103 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2020
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package config
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// We use this to simply application's development
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// for most users, they only need to use those methods
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var globalInstance Configer
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// InitGlobalInstance will ini the global instance
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// If you want to use specific implementation, don't forget to import it.
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// e.g. _ import "github.com/astaxie/beego/core/config/etcd"
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// err := InitGlobalInstance("etcd", "someconfig")
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func InitGlobalInstance(name string, cfg string) error {
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	var err error
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	globalInstance, err = NewConfig(name, cfg)
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	return err
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}
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// support section::key type in given key when using ini type.
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func Set(key, val string) error {
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	return globalInstance.Set(key, val)
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}
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// support section::key type in key string when using ini and json type; Int,Int64,Bool,Float,DIY are same.
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func String(key string) (string, error) {
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	return globalInstance.String(key)
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}
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// get string slice
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func Strings(key string) ([]string, error) {
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	return globalInstance.Strings(key)
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}
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func Int(key string) (int, error) {
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	return globalInstance.Int(key)
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}
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func Int64(key string) (int64, error) {
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	return globalInstance.Int64(key)
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}
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func Bool(key string) (bool, error) {
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	return globalInstance.Bool(key)
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}
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func Float(key string) (float64, error) {
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	return globalInstance.Float(key)
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}
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// support section::key type in key string when using ini and json type; Int,Int64,Bool,Float,DIY are same.
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func DefaultString(key string, defaultVal string) string {
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	return globalInstance.DefaultString(key, defaultVal)
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}
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// get string slice
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func DefaultStrings(key string, defaultVal []string) []string {
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	return globalInstance.DefaultStrings(key, defaultVal)
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}
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func DefaultInt(key string, defaultVal int) int {
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	return globalInstance.DefaultInt(key, defaultVal)
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}
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func DefaultInt64(key string, defaultVal int64) int64 {
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	return globalInstance.DefaultInt64(key, defaultVal)
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}
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func DefaultBool(key string, defaultVal bool) bool {
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	return globalInstance.DefaultBool(key, defaultVal)
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}
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func DefaultFloat(key string, defaultVal float64) float64 {
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	return globalInstance.DefaultFloat(key, defaultVal)
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}
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// DIY return the original value
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func DIY(key string) (interface{}, error) {
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	return globalInstance.DIY(key)
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}
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func GetSection(section string) (map[string]string, error) {
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	return globalInstance.GetSection(section)
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}
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func Unmarshaler(prefix string, obj interface{}, opt ...DecodeOption) error {
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	return globalInstance.Unmarshaler(prefix, obj, opt...)
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}
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func Sub(key string) (Configer, error) {
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	return globalInstance.Sub(key)
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}
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func OnChange(key string, fn func(value string)) {
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	globalInstance.OnChange(key, fn)
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}
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func SaveConfigFile(filename string) error {
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	return globalInstance.SaveConfigFile(filename)
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}
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