unlock()
 | |
| 	for ; pc != nil; pc = pc.next {
 | |
| 		pc.c.Close()
 | |
| 	}
 | |
| 	return nil
 | |
| }
 | |
| 
 | |
| func (p *Pool) lazyInit() {
 | |
| 	// Fast path.
 | |
| 	if atomic.LoadUint32(&p.chInitialized) == 1 {
 | |
| 		return
 | |
| 	}
 | |
| 	// Slow path.
 | |
| 	p.mu.Lock()
 | |
| 	if p.chInitialized == 0 {
 | |
| 		p.ch = make(chan struct{}, p.MaxActive)
 | |
| 		if p.closed {
 | |
| 			close(p.ch)
 | |
| 		} else {
 | |
| 			for i := 0; i < p.MaxActive; i++ {
 | |
| 				p.ch <- struct{}{}
 | |
| 			}
 | |
| 		}
 | |
| 		atomic.StoreUint32(&p.chInitialized, 1)
 | |
| 	}
 | |
| 	p.mu.Unlock()
 | |
| }
 | |
| 
 | |
| // get prunes stale connections and returns a connection from the idle list or
 | |
| // creates a new connection.
 | |
| func (p *Pool) get(ctx interface {
 | |
| 	Done() <-chan struct{}
 | |
| 	Err() error
 | |
| }) (*poolConn, error) {
 | |
| 
 | |
| 	// Handle limit for p.Wait == true.
 | |
| 	if p.Wait && p.MaxActive > 0 {
 | |
| 		p.lazyInit()
 | |
| 		if ctx == nil {
 | |
| 			<-p.ch
 | |
| 		} else {
 | |
| 			select {
 | |
| 			case <-p.ch:
 | |
| 			case <-ctx.Done():
 | |
| 				return nil, ctx.Err()
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	p.mu.Lock()
 | |
| 
 | |
| 	// Prune stale connections at the back of the idle list.
 | |
| 	if p.IdleTimeout > 0 {
 | |
| 		n := p.idle.count
 | |
| 		for i := 0; i < n && p.idle.back != nil && p.idle.back.t.Add(p.IdleTimeout).Before(nowFunc()); i++ {
 | |
| 			pc := p.idle.back
 | |
| 			p.idle.popBack()
 | |
| 			p.mu.Unlock()
 | |
| 			pc.c.Close()
 | |
| 			p.mu.Lock()
 | |
| 			p.active--
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Get idle connection from the front of idle list.
 | |
| 	for p.idle.front != nil {
 | |
| 		pc := p.idle.front
 | |
| 		p.idle.popFront()
 | |
| 		p.mu.Unlock()
 | |
| 		if (p.TestOnBorrow == nil || p.TestOnBorrow(pc.c, pc.t) == nil) &&
 | |
| 			(p.MaxConnLifetime == 0 || nowFunc().Sub(pc.created) < p.MaxConnLifetime) {
 | |
| 			return pc, nil
 | |
| 		}
 | |
| 		pc.c.Close()
 | |
| 		p.mu.Lock()
 | |
| 		p.active--
 | |
| 	}
 | |
| 
 | |
| 	// Check for pool closed before dialing a new connection.
 | |
| 	if p.closed {
 | |
| 		p.mu.Unlock()
 | |
| 		return nil, errors.New("redigo: get on closed pool")
 | |
| 	}
 | |
| 
 | |
| 	// Handle limit for p.Wait == false.
 | |
| 	if !p.Wait && p.MaxActive > 0 && p.active >= p.MaxActive {
 | |
| 		p.mu.Unlock()
 | |
| 		return nil, ErrPoolExhausted
 | |
| 	}
 | |
| 
 | |
| 	p.active++
 | |
| 	p.mu.Unlock()
 | |
| 	c, err := p.Dial()
 | |
| 	if err != nil {
 | |
| 		c = nil
 | |
| 		p.mu.Lock()
 | |
| 		p.active--
 | |
| 		if p.ch != nil && !p.closed {
 | |
| 			p.ch <- struct{}{}
 | |
| 		}
 | |
| 		p.mu.Unlock()
 | |
| 	}
 | |
| 	return &poolConn{c: c, created: nowFunc()}, err
 | |
| }
 | |
| 
 | |
| func (p *Pool) put(pc *poolConn, forceClose bool) error {
 | |
| 	p.mu.Lock()
 | |
| 	if !p.closed && !forceClose {
 | |
| 		pc.t = nowFunc()
 | |
| 		p.idle.pushFront(pc)
 | |
| 		if p.idle.count > p.MaxIdle {
 | |
| 			pc = p.idle.back
 | |
| 			p.idle.popBack()
 | |
| 		} else {
 | |
| 			pc = nil
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if pc != nil {
 | |
| 		p.mu.Unlock()
 | |
| 		pc.c.Close()
 | |
| 		p.mu.Lock()
 | |
| 		p.active--
 | |
| 	}
 | |
| 
 | |
| 	if p.ch != nil && !p.closed {
 | |
| 		p.ch <- struct{}{}
 | |
| 	}
 | |
| 	p.mu.Unlock()
 | |
| 	return nil
 | |
| }
 | |
| 
 | |
| type activeConn struct {
 | |
| 	p     *Pool
 | |
| 	pc    *poolConn
 | |
| 	state int
 | |
| }
 | |
| 
 | |
| var (
 | |
| 	sentinel     []byte
 | |
| 	sentinelOnce sync.Once
 | |
| )
 | |
| 
 | |
| func initSentinel() {
 | |
| 	p := make([]byte, 64)
 | |
| 	if _, err := rand.Read(p); err == nil {
 | |
| 		sentinel = p
 | |
| 	} else {
 | |
| 		h := sha1.New()
 | |
| 		io.WriteString(h, "Oops, rand failed. Use time instead.")
 | |
| 		io.WriteString(h, strconv.FormatInt(time.Now().UnixNano(), 10))
 | |
| 		sentinel = h.Sum(nil)
 | |
| 	}
 | |
| }
 | |
| 
 | |
| func (ac *activeConn) Close() error {
 | |
| 	pc := ac.pc
 | |
| 	if pc == nil {
 | |
| 		return nil
 | |
| 	}
 | |
| 	ac.pc = nil
 | |
| 
 | |
| 	if ac.state&internal.MultiState != 0 {
 | |
| 		pc.c.Send("DISCARD")
 | |
| 		ac.state &^= (internal.MultiState | internal.WatchState)
 | |
| 	} else if ac.state&internal.WatchState != 0 {
 | |
| 		pc.c.Send("UNWATCH")
 | |
| 		ac.state &^= internal.WatchState
 | |
| 	}
 | |
| 	if ac.state&internal.SubscribeState != 0 {
 | |
| 		pc.c.Send("UNSUBSCRIBE")
 | |
| 		pc.c.Send("PUNSUBSCRIBE")
 | |
| 		// To detect the end of the message stream, ask the server to echo
 | |
| 		// a sentinel value and read until we see that value.
 | |
| 		sentinelOnce.Do(initSentinel)
 | |
| 		pc.c.Send("ECHO", sentinel)
 | |
| 		pc.c.Flush()
 | |
| 		for {
 | |
| 			p, err := pc.c.Receive()
 | |
| 			if err != nil {
 | |
| 				break
 | |
| 			}
 | |
| 			if p, ok := p.([]byte); ok && bytes.Equal(p, sentinel) {
 | |
| 				ac.state &^= internal.SubscribeState
 | |
| 				break
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	pc.c.Do("")
 | |
| 	ac.p.put(pc, ac.state != 0 || pc.c.Err() != nil)
 | |
| 	return nil
 | |
| }
 | |
| 
 | |
| func (ac *activeConn) Err() error {
 | |
| 	pc := ac.pc
 | |
| 	if pc == nil {
 | |
| 		return errConnClosed
 | |
| 	}
 | |
| 	return pc.c.Err()
 | |
| }
 | |
| 
 | |
| func (ac *activeConn) Do(commandName string, args ...interface{}) (reply interface{}, err error) {
 | |
| 	pc := ac.pc
 | |
| 	if pc == nil {
 | |
| 		return nil, errConnClosed
 | |
| 	}
 | |
| 	ci := internal.LookupCommandInfo(commandName)
 | |
| 	ac.state = (ac.state | ci.Set) &^ ci.Clear
 | |
| 	return pc.c.Do(commandName, args...)
 | |
| }
 | |
| 
 | |
| func (ac *activeConn) DoWithTimeout(timeout time.Duration, commandName string, args ...interface{}) (reply interface{}, err error) {
 | |
| 	pc := ac.pc
 | |
| 	if pc == nil {
 | |
| 		return nil, errConnClosed
 | |
| 	}
 | |
| 	cwt, ok := pc.c.(ConnWithTimeout)
 | |
| 	if !ok {
 | |
| 		return nil, errTimeoutNotSupported
 | |
| 	}
 | |
| 	ci := internal.LookupCommandInfo(commandName)
 | |
| 	ac.state = (ac.state | ci.Set) &^ ci.Clear
 | |
| 	return cwt.DoWithTimeout(timeout, commandName, args...)
 | |
| }
 | |
| 
 | |
| func (ac *activeConn) Send(commandName string, args ...interface{}) error {
 | |
| 	pc := ac.pc
 | |
| 	if pc == nil {
 | |
| 		return errConnClosed
 | |
| 	}
 | |
| 	ci := internal.LookupCommandInfo(commandName)
 | |
| 	ac.state = (ac.state | ci.Set) &^ ci.Clear
 | |
| 	return pc.c.Send(commandName, args...)
 | |
| }
 | |
| 
 | |
| func (ac *activeConn) Flush() error {
 | |
| 	pc := ac.pc
 | |
| 	if pc == nil {
 | |
| 		return errConnClosed
 | |
| 	}
 | |
| 	return pc.c.Flush()
 | |
| }
 | |
| 
 | |
| func (ac *activeConn) Receive() (reply interface{}, err error) {
 | |
| 	pc := ac.pc
 | |
| 	if pc == nil {
 | |
| 		return nil, errConnClosed
 | |
| 	}
 | |
| 	return pc.c.Receive()
 | |
| }
 | |
| 
 | |
| func (ac *activeConn) ReceiveWithTimeout(timeout time.Duration) (reply interface{}, err error) {
 | |
| 	pc := ac.pc
 | |
| 	if pc == nil {
 | |
| 		return nil, errConnClosed
 | |
| 	}
 | |
| 	cwt, ok := pc.c.(ConnWithTimeout)
 | |
| 	if !ok {
 | |
| 		return nil, errTimeoutNotSupported
 | |
| 	}
 | |
| 	return cwt.ReceiveWithTimeout(timeout)
 | |
| }
 | |
| 
 | |
| type errorConn struct{ err error }
 | |
| 
 | |
| func (ec errorConn) Do(string, ...interface{}) (interface{}, error) { return nil, ec.err }
 | |
| func (ec errorConn) DoWithTimeout(time.Duration, string, ...interface{}) (interface{}, error) {
 | |
| 	return nil, ec.err
 | |
| }
 | |
| func (ec errorConn) Send(string, ...interface{}) error                     { return ec.err }
 | |
| func (ec errorConn) Err() error                                            { return ec.err }
 | |
| func (ec errorConn) Close() error                                          { return nil }
 | |
| func (ec errorConn) Flush() error                                          { return ec.err }
 | |
| func (ec errorConn) Receive() (interface{}, error)                         { return nil, ec.err }
 | |
| func (ec errorConn) ReceiveWithTimeout(time.Duration) (interface{}, error) { return nil, ec.err }
 | |
| 
 | |
| type idleList struct {
 | |
| 	count       int
 | |
| 	front, back *poolConn
 | |
| }
 | |
| 
 | |
| type poolConn struct {
 | |
| 	c          Conn
 | |
| 	t          time.Time
 | |
| 	created    time.Time
 | |
| 	next, prev *poolConn
 | |
| }
 | |
| 
 | |
| func (l *idleList) pushFront(pc *poolConn) {
 | |
| 	pc.next = l.front
 | |
| 	pc.prev = nil
 | |
| 	if l.count == 0 {
 | |
| 		l.back = pc
 | |
| 	} else {
 | |
| 		l.front.prev = pc
 | |
| 	}
 | |
| 	l.front = pc
 | |
| 	l.count++
 | |
| 	return
 | |
| }
 | |
| 
 | |
| func (l *idleList) popFront() {
 | |
| 	pc := l.front
 | |
| 	l.count--
 | |
| 	if l.count == 0 {
 | |
| 		l.front, l.back = nil, nil
 | |
| 	} else {
 | |
| 		pc.next.prev = nil
 | |
| 		l.front = pc.next
 | |
| 	}
 | |
| 	pc.next, pc.prev = nil, nil
 | |
| }
 | |
| 
 | |
| func (l *idleList) popBack() {
 | |
| 	pc := l.back
 | |
| 	l.count--
 | |
| 	if l.count == 0 {
 | |
| 		l.front, l.back = nil, nil
 | |
| 	} else {
 | |
| 		pc.prev.next = nil
 | |
| 		l.back = pc.prev
 | |
| 	}
 | |
| 	pc.next, pc.prev = nil, nil
 | |
| }
 |